Merge pull request #55626 from Calinou/3d-editor-drag-and-drop-auto-root-node-3.x
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commit
74de571827
3 changed files with 50 additions and 25 deletions
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@ -3829,7 +3829,23 @@ bool SpatialEditorViewport::_create_instance(Node *parent, String &path, const P
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if (mesh != nullptr) {
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MeshInstance *mesh_instance = memnew(MeshInstance);
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mesh_instance->set_mesh(mesh);
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mesh_instance->set_name(path.get_file().get_basename());
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// Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others.
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String name = path.get_file().get_basename();
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switch (ProjectSettings::get_singleton()->get("node/name_casing").operator int()) {
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case NAME_CASING_PASCAL_CASE:
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name = name.capitalize().replace(" ", "");
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break;
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case NAME_CASING_CAMEL_CASE:
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name = name.capitalize().replace(" ", "");
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name[0] = name.to_lower()[0];
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break;
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case NAME_CASING_SNAKE_CASE:
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name = name.capitalize().replace(" ", "_").to_lower();
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break;
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}
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mesh_instance->set_name(name);
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instanced_scene = mesh_instance;
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} else {
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if (!scene.is_valid()) { // invalid scene
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@ -3980,6 +3996,7 @@ void SpatialEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p
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}
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bool is_shift = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
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bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
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selected_files.clear();
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Dictionary d = p_data;
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@ -3987,29 +4004,31 @@ void SpatialEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p
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selected_files = d["files"];
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}
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List<Node *> list = editor->get_editor_selection()->get_selected_node_list();
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if (list.size() == 0) {
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Node *root_node = editor->get_edited_scene();
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if (root_node) {
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list.push_back(root_node);
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} else {
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accept->set_text(TTR("No parent to instance a child at."));
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accept->popup_centered_minsize();
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_remove_preview();
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return;
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List<Node *> selected_nodes = editor->get_editor_selection()->get_selected_node_list();
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Node *root_node = editor->get_edited_scene();
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if (selected_nodes.size() == 1) {
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Node *selected_node = selected_nodes[0];
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target_node = root_node;
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if (is_ctrl) {
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target_node = selected_node;
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} else if (is_shift && selected_node != root_node) {
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target_node = selected_node->get_parent();
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}
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}
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if (list.size() != 1) {
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accept->set_text(TTR("This operation requires a single selected node."));
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accept->popup_centered_minsize();
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} else if (selected_nodes.size() == 0) {
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if (root_node) {
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target_node = root_node;
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} else {
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// Create a root node so we can add child nodes to it.
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EditorNode::get_singleton()->get_scene_tree_dock()->add_root_node(memnew(Spatial));
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target_node = get_tree()->get_edited_scene_root();
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}
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} else {
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accept->set_text(TTR("Cannot drag and drop into multiple selected nodes."));
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accept->popup_centered();
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_remove_preview();
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return;
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}
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target_node = list[0];
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if (is_shift && target_node != editor->get_edited_scene()) {
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target_node = target_node->get_parent();
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}
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drop_pos = p_point;
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_perform_drop_data();
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@ -1190,12 +1190,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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}
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}
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editor_data->get_undo_redo().create_action(TTR("New Scene Root"));
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editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", new_node);
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editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree");
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editor_data->get_undo_redo().add_do_reference(new_node);
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editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", (Object *)nullptr);
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editor_data->get_undo_redo().commit_action();
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add_root_node(new_node);
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editor->edit_node(new_node);
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editor_selection->clear();
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@ -1233,6 +1228,16 @@ void SceneTreeDock::_perform_property_drop(Node *p_node, String p_property, RES
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editor_data->get_undo_redo().add_undo_method(p_node, "property_list_changed_notify");
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editor_data->get_undo_redo().commit_action();
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}
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void SceneTreeDock::add_root_node(Node *p_node) {
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editor_data->get_undo_redo().create_action(TTR("New Scene Root"));
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editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", p_node);
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editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree");
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editor_data->get_undo_redo().add_do_reference(p_node);
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editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", (Object *)nullptr);
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editor_data->get_undo_redo().commit_action();
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}
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void SceneTreeDock::_node_collapsed(Object *p_obj) {
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TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
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if (!ti) {
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@ -291,6 +291,7 @@ public:
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void show_tab_buttons();
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void hide_tab_buttons();
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void add_root_node(Node *p_node);
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void replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties = true, bool p_remove_old = true);
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void attach_script_to_selected(bool p_extend);
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