Properly reset texture flags when generating radiance

This commit is contained in:
clayjohn 2020-11-01 09:06:44 -08:00
parent f7d99c9a1f
commit 756a37bcae

View file

@ -2071,6 +2071,9 @@ void RasterizerStorageGLES3::sky_set_texture(RID p_sky, RID p_panorama, int p_ra
glTexParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
//reset flags on Sky Texture that may have changed
texture_set_flags(sky->panorama, texture->flags);
glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
glDeleteFramebuffers(1, &tmp_fb);
glDeleteFramebuffers(1, &tmp_fb2);