Merge pull request #84685 from KoBeWi/TIWAGOS
Rework input actions to be reliable
This commit is contained in:
commit
747bff0bff
4 changed files with 106 additions and 63 deletions
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@ -695,53 +695,34 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
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}
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for (const KeyValue<StringName, InputMap::Action> &E : InputMap::get_singleton()->get_action_map()) {
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if (InputMap::get_singleton()->event_is_action(p_event, E.key)) {
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Action &action = action_state[E.key];
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bool is_joypad_axis = jm.is_valid();
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bool is_pressed = false;
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if (!p_event->is_echo()) {
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if (p_event->is_action_pressed(E.key)) {
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bool is_joypad_axis_valid_zone_enter = false;
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if (is_joypad_axis) {
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if (!action.axis_pressed) {
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is_joypad_axis_valid_zone_enter = true;
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action.pressed++;
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action.axis_pressed = true;
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}
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} else {
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action.pressed++;
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}
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if (action.pressed == 1 && (is_joypad_axis_valid_zone_enter || !is_joypad_axis)) {
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action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames();
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action.pressed_process_frame = Engine::get_singleton()->get_process_frames();
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}
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is_pressed = true;
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} else {
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bool is_released = true;
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if (is_joypad_axis) {
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if (action.axis_pressed) {
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action.axis_pressed = false;
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} else {
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is_released = false;
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}
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}
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if (is_released) {
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if (action.pressed == 1) {
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action.released_physics_frame = Engine::get_singleton()->get_physics_frames();
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action.released_process_frame = Engine::get_singleton()->get_process_frames();
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}
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action.pressed = MAX(action.pressed - 1, 0);
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}
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}
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action.exact = InputMap::get_singleton()->event_is_action(p_event, E.key, true);
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}
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if (is_pressed || action.pressed == 0) {
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action.strength = p_event->get_action_strength(E.key);
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action.raw_strength = p_event->get_action_raw_strength(E.key);
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}
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const int event_index = InputMap::get_singleton()->event_get_index(p_event, E.key);
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if (event_index == -1) {
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continue;
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}
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Action &action = action_state[E.key];
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if (!p_event->is_echo()) {
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if (p_event->is_action_pressed(E.key)) {
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if (!action.pressed) {
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action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames();
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action.pressed_process_frame = Engine::get_singleton()->get_process_frames();
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}
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action.pressed |= ((uint64_t)1 << event_index);
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} else {
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action.pressed &= ~((uint64_t)1 << event_index);
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action.pressed &= ~(1 << MAX_EVENT); // Always release the event from action_press() method.
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if (!action.pressed) {
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action.released_physics_frame = Engine::get_singleton()->get_physics_frames();
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action.released_process_frame = Engine::get_singleton()->get_process_frames();
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}
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_update_action_strength(action, MAX_EVENT, 0.0);
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_update_action_raw_strength(action, MAX_EVENT, 0.0);
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}
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action.exact = InputMap::get_singleton()->event_is_action(p_event, E.key, true);
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}
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_update_action_strength(action, event_index, p_event->get_action_strength(E.key));
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_update_action_raw_strength(action, event_index, p_event->get_action_raw_strength(E.key));
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}
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if (event_dispatch_function) {
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@ -858,13 +839,13 @@ void Input::action_press(const StringName &p_action, float p_strength) {
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// Create or retrieve existing action.
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Action &action = action_state[p_action];
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action.pressed++;
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if (action.pressed == 1) {
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if (!action.pressed) {
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action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames();
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action.pressed_process_frame = Engine::get_singleton()->get_process_frames();
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}
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action.strength = p_strength;
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action.raw_strength = p_strength;
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action.pressed |= 1 << MAX_EVENT;
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_update_action_strength(action, MAX_EVENT, p_strength);
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_update_action_raw_strength(action, MAX_EVENT, p_strength);
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action.exact = true;
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}
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@ -872,13 +853,15 @@ void Input::action_release(const StringName &p_action) {
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// Create or retrieve existing action.
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Action &action = action_state[p_action];
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action.pressed--;
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if (action.pressed == 0) {
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action.released_physics_frame = Engine::get_singleton()->get_physics_frames();
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action.released_process_frame = Engine::get_singleton()->get_process_frames();
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action.pressed = 0;
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action.strength = 0.0;
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action.raw_strength = 0.0;
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action.released_physics_frame = Engine::get_singleton()->get_physics_frames();
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action.released_process_frame = Engine::get_singleton()->get_process_frames();
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for (uint64_t i = 0; i <= MAX_EVENT; i++) {
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action.strengths[i] = 0.0;
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action.raw_strengths[i] = 0.0;
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}
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action.strength = 0.0f;
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action.raw_strength = 0.0f;
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action.exact = true;
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}
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@ -1207,6 +1190,38 @@ void Input::_axis_event(int p_device, JoyAxis p_axis, float p_value) {
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parse_input_event(ievent);
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}
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void Input::_update_action_strength(Action &p_action, int p_event_index, float p_strength) {
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ERR_FAIL_INDEX(p_event_index, (int)MAX_EVENT + 1);
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float old_strength = p_action.strengths[p_event_index];
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p_action.strengths[p_event_index] = p_strength;
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if (p_strength > p_action.strength) {
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p_action.strength = p_strength;
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} else if (Math::is_equal_approx(old_strength, p_action.strength)) {
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p_action.strength = p_strength;
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for (uint64_t i = 0; i <= MAX_EVENT; i++) {
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p_action.strength = MAX(p_action.strength, p_action.strengths[i]);
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}
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}
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}
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void Input::_update_action_raw_strength(Action &p_action, int p_event_index, float p_strength) {
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ERR_FAIL_INDEX(p_event_index, (int)MAX_EVENT + 1);
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float old_strength = p_action.raw_strengths[p_event_index];
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p_action.raw_strengths[p_event_index] = p_strength;
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if (p_strength > p_action.raw_strength) {
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p_action.raw_strength = p_strength;
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} else if (Math::is_equal_approx(old_strength, p_action.raw_strength)) {
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p_action.raw_strength = p_strength;
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for (uint64_t i = 0; i <= MAX_EVENT; i++) {
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p_action.raw_strength = MAX(p_action.raw_strength, p_action.raw_strengths[i]);
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}
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}
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}
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Input::JoyEvent Input::_get_mapped_button_event(const JoyDeviceMapping &mapping, JoyButton p_button) {
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JoyEvent event;
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@ -44,6 +44,8 @@ class Input : public Object {
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static Input *singleton;
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static constexpr uint64_t MAX_EVENT = 31;
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public:
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enum MouseMode {
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MOUSE_MODE_VISIBLE,
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@ -103,11 +105,22 @@ private:
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uint64_t pressed_process_frame = UINT64_MAX;
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uint64_t released_physics_frame = UINT64_MAX;
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uint64_t released_process_frame = UINT64_MAX;
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int pressed = 0;
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bool axis_pressed = false;
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uint64_t pressed = 0;
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bool exact = true;
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float strength = 0.0f;
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float raw_strength = 0.0f;
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LocalVector<float> strengths;
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LocalVector<float> raw_strengths;
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Action() {
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strengths.resize(MAX_EVENT + 1);
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raw_strengths.resize(MAX_EVENT + 1);
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for (uint64_t i = 0; i <= MAX_EVENT; i++) {
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strengths[i] = 0.0;
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raw_strengths[i] = 0.0;
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}
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}
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};
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HashMap<StringName, Action> action_state;
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@ -227,6 +240,8 @@ private:
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JoyAxis _get_output_axis(String output);
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void _button_event(int p_device, JoyButton p_index, bool p_pressed);
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void _axis_event(int p_device, JoyAxis p_axis, float p_value);
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void _update_action_strength(Action &p_action, int p_event_index, float p_strength);
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void _update_action_raw_strength(Action &p_action, int p_event_index, float p_strength);
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void _parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated);
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@ -127,16 +127,21 @@ List<StringName> InputMap::get_actions() const {
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return actions;
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}
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List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match, bool *r_pressed, float *r_strength, float *r_raw_strength) const {
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List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match, bool *r_pressed, float *r_strength, float *r_raw_strength, int *r_event_index) const {
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ERR_FAIL_COND_V(!p_event.is_valid(), nullptr);
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int i = 0;
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for (List<Ref<InputEvent>>::Element *E = p_action.inputs.front(); E; E = E->next()) {
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int device = E->get()->get_device();
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if (device == ALL_DEVICES || device == p_event->get_device()) {
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if (E->get()->action_match(p_event, p_exact_match, p_action.deadzone, r_pressed, r_strength, r_raw_strength)) {
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if (r_event_index) {
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*r_event_index = i;
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}
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return E;
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}
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}
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i++;
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}
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return nullptr;
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@ -179,6 +184,7 @@ void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEve
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List<Ref<InputEvent>>::Element *E = _find_event(input_map[p_action], p_event, true);
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if (E) {
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input_map[p_action].inputs.erase(E);
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if (Input::get_singleton()->is_action_pressed(p_action)) {
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Input::get_singleton()->action_release(p_action);
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}
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@ -216,7 +222,13 @@ bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName
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return event_get_action_status(p_event, p_action, p_exact_match);
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}
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bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match, bool *r_pressed, float *r_strength, float *r_raw_strength) const {
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int InputMap::event_get_index(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match) const {
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int index = -1;
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event_get_action_status(p_event, p_action, p_exact_match, nullptr, nullptr, nullptr, &index);
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return index;
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}
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bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match, bool *r_pressed, float *r_strength, float *r_raw_strength, int *r_event_index) const {
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HashMap<StringName, Action>::Iterator E = input_map.find(p_action);
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ERR_FAIL_COND_V_MSG(!E, false, suggest_actions(p_action));
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@ -236,7 +248,7 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str
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return input_event_action->get_action() == p_action;
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}
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List<Ref<InputEvent>>::Element *event = _find_event(E->value, p_event, p_exact_match, r_pressed, r_strength, r_raw_strength);
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List<Ref<InputEvent>>::Element *event = _find_event(E->value, p_event, p_exact_match, r_pressed, r_strength, r_raw_strength, r_event_index);
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return event != nullptr;
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}
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@ -61,7 +61,7 @@ private:
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HashMap<String, List<Ref<InputEvent>>> default_builtin_cache;
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HashMap<String, List<Ref<InputEvent>>> default_builtin_with_overrides_cache;
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List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match = false, bool *r_pressed = nullptr, float *r_strength = nullptr, float *r_raw_strength = nullptr) const;
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List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match = false, bool *r_pressed = nullptr, float *r_strength = nullptr, float *r_raw_strength = nullptr, int *r_event_index = nullptr) const;
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TypedArray<InputEvent> _action_get_events(const StringName &p_action);
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TypedArray<StringName> _get_actions();
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@ -86,7 +86,8 @@ public:
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const List<Ref<InputEvent>> *action_get_events(const StringName &p_action);
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bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false) const;
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bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false, bool *r_pressed = nullptr, float *r_strength = nullptr, float *r_raw_strength = nullptr) const;
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int event_get_index(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false) const;
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bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false, bool *r_pressed = nullptr, float *r_strength = nullptr, float *r_raw_strength = nullptr, int *r_event_index = nullptr) const;
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const HashMap<StringName, Action> &get_action_map() const;
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void load_from_project_settings();
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