Make compile
shader function to use struct instead long parameter list
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ff118d7a88
commit
76f6c0849c
7 changed files with 69 additions and 25 deletions
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@ -861,7 +861,13 @@ ShaderLanguage::DataType ShaderCompilerGLES3::_get_variable_type(const StringNam
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Error ShaderCompilerGLES3::compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) {
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ShaderLanguage::VaryingFunctionNames var_names;
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Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode), var_names, ShaderTypes::get_singleton()->get_types(), _get_variable_type);
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ShaderLanguage::ShaderCompileInfo info;
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info.functions = ShaderTypes::get_singleton()->get_functions(p_mode);
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info.render_modes = ShaderTypes::get_singleton()->get_modes(p_mode);
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info.shader_types = ShaderTypes::get_singleton()->get_types();
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info.global_variable_type_func = _get_variable_type;
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Error err = parser.compile(p_code, info);
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// Error ShaderLanguage::compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func) {
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if (err != OK) {
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@ -204,7 +204,13 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCo
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ShaderLanguage sl;
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String calltip;
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sl.complete(p_code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderLanguage::VaryingFunctionNames(), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type, r_options, calltip);
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ShaderLanguage::ShaderCompileInfo info;
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info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode()));
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info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()));
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info.shader_types = ShaderTypes::get_singleton()->get_types();
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info.global_variable_type_func = _get_global_variable_type;
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sl.complete(p_code, info, r_options, calltip);
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get_text_editor()->set_code_hint(calltip);
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}
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@ -216,12 +222,18 @@ void ShaderTextEditor::_validate_script() {
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//List<StringName> params;
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//shader->get_param_list(¶ms);
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ShaderLanguage::ShaderCompileInfo info;
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info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode()));
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info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()));
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info.shader_types = ShaderTypes::get_singleton()->get_types();
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info.global_variable_type_func = _get_global_variable_type;
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ShaderLanguage sl;
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sl.enable_warning_checking(saved_warnings_enabled);
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sl.set_warning_flags(saved_warning_flags);
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Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderLanguage::VaryingFunctionNames(), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type);
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Error err = sl.compile(code, info);
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if (err != OK) {
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String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text();
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@ -3943,9 +3943,15 @@ void VisualShaderEditor::_update_preview() {
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preview_text->set_text(code);
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ShaderLanguage::ShaderCompileInfo info;
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info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(visual_shader->get_mode()));
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info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(visual_shader->get_mode()));
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info.shader_types = ShaderTypes::get_singleton()->get_types();
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info.global_variable_type_func = _get_global_variable_type;
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ShaderLanguage sl;
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Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderLanguage::VaryingFunctionNames(), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type);
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Error err = sl.compile(code, info);
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for (int i = 0; i < preview_text->get_line_count(); i++) {
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preview_text->set_line_background_color(i, Color(0, 0, 0, 0));
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@ -1413,7 +1413,13 @@ ShaderLanguage::DataType ShaderCompilerRD::_get_variable_type(const StringName &
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}
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Error ShaderCompilerRD::compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) {
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Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode), ShaderLanguage::VaryingFunctionNames(), ShaderTypes::get_singleton()->get_types(), _get_variable_type);
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SL::ShaderCompileInfo info;
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info.functions = ShaderTypes::get_singleton()->get_functions(p_mode);
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info.render_modes = ShaderTypes::get_singleton()->get_modes(p_mode);
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info.shader_types = ShaderTypes::get_singleton()->get_types();
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info.global_variable_type_func = _get_variable_type;
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Error err = parser.compile(p_code, info);
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if (err != OK) {
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Vector<String> shader = p_code.split("\n");
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@ -8993,17 +8993,17 @@ uint32_t ShaderLanguage::get_warning_flags() const {
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}
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#endif // DEBUG_ENABLED
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Error ShaderLanguage::compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const VaryingFunctionNames &p_varying_function_names, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func) {
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Error ShaderLanguage::compile(const String &p_code, const ShaderCompileInfo &p_info) {
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clear();
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code = p_code;
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global_var_get_type_func = p_global_variable_type_func;
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varying_function_names = p_varying_function_names;
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global_var_get_type_func = p_info.global_variable_type_func;
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varying_function_names = p_info.varying_function_names;
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nodes = nullptr;
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shader = alloc_node<ShaderNode>();
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Error err = _parse_shader(p_functions, p_render_modes, p_shader_types);
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Error err = _parse_shader(p_info.functions, p_info.render_modes, p_info.shader_types);
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#ifdef DEBUG_ENABLED
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if (check_warnings) {
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@ -9017,17 +9017,17 @@ Error ShaderLanguage::compile(const String &p_code, const Map<StringName, Functi
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return OK;
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}
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Error ShaderLanguage::complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const VaryingFunctionNames &p_varying_function_names, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint) {
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Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_info, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint) {
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clear();
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code = p_code;
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varying_function_names = p_varying_function_names;
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varying_function_names = p_info.varying_function_names;
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nodes = nullptr;
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global_var_get_type_func = p_global_variable_type_func;
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global_var_get_type_func = p_info.global_variable_type_func;
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shader = alloc_node<ShaderNode>();
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_parse_shader(p_functions, p_render_modes, p_shader_types);
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_parse_shader(p_info.functions, p_info.render_modes, p_info.shader_types);
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switch (completion_type) {
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case COMPLETION_NONE: {
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@ -9035,8 +9035,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
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return OK;
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} break;
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case COMPLETION_RENDER_MODE: {
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for (int i = 0; i < p_render_modes.size(); i++) {
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ScriptCodeCompletionOption option(p_render_modes[i], ScriptCodeCompletionOption::KIND_ENUM);
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for (int i = 0; i < p_info.render_modes.size(); i++) {
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ScriptCodeCompletionOption option(p_info.render_modes[i], ScriptCodeCompletionOption::KIND_ENUM);
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r_options->push_back(option);
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}
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@ -9054,7 +9054,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
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return OK;
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} break;
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case COMPLETION_MAIN_FUNCTION: {
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for (const KeyValue<StringName, FunctionInfo> &E : p_functions) {
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for (const KeyValue<StringName, FunctionInfo> &E : p_info.functions) {
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ScriptCodeCompletionOption option(E.key, ScriptCodeCompletionOption::KIND_FUNCTION);
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r_options->push_back(option);
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}
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@ -9090,8 +9090,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
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}
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if (comp_ident) {
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if (p_functions.has("global")) {
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for (const KeyValue<StringName, BuiltInInfo> &E : p_functions["global"].built_ins) {
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if (p_info.functions.has("global")) {
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for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions["global"].built_ins) {
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ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
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if (E.value.constant) {
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kind = ScriptCodeCompletionOption::KIND_CONSTANT;
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@ -9100,8 +9100,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
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}
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}
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if (p_functions.has("constants")) {
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for (const KeyValue<StringName, BuiltInInfo> &E : p_functions["constants"].built_ins) {
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if (p_info.functions.has("constants")) {
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for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions["constants"].built_ins) {
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ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
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if (E.value.constant) {
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kind = ScriptCodeCompletionOption::KIND_CONSTANT;
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@ -9110,8 +9110,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
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}
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}
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if (skip_function != StringName() && p_functions.has(skip_function)) {
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for (const KeyValue<StringName, BuiltInInfo> &E : p_functions[skip_function].built_ins) {
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if (skip_function != StringName() && p_info.functions.has(skip_function)) {
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for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions[skip_function].built_ins) {
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ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
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if (E.value.constant) {
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kind = ScriptCodeCompletionOption::KIND_CONSTANT;
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@ -1024,8 +1024,17 @@ public:
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void clear();
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static String get_shader_type(const String &p_code);
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Error compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const VaryingFunctionNames &p_varying_function_names, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func);
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Error complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const VaryingFunctionNames &p_varying_function_names, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint);
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struct ShaderCompileInfo {
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Map<StringName, FunctionInfo> functions;
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Vector<StringName> render_modes;
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VaryingFunctionNames varying_function_names = VaryingFunctionNames();
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Set<String> shader_types;
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GlobalVariableGetTypeFunc global_variable_type_func = nullptr;
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};
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Error compile(const String &p_code, const ShaderCompileInfo &p_info);
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Error complete(const String &p_code, const ShaderCompileInfo &p_info, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint);
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String get_error_text();
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int get_error_line();
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@ -346,7 +346,12 @@ MainLoop *test() {
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Set<String> types;
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types.insert("spatial");
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Error err = sl.compile(code, dt, rm, ShaderLanguage::VaryingFunctionNames(), types, nullptr);
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ShaderLanguage::ShaderCompileInfo info;
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info.functions = dt;
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info.render_modes = rm;
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info.shader_types = types;
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Error err = sl.compile(code, info);
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if (err) {
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print_line("Error at line: " + rtos(sl.get_error_line()) + ": " + sl.get_error_text());
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