Merge pull request #31462 from YeldhamDev/shader_preview_text_simplification

Simplify structure of preview text in visual shader editor
This commit is contained in:
Rémi Verschelde 2019-08-18 22:21:57 +02:00 committed by GitHub
commit 76837e2163
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 8 additions and 17 deletions

View file

@ -2050,9 +2050,9 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
}
}
void VisualShaderEditor::_show_preview_panel() {
void VisualShaderEditor::_show_preview_text() {
preview_showed = !preview_showed;
preview_panel->set_visible(preview_showed);
preview_text->set_visible(preview_showed);
}
void VisualShaderEditor::_update_preview() {
@ -2098,7 +2098,7 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_node_resized", &VisualShaderEditor::_node_resized);
ClassDB::bind_method("_set_node_size", &VisualShaderEditor::_set_node_size);
ClassDB::bind_method("_clear_buffer", &VisualShaderEditor::_clear_buffer);
ClassDB::bind_method("_show_preview_panel", &VisualShaderEditor::_show_preview_panel);
ClassDB::bind_method("_show_preview_text", &VisualShaderEditor::_show_preview_text);
ClassDB::bind_method("_update_preview", &VisualShaderEditor::_update_preview);
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw);
@ -2195,28 +2195,20 @@ VisualShaderEditor::VisualShaderEditor() {
preview_shader->set_toggle_mode(true);
preview_shader->set_tooltip(TTR("Show resulted shader code."));
graph->get_zoom_hbox()->add_child(preview_shader);
preview_shader->connect("pressed", this, "_show_preview_panel");
preview_shader->connect("pressed", this, "_show_preview_text");
///////////////////////////////////////
// PREVIEW PANEL
///////////////////////////////////////
preview_panel = memnew(PanelContainer);
main_box->add_child(preview_panel);
VBoxContainer *preview_vb = memnew(VBoxContainer);
preview_panel->add_child(preview_vb);
preview_vb->set_h_size_flags(SIZE_EXPAND_FILL);
preview_vb->set_v_size_flags(SIZE_EXPAND_FILL);
preview_text = memnew(TextEdit);
main_box->add_child(preview_text);
preview_text->set_h_size_flags(SIZE_EXPAND_FILL);
preview_text->set_v_size_flags(SIZE_EXPAND_FILL);
preview_text->set_visible(preview_showed);
preview_text->set_custom_minimum_size(Size2(400 * EDSCALE, 0));
preview_text->set_syntax_coloring(true);
preview_text->set_readonly(true);
preview_vb->add_child(preview_text);
preview_panel->set_visible(preview_showed);
preview_panel->set_custom_minimum_size(Size2(400 * EDSCALE, 0));
///////////////////////////////////////
// SHADER NODES TREE

View file

@ -70,7 +70,6 @@ class VisualShaderEditor : public VBoxContainer {
PanelContainer *error_panel;
Label *error_label;
PanelContainer *preview_panel;
TextEdit *preview_text;
UndoRedo *undo_redo;
@ -153,7 +152,7 @@ class VisualShaderEditor : public VBoxContainer {
void _update_custom_nodes();
void _update_options_menu();
void _show_preview_panel();
void _show_preview_text();
void _update_preview();
static VisualShaderEditor *singleton;