Updated gd_glue.cpp to work with the latest changes in the variant refactoring
Without this change the engine dont compile with the mono module enabled.
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@ -55,7 +55,8 @@ MonoObject *godot_icall_GD_convert(MonoObject *p_what, int32_t p_type) {
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Variant what = GDMonoMarshal::mono_object_to_variant(p_what);
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const Variant *args[1] = { &what };
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Callable::CallError ce;
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Variant ret = Variant::construct(Variant::Type(p_type), args, 1, ce);
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Variant ret;
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Variant::construct(Variant::Type(p_type), ret, args, 1, ce);
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ERR_FAIL_COND_V(ce.error != Callable::CallError::CALL_OK, nullptr);
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return GDMonoMarshal::variant_to_mono_object(ret);
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}
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