Add a metallic mode
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c2a217c350
commit
741e038671
2 changed files with 82 additions and 5 deletions
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@ -63,6 +63,7 @@ void FixedSpatialMaterial::init_shaders() {
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shader_names->albedo="albedo";
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shader_names->specular="specular";
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shader_names->roughness="roughness";
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shader_names->metalness="metalness";
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shader_names->emission="emission";
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shader_names->emission_energy="emission_energy";
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shader_names->normal_scale="normal_scale";
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@ -173,7 +174,12 @@ void FixedSpatialMaterial::_update_shader() {
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code+="uniform vec4 albedo : hint_color;\n";
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code+="uniform sampler2D texture_albedo : hint_albedo;\n";
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code+="uniform vec4 specular : hint_color;\n";
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if (specular_mode==SPECULAR_MODE_SPECULAR) {
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code+="uniform vec4 specular : hint_color;\n";
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} else {
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code+="uniform float metalness;\n";
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}
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code+="uniform float roughness : hint_range(0,1);\n";
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code+="uniform float point_size : hint_range(0,128);\n";
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code+="uniform sampler2D texture_specular : hint_white;\n";
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@ -326,9 +332,17 @@ void FixedSpatialMaterial::_update_shader() {
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code+="\tALBEDO.rgb = mix(ALBEDO.rgb,detail,detail_mask_tex.r);\n";
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}
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code+="\tvec4 specular_tex = texture(texture_specular,UV);\n";
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code+="\tSPECULAR = specular.rgb * specular_tex.rgb;\n";
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code+="\tROUGHNESS = specular.a * roughness;\n";
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if (specular_mode==SPECULAR_MODE_SPECULAR) {
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code+="\tvec4 specular_tex = texture(texture_specular,UV);\n";
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code+="\tSPECULAR = specular.rgb * specular_tex.rgb;\n";
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code+="\tROUGHNESS = specular_tex.a * roughness;\n";
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} else {
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code+="\tvec4 specular_tex = texture(texture_specular,UV);\n";
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code+="\tSPECULAR = vec3(metalness * specular_tex.r);\n";
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code+="\tROUGHNESS = specular_tex.a * roughness;\n";
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}
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code+="}\n";
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ShaderData shader_data;
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@ -398,6 +412,17 @@ Color FixedSpatialMaterial::get_albedo() const{
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return albedo;
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}
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void FixedSpatialMaterial::set_specular_mode(SpecularMode p_mode) {
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specular_mode=p_mode;
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_change_notify();
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_queue_shader_change();
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}
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FixedSpatialMaterial::SpecularMode FixedSpatialMaterial::get_specular_mode() const {
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return specular_mode;
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}
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void FixedSpatialMaterial::set_specular(const Color& p_specular){
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specular=p_specular;
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@ -415,11 +440,25 @@ void FixedSpatialMaterial::set_roughness(float p_roughness){
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VS::get_singleton()->material_set_param(_get_material(),shader_names->roughness,p_roughness);
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}
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float FixedSpatialMaterial::get_roughness() const{
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return roughness;
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}
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void FixedSpatialMaterial::set_metalness(float p_metalness){
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metalness=p_metalness;
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VS::get_singleton()->material_set_param(_get_material(),shader_names->metalness,p_metalness);
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}
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float FixedSpatialMaterial::get_metalness() const{
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return metalness;
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}
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void FixedSpatialMaterial::set_emission(const Color& p_emission){
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emission=p_emission;
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@ -711,6 +750,13 @@ void FixedSpatialMaterial::_validate_property(PropertyInfo& property) const {
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_validate_feature("refraction",FEATURE_REFRACTION,property);
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_validate_feature("detail",FEATURE_DETAIL,property);
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if (property.name=="specular/color" && specular_mode==SPECULAR_MODE_METALLIC) {
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property.usage=0;
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}
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if (property.name=="specular/metalness" && specular_mode==SPECULAR_MODE_SPECULAR) {
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property.usage=0;
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}
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}
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void FixedSpatialMaterial::set_line_width(float p_line_width) {
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@ -788,9 +834,15 @@ void FixedSpatialMaterial::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_albedo","albedo"),&FixedSpatialMaterial::set_albedo);
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ObjectTypeDB::bind_method(_MD("get_albedo"),&FixedSpatialMaterial::get_albedo);
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ObjectTypeDB::bind_method(_MD("set_specular_mode","specular_mode"),&FixedSpatialMaterial::set_specular_mode);
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ObjectTypeDB::bind_method(_MD("get_specular_mode"),&FixedSpatialMaterial::get_specular_mode);
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ObjectTypeDB::bind_method(_MD("set_specular","specular"),&FixedSpatialMaterial::set_specular);
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ObjectTypeDB::bind_method(_MD("get_specular"),&FixedSpatialMaterial::get_specular);
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ObjectTypeDB::bind_method(_MD("set_metalness","metalness"),&FixedSpatialMaterial::set_metalness);
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ObjectTypeDB::bind_method(_MD("get_metalness"),&FixedSpatialMaterial::get_metalness);
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ObjectTypeDB::bind_method(_MD("set_roughness","roughness"),&FixedSpatialMaterial::set_roughness);
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ObjectTypeDB::bind_method(_MD("get_roughness"),&FixedSpatialMaterial::get_roughness);
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@ -892,7 +944,9 @@ void FixedSpatialMaterial::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::COLOR,"albedo/color"),_SCS("set_albedo"),_SCS("get_albedo"));
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"albedo/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_ALBEDO);
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ADD_PROPERTY(PropertyInfo(Variant::INT,"specular/mode",PROPERTY_HINT_ENUM,"Metallic,Specular"),_SCS("set_specular_mode"),_SCS("get_specular_mode"));
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ADD_PROPERTY(PropertyInfo(Variant::COLOR,"specular/color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("set_specular"),_SCS("get_specular"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL,"specular/metalness",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_metalness"),_SCS("get_metalness"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL,"specular/roughness",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_roughness"),_SCS("get_roughness"));
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"specular/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_SPECULAR);
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@ -1008,15 +1062,21 @@ void FixedSpatialMaterial::_bind_methods() {
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BIND_CONSTANT( DIFFUSE_LAMBERT_WRAP );
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BIND_CONSTANT( DIFFUSE_OREN_NAYAR );
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BIND_CONSTANT( DIFFUSE_BURLEY );
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BIND_CONSTANT( SPECULAR_MODE_METALLIC );
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BIND_CONSTANT( SPECULAR_MODE_SPECULAR );
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}
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FixedSpatialMaterial::FixedSpatialMaterial() : element(this) {
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//initialize to right values
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specular_mode=SPECULAR_MODE_METALLIC;
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set_albedo(Color(0.7,0.7,0.7,1.0));
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set_specular(Color(0.1,0.1,0.1));
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set_roughness(0.0);
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set_metalness(0.1);
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set_emission(Color(0,0,0));
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set_emission_energy(1.0);
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set_normal_scale(1);
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@ -144,11 +144,16 @@ public:
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DIFFUSE_BURLEY,
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};
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enum SpecularMode {
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SPECULAR_MODE_METALLIC,
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SPECULAR_MODE_SPECULAR,
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};
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private:
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union MaterialKey {
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struct {
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uint32_t feature_mask : 15;
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uint32_t feature_mask : 14;
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uint32_t detail_uv : 1;
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uint32_t blend_mode : 2;
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uint32_t depth_draw_mode : 2;
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@ -157,6 +162,7 @@ private:
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uint32_t detail_blend_mode : 2;
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uint32_t diffuse_mode : 2;
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uint32_t invalid_key : 1;
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uint32_t specular_mode : 1;
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};
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uint32_t key;
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@ -196,6 +202,7 @@ private:
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}
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mk.detail_blend_mode=detail_blend_mode;
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mk.diffuse_mode=diffuse_mode;
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mk.specular_mode=specular_mode;
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return mk;
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}
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@ -203,6 +210,7 @@ private:
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struct ShaderNames {
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StringName albedo;
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StringName specular;
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StringName metalness;
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StringName roughness;
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StringName emission;
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StringName emission_energy;
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@ -237,6 +245,7 @@ private:
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Color albedo;
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Color specular;
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float metalness;
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float roughness;
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Color emission;
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float emission_energy;
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@ -267,6 +276,7 @@ private:
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CullMode cull_mode;
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bool flags[FLAG_MAX];
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DiffuseMode diffuse_mode;
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SpecularMode specular_mode;
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bool features[FEATURE_MAX];
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@ -285,9 +295,15 @@ public:
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void set_albedo(const Color& p_albedo);
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Color get_albedo() const;
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void set_specular_mode(SpecularMode p_mode);
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SpecularMode get_specular_mode() const;
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void set_specular(const Color& p_specular);
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Color get_specular() const;
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void set_metalness(float p_metalness);
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float get_metalness() const;
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void set_roughness(float p_roughness);
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float get_roughness() const;
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@ -388,6 +404,7 @@ VARIANT_ENUM_CAST( FixedSpatialMaterial::DepthDrawMode )
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VARIANT_ENUM_CAST( FixedSpatialMaterial::CullMode )
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VARIANT_ENUM_CAST( FixedSpatialMaterial::Flags )
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VARIANT_ENUM_CAST( FixedSpatialMaterial::DiffuseMode )
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VARIANT_ENUM_CAST( FixedSpatialMaterial::SpecularMode )
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//////////////////////
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