Do not cancel event if no need to cancel it. Fixes problem with GUI in 3D.
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1 changed files with 2 additions and 2 deletions
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@ -418,12 +418,12 @@ void SceneTree::input_event(const Ref<InputEvent> &p_event) {
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if (!input_handled) {
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call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_unhandled_input", ev); //special one for GUI, as controls use their own process check
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input_handled = true;
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_flush_ugc();
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// input_handled = true; - no reason to set this as handled
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root_lock--;
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//MessageQueue::get_singleton()->flush(); //flushing here causes UI and other places slowness
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} else {
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input_handled = true;
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// input_handled = true; - no reason to set this as handled
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root_lock--;
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}
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