Fix importing GLTF meshes as external files.

This commit is contained in:
Webster Sheets 2017-12-09 17:40:48 -05:00
parent 146bdf031d
commit 74b68d2e71

View file

@ -1597,8 +1597,11 @@ void EditorSceneImporterGLTF::_generate_node(GLTFState &state, int p_node, Node
if (n->mesh >= 0) {
ERR_FAIL_INDEX(n->mesh, state.meshes.size());
MeshInstance *mi = memnew(MeshInstance);
const GLTFMesh &mesh = state.meshes[n->mesh];
GLTFMesh &mesh = state.meshes[n->mesh];
mi->set_mesh(mesh.mesh);
if (mesh.mesh->get_name() == "") {
mesh.mesh->set_name(n->name);
}
for (int i = 0; i < mesh.blend_weights.size(); i++) {
mi->set("blend_shapes/" + mesh.mesh->get_blend_shape_name(i), mesh.blend_weights[i]);
}