Merge pull request #66665 from Mickeon/editor-do-not-edit-inherited-signals
Do not allow editing Scene-inherited signal connections
This commit is contained in:
commit
7502c808fa
4 changed files with 64 additions and 6 deletions
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@ -37,6 +37,7 @@
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/scene_tree_dock.h"
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#include "plugins/script_editor_plugin.h"
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#include "scene/resources/packed_scene.h"
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static Node *_find_first_script(Node *p_root, Node *p_node) {
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if (p_node != p_root && p_node->get_owner() != p_root) {
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@ -733,9 +734,11 @@ void ConnectionsDock::_disconnect_all() {
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while (child) {
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Connection connection = child->get_metadata(0);
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ConnectDialog::ConnectionData cd = connection;
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undo_redo->add_do_method(selected_node, "disconnect", cd.signal, cd.get_callable());
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undo_redo->add_undo_method(selected_node, "connect", cd.signal, cd.get_callable(), cd.binds, cd.flags);
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if (!_is_connection_inherited(connection)) {
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ConnectDialog::ConnectionData cd = connection;
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undo_redo->add_do_method(selected_node, "disconnect", cd.signal, cd.get_callable());
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undo_redo->add_undo_method(selected_node, "connect", cd.signal, cd.get_callable(), cd.binds, cd.flags);
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}
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child = child->get_next();
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}
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@ -780,6 +783,26 @@ bool ConnectionsDock::_is_item_signal(TreeItem &p_item) {
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return (p_item.get_parent() == tree->get_root() || p_item.get_parent()->get_parent() == tree->get_root());
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}
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bool ConnectionsDock::_is_connection_inherited(Connection &p_connection) {
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Node *scene_root = EditorNode::get_singleton()->get_edited_scene();
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Ref<PackedScene> scn = ResourceLoader::load(scene_root->get_scene_file_path());
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ERR_FAIL_NULL_V(scn, false);
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Ref<SceneState> state = scn->get_state();
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ERR_FAIL_NULL_V(state, false);
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Node *source = Object::cast_to<Node>(p_connection.signal.get_object());
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Node *target = Object::cast_to<Node>(p_connection.callable.get_object());
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const NodePath source_path = scene_root->get_path_to(source);
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const NodePath target_path = scene_root->get_path_to(target);
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const StringName signal_name = p_connection.signal.get_name();
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const StringName method_name = p_connection.callable.get_method();
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// If it cannot be found in PackedScene, this connection was inherited.
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return !state->has_connection(source_path, signal_name, target_path, method_name, true);
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}
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/*
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* Open connection dialog with TreeItem data to CREATE a brand-new connection.
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*/
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@ -866,6 +889,19 @@ void ConnectionsDock::_handle_signal_menu_option(int p_option) {
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}
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}
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void ConnectionsDock::_signal_menu_about_to_popup() {
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TreeItem *signal_item = tree->get_selected();
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bool disable_disconnect_all = true;
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for (int i = 0; i < signal_item->get_child_count(); i++) {
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if (!signal_item->get_child(i)->has_meta("_inherited_connection")) {
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disable_disconnect_all = false;
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}
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}
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signal_menu->set_item_disabled(slot_menu->get_item_index(DISCONNECT_ALL), disable_disconnect_all);
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}
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void ConnectionsDock::_handle_slot_menu_option(int p_option) {
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TreeItem *item = tree->get_selected();
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@ -888,6 +924,13 @@ void ConnectionsDock::_handle_slot_menu_option(int p_option) {
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}
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}
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void ConnectionsDock::_slot_menu_about_to_popup() {
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bool connection_is_inherited = tree->get_selected()->has_meta("_inherited_connection");
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slot_menu->set_item_disabled(slot_menu->get_item_index(EDIT), connection_is_inherited);
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slot_menu->set_item_disabled(slot_menu->get_item_index(DISCONNECT), connection_is_inherited);
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}
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void ConnectionsDock::_rmb_pressed(Vector2 p_position, MouseButton p_button) {
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if (p_button != MouseButton::RIGHT) {
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return;
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@ -1001,7 +1044,7 @@ void ConnectionsDock::update_tree() {
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name = base;
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}
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if (!icon.is_valid()) {
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if (icon.is_null()) {
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icon = get_theme_icon(SNAME("Object"), SNAME("EditorIcons"));
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}
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@ -1133,6 +1176,12 @@ void ConnectionsDock::update_tree() {
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connection_item->set_text(0, path);
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connection_item->set_metadata(0, connection);
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connection_item->set_icon(0, get_theme_icon(SNAME("Slot"), SNAME("EditorIcons")));
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if (_is_connection_inherited(connection)) {
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// The scene inherits this connection.
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connection_item->set_custom_color(0, get_theme_color(SNAME("warning_color"), SNAME("Editor")));
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connection_item->set_meta("_inherited_connection", true);
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}
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}
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}
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@ -1185,6 +1234,7 @@ ConnectionsDock::ConnectionsDock() {
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signal_menu = memnew(PopupMenu);
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add_child(signal_menu);
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signal_menu->connect("id_pressed", callable_mp(this, &ConnectionsDock::_handle_signal_menu_option));
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signal_menu->connect("about_to_popup", callable_mp(this, &ConnectionsDock::_signal_menu_about_to_popup));
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signal_menu->add_item(TTR("Connect..."), CONNECT);
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signal_menu->add_item(TTR("Disconnect All"), DISCONNECT_ALL);
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signal_menu->add_item(TTR("Copy Name"), COPY_NAME);
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@ -1192,6 +1242,7 @@ ConnectionsDock::ConnectionsDock() {
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slot_menu = memnew(PopupMenu);
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add_child(slot_menu);
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slot_menu->connect("id_pressed", callable_mp(this, &ConnectionsDock::_handle_slot_menu_option));
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slot_menu->connect("about_to_popup", callable_mp(this, &ConnectionsDock::_slot_menu_about_to_popup));
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slot_menu->add_item(TTR("Edit..."), EDIT);
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slot_menu->add_item(TTR("Go to Method"), GO_TO_SCRIPT);
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slot_menu->add_item(TTR("Disconnect"), DISCONNECT);
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@ -212,13 +212,16 @@ class ConnectionsDock : public VBoxContainer {
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void _tree_item_selected();
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void _tree_item_activated();
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bool _is_item_signal(TreeItem &p_item);
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bool _is_connection_inherited(Connection &p_connection);
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void _open_connection_dialog(TreeItem &p_item);
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void _open_connection_dialog(ConnectDialog::ConnectionData p_cd);
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void _go_to_script(TreeItem &p_item);
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void _handle_signal_menu_option(int p_option);
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void _signal_menu_about_to_popup();
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void _handle_slot_menu_option(int p_option);
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void _slot_menu_about_to_popup();
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void _rmb_pressed(Vector2 p_position, MouseButton p_button);
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void _close();
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@ -1546,7 +1546,7 @@ Array SceneState::get_connection_binds(int p_idx) const {
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return binds;
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}
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bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method) {
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bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method, bool p_no_inheritance) {
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// this method cannot be const because of this
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Ref<SceneState> ss = this;
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@ -1578,6 +1578,10 @@ bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p
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}
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}
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if (p_no_inheritance) {
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break;
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}
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ss = ss->get_base_scene_state();
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} while (ss.is_valid());
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@ -176,7 +176,7 @@ public:
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int get_connection_unbinds(int p_idx) const;
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Array get_connection_binds(int p_idx) const;
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bool has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method);
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bool has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method, bool p_no_inheritance = false);
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Vector<NodePath> get_editable_instances() const;
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