Merge pull request #3370 from Ovnuniarchos/NewShadeOpOnCenter
New shader nodes are now created under (more or less) the cursor.
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commit
765ffc983e
4 changed files with 10 additions and 5 deletions
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@ -42,7 +42,6 @@ bool GraphEdit::is_node_connected(const StringName& p_from, int p_from_port,cons
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void GraphEdit::disconnect_node(const StringName& p_from, int p_from_port,const StringName& p_to,int p_to_port){
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for(List<Connection>::Element *E=connections.front();E;E=E->next()) {
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if (E->get().from==p_from && E->get().from_port==p_from_port && E->get().to==p_to && E->get().to_port==p_to_port) {
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@ -59,10 +58,13 @@ void GraphEdit::get_connection_list(List<Connection> *r_connections) const {
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*r_connections=connections;
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}
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Vector2 GraphEdit::get_scroll_ofs() const{
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return Vector2(h_scroll->get_val(),v_scroll->get_val());
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}
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void GraphEdit::_scroll_moved(double) {
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_update_scroll_offset();
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top_layer->update();
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}
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@ -718,6 +720,7 @@ void GraphEdit::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("is_node_connected","from","from_port","to","to_port"),&GraphEdit::is_node_connected);
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ObjectTypeDB::bind_method(_MD("disconnect_node","from","from_port","to","to_port"),&GraphEdit::disconnect_node);
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ObjectTypeDB::bind_method(_MD("get_connection_list"),&GraphEdit::_get_connection_list);
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ObjectTypeDB::bind_method(_MD("get_scroll_ofs"),&GraphEdit::get_scroll_ofs);
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ObjectTypeDB::bind_method(_MD("set_right_disconnects","enable"),&GraphEdit::set_right_disconnects);
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ObjectTypeDB::bind_method(_MD("is_right_disconnects_enabled"),&GraphEdit::is_right_disconnects_enabled);
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@ -102,6 +102,8 @@ public:
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void set_right_disconnects(bool p_enable);
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bool is_right_disconnects_enabled() const;
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Vector2 get_scroll_ofs() const;
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GraphEdit();
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};
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@ -2658,13 +2658,13 @@ void ShaderGraphEditor::edit(Ref<ShaderGraph> p_shader) {
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void ShaderGraphEditor::_add_node(int p_type) {
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ShaderGraph::ShaderType shader_type=ShaderGraph::ShaderType(tabs->get_current_tab());
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graph_edits[shader_type]->add_node(p_type, next_location);
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}
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void ShaderGraphEditor::_popup_requested(const Vector2 &p_position)
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{
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next_location = get_local_mouse_pos();
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Vector2 scroll_ofs=graph_edits[tabs->get_current_tab()]->get_graph_edit()->get_scroll_ofs();
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next_location = get_local_mouse_pos() + scroll_ofs;
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popup->set_global_pos(p_position);
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popup->set_size( Size2( 200, 0) );
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popup->popup();
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