Add API for inspecting objects from EditorPlugin, as requested in one of the comments of #6254
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2 changed files with 9 additions and 1 deletions
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@ -298,6 +298,10 @@ Control *EditorPlugin::get_base_control() {
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return EditorNode::get_singleton()->get_gui_base();
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}
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void EditorPlugin::inspect_object(Object *p_obj,const String& p_for_property) {
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EditorNode::get_singleton()->push_item(p_obj,p_for_property);
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}
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void EditorPlugin::_bind_methods() {
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@ -315,6 +319,7 @@ void EditorPlugin::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("add_export_plugin","plugin:EditorExportPlugin"),&EditorPlugin::add_export_plugin);
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ObjectTypeDB::bind_method(_MD("remove_export_plugin","plugin:EditorExportPlugin"),&EditorPlugin::remove_export_plugin);
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ObjectTypeDB::bind_method(_MD("inspect_object","object","for_property"),&EditorPlugin::inspect_object,DEFVAL(String()));
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ObjectTypeDB::bind_method(_MD("get_base_control:Control"),&EditorPlugin::get_base_control);
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ObjectTypeDB::bind_method(_MD("get_undo_redo:UndoRedo"),&EditorPlugin::_get_undo_redo);
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@ -116,7 +116,10 @@ public:
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virtual bool get_remove_list(List<Node*> *p_list);
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virtual void set_window_layout(Ref<ConfigFile> p_layout);
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virtual void get_window_layout(Ref<ConfigFile> p_layout);
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virtual void edited_scene_changed(){}; // if changes are pending in editor, apply them
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virtual void edited_scene_changed(){} // if changes are pending in editor, apply them
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virtual void inspect_object(Object *p_obj,const String& p_for_property=String());
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void queue_save_layout() const;
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