Fix emitting duplicate edges for convex hulls
Identical to https://github.com/godotengine/godot/pull/52059
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1 changed files with 14 additions and 3 deletions
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@ -2260,10 +2260,21 @@ Error ConvexHullComputer::convex_hull(const Vector<Vector3> &p_points, Geometry3
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r_mesh.vertices = ch.vertices;
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r_mesh.edges.resize(ch.edges.size());
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// Copy the edges over. There's two "half-edges" for every edge, so we pick only one of them.
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r_mesh.edges.resize(ch.edges.size() / 2);
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uint32_t edges_copied = 0;
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for (uint32_t i = 0; i < ch.edges.size(); i++) {
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r_mesh.edges.write[i].a = (&ch.edges[i])->get_source_vertex();
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r_mesh.edges.write[i].b = (&ch.edges[i])->get_target_vertex();
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uint32_t a = (&ch.edges[i])->get_source_vertex();
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uint32_t b = (&ch.edges[i])->get_target_vertex();
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if (a < b) { // Copy only the "canonical" edge. For the reverse edge, this will be false.
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ERR_BREAK(edges_copied >= (uint32_t)r_mesh.edges.size());
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r_mesh.edges.write[edges_copied].a = a;
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r_mesh.edges.write[edges_copied].b = b;
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edges_copied++;
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}
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}
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if (edges_copied != (uint32_t)r_mesh.edges.size()) {
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ERR_PRINT("Invalid edge count.");
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}
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r_mesh.faces.resize(ch.faces.size());
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