Fix Polygon2D undo on transforming vertices
Fix: Action not committed to history when transforming all points in UV editor's Points mode.
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1 changed files with 17 additions and 8 deletions
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@ -759,20 +759,29 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
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}
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} else {
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if (uv_drag && !uv_create) {
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if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
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if (uv_edit_mode[0]->is_pressed()) {
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undo_redo->create_action(TTR("Transform UV Map"));
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undo_redo->add_do_method(node, "set_uv", node->get_uv());
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undo_redo->add_undo_method(node, "set_uv", points_prev);
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undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
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undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
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undo_redo->commit_action();
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} else if (uv_edit_mode[1]->is_pressed() && uv_move_current == UV_MODE_EDIT_POINT) { // Edit polygon.
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} else if (uv_edit_mode[1]->is_pressed()) {
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switch (uv_move_current) {
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case UV_MODE_EDIT_POINT:
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case UV_MODE_MOVE:
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case UV_MODE_ROTATE:
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case UV_MODE_SCALE: {
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undo_redo->create_action(TTR("Transform Polygon"));
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undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
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undo_redo->add_undo_method(node, "set_polygon", points_prev);
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undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
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undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
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undo_redo->commit_action();
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} break;
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default: {
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} break;
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}
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}
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uv_drag = false;
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