Portals - add gizmo handles for editing portals and rooms
Gizmo handles are added for much more user friendly editing of portals and room bounds.
This commit is contained in:
parent
93ff6e790b
commit
770d9f8220
8 changed files with 518 additions and 211 deletions
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@ -12,6 +12,14 @@
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<tutorials>
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</tutorials>
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<methods>
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<method name="set_point">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<argument index="1" name="position" type="Vector2" />
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<description>
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Sets individual points. Primarily for use by the editor.
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</description>
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</method>
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</methods>
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<members>
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<member name="linked_room" type="NodePath" setter="set_linked_room" getter="get_linked_room" default="NodePath("")">
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@ -13,6 +13,14 @@
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<tutorials>
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</tutorials>
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<methods>
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<method name="set_point">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<argument index="1" name="position" type="Vector3" />
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<description>
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Sets individual points. Primarily for use by the editor.
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</description>
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</method>
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</methods>
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<members>
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<member name="points" type="PoolVector3Array" setter="set_points" getter="get_points" default="PoolVector3Array( )">
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@ -4441,6 +4441,19 @@ RoomGizmoPlugin::RoomGizmoPlugin() {
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create_material("room", color_room, false, true, false);
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create_material("room_overlap", color_overlap, false, false, false);
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create_handle_material("room_handle");
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}
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Ref<EditorSpatialGizmo> RoomGizmoPlugin::create_gizmo(Spatial *p_spatial) {
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Ref<RoomSpatialGizmo> ref;
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Room *room = Object::cast_to<Room>(p_spatial);
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if (room) {
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ref = Ref<RoomSpatialGizmo>(memnew(RoomSpatialGizmo(room)));
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}
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return ref;
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}
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bool RoomGizmoPlugin::has_gizmo(Spatial *p_spatial) {
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@ -4459,22 +4472,110 @@ int RoomGizmoPlugin::get_priority() const {
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return -1;
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}
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void RoomGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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p_gizmo->clear();
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//////////////////////
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Room *room = Object::cast_to<Room>(p_gizmo->get_spatial_node());
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String RoomSpatialGizmo::get_handle_name(int p_idx) const {
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return "Point " + itos(p_idx);
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}
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if (room) {
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const Geometry::MeshData &md = room->_bound_mesh_data;
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Variant RoomSpatialGizmo::get_handle_value(int p_idx) {
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if (!_room) {
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return Vector3(0, 0, 0);
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}
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int num_points = _room->_bound_pts.size();
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if (p_idx >= num_points) {
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return Vector3(0, 0, 0);
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}
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return _room->_bound_pts[p_idx];
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}
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void RoomSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
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if (!_room || (p_idx >= _room->_bound_pts.size())) {
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return;
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}
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Transform tr = _room->get_global_transform();
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Transform tr_inv = tr.affine_inverse();
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Vector3 pt_world = _room->_bound_pts[p_idx];
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pt_world = tr.xform(pt_world);
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Vector3 ray_from = p_camera->project_ray_origin(p_point);
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Vector3 ray_dir = p_camera->project_ray_normal(p_point);
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Vector3 camera_dir = p_camera->get_transform().basis.get_axis(2);
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// find the smallest camera axis, we will only transform the handles on 2 axes max,
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// to try and make things more user friendly (it is confusing trying to change 3d position
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// from a 2d view)
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int biggest_axis = 0;
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real_t biggest = 0.0;
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for (int n = 0; n < 3; n++) {
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real_t val = Math::abs(camera_dir.get_axis(n));
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if (val > biggest) {
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biggest = val;
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biggest_axis = n;
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}
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}
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{
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Plane plane(pt_world, camera_dir);
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Vector3 inters;
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if (plane.intersects_ray(ray_from, ray_dir, &inters)) {
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if (SpatialEditor::get_singleton()->is_snap_enabled()) {
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float snap = SpatialEditor::get_singleton()->get_translate_snap();
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inters.snap(Vector3(snap, snap, snap));
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}
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for (int n = 0; n < 3; n++) {
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if (n != biggest_axis) {
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pt_world.set_axis(n, inters.get_axis(n));
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}
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}
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Vector3 pt_local = tr_inv.xform(pt_world);
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_room->set_point(p_idx, pt_local);
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}
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return;
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}
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}
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void RoomSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
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if (!_room || (p_idx >= _room->_bound_pts.size())) {
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return;
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}
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UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
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ur->create_action(TTR("Set Room Point Position"));
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ur->add_do_method(_room, "set_point", p_idx, _room->_bound_pts[p_idx]);
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ur->add_undo_method(_room, "set_point", p_idx, p_restore);
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ur->commit_action();
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_room->property_list_changed_notify();
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}
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void RoomSpatialGizmo::redraw() {
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clear();
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if (!_room) {
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return;
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}
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const Geometry::MeshData &md = _room->_bound_mesh_data;
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if (!md.edges.size())
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return;
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Vector<Vector3> lines;
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Transform tr = room->get_global_transform();
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tr.affine_invert();
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Transform tr = _room->get_global_transform();
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Transform tr_inv = tr.affine_inverse();
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Ref<Material> material = get_material("room", p_gizmo);
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Ref<Material> material_overlap = get_material("room_overlap", p_gizmo);
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Ref<Material> material = gizmo_plugin->get_material("room", this);
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Ref<Material> material_overlap = gizmo_plugin->get_material("room_overlap", this);
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Color color(1, 1, 1, 1);
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for (int n = 0; n < md.edges.size(); n++) {
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@ -4482,27 +4583,29 @@ void RoomGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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Vector3 b = md.vertices[md.edges[n].b];
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// xform
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a = tr.xform(a);
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b = tr.xform(b);
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a = tr_inv.xform(a);
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b = tr_inv.xform(b);
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lines.push_back(a);
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lines.push_back(b);
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}
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p_gizmo->add_lines(lines, material, false, color);
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if (lines.size()) {
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add_lines(lines, material, false, color);
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}
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// overlap zones
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for (int z = 0; z < room->_gizmo_overlap_zones.size(); z++) {
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const Geometry::MeshData &md_overlap = room->_gizmo_overlap_zones[z];
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for (int z = 0; z < _room->_gizmo_overlap_zones.size(); z++) {
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const Geometry::MeshData &md_overlap = _room->_gizmo_overlap_zones[z];
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Vector<Vector3> pts;
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for (int f = 0; f < md_overlap.faces.size(); f++) {
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const Geometry::MeshData::Face &face = md_overlap.faces[f];
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for (int c = 0; c < face.indices.size() - 2; c++) {
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pts.push_back(tr.xform(md_overlap.vertices[face.indices[0]]));
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pts.push_back(tr.xform(md_overlap.vertices[face.indices[c + 1]]));
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pts.push_back(tr.xform(md_overlap.vertices[face.indices[c + 2]]));
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pts.push_back(tr_inv.xform(md_overlap.vertices[face.indices[0]]));
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pts.push_back(tr_inv.xform(md_overlap.vertices[face.indices[c + 1]]));
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pts.push_back(tr_inv.xform(md_overlap.vertices[face.indices[c + 2]]));
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}
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}
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@ -4511,16 +4614,31 @@ void RoomGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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array.resize(Mesh::ARRAY_MAX);
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array[Mesh::ARRAY_VERTEX] = pts;
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mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array);
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p_gizmo->add_mesh(mesh, false, Ref<SkinReference>(), material_overlap);
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add_mesh(mesh, false, Ref<SkinReference>(), material_overlap);
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}
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Vector<Vector3> handles;
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// draw the handles separately because these must correspond to the raw points
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// for editing
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for (int n = 0; n < _room->_bound_pts.size(); n++) {
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handles.push_back(_room->_bound_pts[n]);
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}
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// handles
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if (handles.size()) {
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Ref<Material> material_handle = gizmo_plugin->get_material("room_handle", this);
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add_handles(handles, material_handle);
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}
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}
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RoomSpatialGizmo::RoomSpatialGizmo(Room *p_room) {
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_room = p_room;
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set_spatial_node(p_room);
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}
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////
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PortalGizmoPlugin::PortalGizmoPlugin() {
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_color_portal_front = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/portal_front", Color(0.05, 0.05, 1.0, 0.3));
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_color_portal_back = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/portal_back", Color(1.0, 1.0, 0.0, 0.15));
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Color color_portal_margin = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/portal_margin", Color(1.0, 0.1, 0.1, 0.3));
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Color color_portal_edge = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/portal_edge", Color(0.0, 0.0, 0.0, 0.3));
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Color color_portal_arrow = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/portal_arrow", Color(1.0, 1.0, 1.0, 1.0));
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@ -4530,6 +4648,19 @@ PortalGizmoPlugin::PortalGizmoPlugin() {
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create_material("portal_margin", color_portal_margin, false, false, false);
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create_material("portal_edge", color_portal_edge, false, false, false);
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create_material("portal_arrow", color_portal_arrow, false, false, false);
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create_handle_material("portal_handle");
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}
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Ref<EditorSpatialGizmo> PortalGizmoPlugin::create_gizmo(Spatial *p_spatial) {
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Ref<PortalSpatialGizmo> ref;
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Portal *portal = Object::cast_to<Portal>(p_spatial);
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if (portal) {
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ref = Ref<PortalSpatialGizmo>(memnew(PortalSpatialGizmo(portal)));
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}
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return ref;
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}
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bool PortalGizmoPlugin::has_gizmo(Spatial *p_spatial) {
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@ -4548,31 +4679,106 @@ int PortalGizmoPlugin::get_priority() const {
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return -1;
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}
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void PortalGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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p_gizmo->clear();
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//////////////////////
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Portal *portal = Object::cast_to<Portal>(p_gizmo->get_spatial_node());
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String PortalSpatialGizmo::get_handle_name(int p_idx) const {
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return "Point " + itos(p_idx);
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}
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if (portal) {
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// warnings
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if (portal->_warning_outside_room_aabb || portal->_warning_facing_wrong_way || portal->_warning_autolink_failed) {
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Ref<Material> icon = get_material("portal_icon", p_gizmo);
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p_gizmo->add_unscaled_billboard(icon, 0.05);
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Variant PortalSpatialGizmo::get_handle_value(int p_idx) {
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if (!_portal) {
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return Vector2(0, 0);
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}
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Transform tr = portal->get_global_transform();
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tr.affine_invert();
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int num_points = _portal->_pts_local_raw.size();
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if (p_idx >= num_points) {
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return Vector2(0, 0);
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}
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Ref<Material> material_portal = get_material("portal", p_gizmo);
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Ref<Material> material_margin = get_material("portal_margin", p_gizmo);
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Ref<Material> material_edge = get_material("portal_edge", p_gizmo);
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Ref<Material> material_arrow = get_material("portal_arrow", p_gizmo);
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return _portal->_pts_local_raw[p_idx];
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}
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void PortalSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
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if (!_portal || (p_idx >= _portal->_pts_local_raw.size())) {
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return;
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}
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Transform tr = _portal->get_global_transform();
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Transform tr_inv = tr.affine_inverse();
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Vector3 pt_local = Portal::_vec2to3(_portal->_pts_local_raw[p_idx]);
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Vector3 pt_world = tr.xform(pt_local);
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Vector3 ray_from = p_camera->project_ray_origin(p_point);
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Vector3 ray_dir = p_camera->project_ray_normal(p_point);
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// get a normal from the global transform
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Plane plane(Vector3(0, 0, 0), Vector3(0, 0, 1));
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plane = tr.xform(plane);
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// construct the plane that the 2d portal is defined in
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plane = Plane(pt_world, plane.normal);
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Vector3 inters;
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if (plane.intersects_ray(ray_from, ray_dir, &inters)) {
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// back calculate from the 3d intersection to the 2d portal plane
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inters = tr_inv.xform(inters);
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// snapping will be in 2d for portals, and the scale may make less sense,
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// but better to offer at least some functionality
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if (SpatialEditor::get_singleton()->is_snap_enabled()) {
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float snap = SpatialEditor::get_singleton()->get_translate_snap();
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inters.snap(Vector3(snap, snap, snap));
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}
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_portal->set_point(p_idx, Vector2(inters.x, inters.y));
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return;
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}
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}
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void PortalSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
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if (!_portal || (p_idx >= _portal->_pts_local_raw.size())) {
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return;
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}
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UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
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ur->create_action(TTR("Set Portal Point Position"));
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ur->add_do_method(_portal, "set_point", p_idx, _portal->_pts_local_raw[p_idx]);
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ur->add_undo_method(_portal, "set_point", p_idx, p_restore);
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ur->commit_action();
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_portal->property_list_changed_notify();
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}
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void PortalSpatialGizmo::redraw() {
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clear();
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if (!_portal) {
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return;
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}
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// warnings
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if (_portal->_warning_outside_room_aabb || _portal->_warning_facing_wrong_way || _portal->_warning_autolink_failed) {
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Ref<Material> icon = gizmo_plugin->get_material("portal_icon", this);
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add_unscaled_billboard(icon, 0.05);
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}
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Transform tr = _portal->get_global_transform();
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Transform tr_inv = tr.affine_inverse();
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Ref<Material> material_portal = gizmo_plugin->get_material("portal", this);
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Ref<Material> material_margin = gizmo_plugin->get_material("portal_margin", this);
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Ref<Material> material_edge = gizmo_plugin->get_material("portal_edge", this);
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Ref<Material> material_arrow = gizmo_plugin->get_material("portal_arrow", this);
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Color color(1, 1, 1, 1);
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// make sure world points are up to date
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portal->portal_update();
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_portal->portal_update();
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int num_points = portal->_pts_world.size();
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int num_points = _portal->_pts_world.size();
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// prevent compiler warnings later on
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if (num_points < 3) {
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@ -4580,7 +4786,7 @@ void PortalGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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}
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// margins
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real_t margin = portal->get_active_portal_margin();
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real_t margin = _portal->get_active_portal_margin();
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bool show_margins = Portal::_settings_gizmo_show_margins;
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if (margin < 0.05f) {
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@ -4592,27 +4798,29 @@ void PortalGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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PoolVector<Vector3> pts_margin;
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Vector<Vector3> edge_pts;
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Vector3 portal_normal_world_space = portal->_plane.normal;
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Vector<Vector3> handles;
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Vector3 portal_normal_world_space = _portal->_plane.normal;
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portal_normal_world_space *= margin;
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// this may not be necessary, dealing with non uniform scales,
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// possible the affine_invert dealt with this earlier .. but it's just for
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// the editor so not performance critical
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Basis normal_basis = tr.basis;
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Basis normal_basis = tr_inv.basis;
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Vector3 portal_normal = normal_basis.xform(portal_normal_world_space);
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Vector3 pt_portal_first = tr.xform(portal->_pts_world[0]);
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Vector3 pt_portal_first = tr_inv.xform(_portal->_pts_world[0]);
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for (int n = 0; n < num_points; n++) {
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Vector3 pt = portal->_pts_world[n];
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pt = tr.xform(pt);
|
||||
Vector3 pt = _portal->_pts_world[n];
|
||||
pt = tr_inv.xform(pt);
|
||||
|
||||
// CI for visual studio can't seem to get around the possibility
|
||||
// that this could cause a divide by zero, so using a local to preclude the
|
||||
// possibility of aliasing from another thread
|
||||
int m = (n + 1) % num_points;
|
||||
Vector3 pt_next = portal->_pts_world[m];
|
||||
pt_next = tr.xform(pt_next);
|
||||
Vector3 pt_next = _portal->_pts_world[m];
|
||||
pt_next = tr_inv.xform(pt_next);
|
||||
|
||||
// don't need the first and last triangles
|
||||
if ((n != 0) && (n != (num_points - 1))) {
|
||||
|
@ -4652,6 +4860,13 @@ void PortalGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
|
|||
}
|
||||
}
|
||||
|
||||
// draw the handles separately because these must correspond to the raw points
|
||||
// for editing
|
||||
for (int n = 0; n < _portal->_pts_local_raw.size(); n++) {
|
||||
Vector3 pt = Portal::_vec2to3(_portal->_pts_local_raw[n]);
|
||||
handles.push_back(pt);
|
||||
}
|
||||
|
||||
// portal itself
|
||||
{
|
||||
Ref<ArrayMesh> mesh = memnew(ArrayMesh);
|
||||
|
@ -4660,7 +4875,11 @@ void PortalGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
|
|||
array[Mesh::ARRAY_VERTEX] = pts_portal;
|
||||
array[Mesh::ARRAY_COLOR] = cols_portal;
|
||||
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array);
|
||||
p_gizmo->add_mesh(mesh, false, Ref<SkinReference>(), material_portal);
|
||||
add_mesh(mesh, false, Ref<SkinReference>(), material_portal);
|
||||
|
||||
// handles
|
||||
Ref<Material> material_handle = gizmo_plugin->get_material("portal_handle", this);
|
||||
add_handles(handles, material_handle);
|
||||
}
|
||||
|
||||
if (show_margins) {
|
||||
|
@ -4669,10 +4888,10 @@ void PortalGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
|
|||
array.resize(Mesh::ARRAY_MAX);
|
||||
array[Mesh::ARRAY_VERTEX] = pts_margin;
|
||||
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array);
|
||||
p_gizmo->add_mesh(mesh, false, Ref<SkinReference>(), material_margin);
|
||||
add_mesh(mesh, false, Ref<SkinReference>(), material_margin);
|
||||
|
||||
// lines around the outside of mesh
|
||||
p_gizmo->add_lines(edge_pts, material_edge, false, color);
|
||||
add_lines(edge_pts, material_edge, false, color);
|
||||
} // only if the margin is sufficient to be worth drawing
|
||||
|
||||
// arrow
|
||||
|
@ -4708,8 +4927,14 @@ void PortalGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
|
|||
}
|
||||
}
|
||||
|
||||
p_gizmo->add_lines(lines, material_arrow, false, color);
|
||||
add_lines(lines, material_arrow, false, color);
|
||||
}
|
||||
|
||||
} // was portal
|
||||
}
|
||||
|
||||
PortalSpatialGizmo::PortalSpatialGizmo(Portal *p_portal) {
|
||||
_portal = p_portal;
|
||||
set_spatial_node(p_portal);
|
||||
|
||||
_color_portal_front = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/portal_front", Color(0.05, 0.05, 1.0, 0.3));
|
||||
_color_portal_back = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/portal_back", Color(1.0, 1.0, 0.0, 0.15));
|
||||
}
|
||||
|
|
|
@ -429,6 +429,23 @@ public:
|
|||
JointSpatialGizmoPlugin();
|
||||
};
|
||||
|
||||
class Room;
|
||||
|
||||
class RoomSpatialGizmo : public EditorSpatialGizmo {
|
||||
GDCLASS(RoomSpatialGizmo, EditorSpatialGizmo);
|
||||
|
||||
Room *_room = nullptr;
|
||||
|
||||
public:
|
||||
virtual String get_handle_name(int p_idx) const;
|
||||
virtual Variant get_handle_value(int p_idx);
|
||||
virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
|
||||
virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
|
||||
virtual void redraw();
|
||||
|
||||
RoomSpatialGizmo(Room *p_room = nullptr);
|
||||
};
|
||||
|
||||
class RoomGizmoPlugin : public EditorSpatialGizmoPlugin {
|
||||
GDCLASS(RoomGizmoPlugin, EditorSpatialGizmoPlugin);
|
||||
|
||||
|
@ -436,12 +453,31 @@ protected:
|
|||
virtual bool has_gizmo(Spatial *p_spatial);
|
||||
String get_name() const;
|
||||
int get_priority() const;
|
||||
void redraw(EditorSpatialGizmo *p_gizmo);
|
||||
Ref<EditorSpatialGizmo> create_gizmo(Spatial *p_spatial);
|
||||
|
||||
public:
|
||||
RoomGizmoPlugin();
|
||||
};
|
||||
|
||||
class Portal;
|
||||
|
||||
class PortalSpatialGizmo : public EditorSpatialGizmo {
|
||||
GDCLASS(PortalSpatialGizmo, EditorSpatialGizmo);
|
||||
|
||||
Portal *_portal = nullptr;
|
||||
Color _color_portal_front;
|
||||
Color _color_portal_back;
|
||||
|
||||
public:
|
||||
virtual String get_handle_name(int p_idx) const;
|
||||
virtual Variant get_handle_value(int p_idx);
|
||||
virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
|
||||
virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
|
||||
virtual void redraw();
|
||||
|
||||
PortalSpatialGizmo(Portal *p_portal = nullptr);
|
||||
};
|
||||
|
||||
class PortalGizmoPlugin : public EditorSpatialGizmoPlugin {
|
||||
GDCLASS(PortalGizmoPlugin, EditorSpatialGizmoPlugin);
|
||||
|
||||
|
@ -449,11 +485,7 @@ protected:
|
|||
virtual bool has_gizmo(Spatial *p_spatial);
|
||||
String get_name() const;
|
||||
int get_priority() const;
|
||||
void redraw(EditorSpatialGizmo *p_gizmo);
|
||||
|
||||
private:
|
||||
Color _color_portal_front;
|
||||
Color _color_portal_back;
|
||||
Ref<EditorSpatialGizmo> create_gizmo(Spatial *p_spatial);
|
||||
|
||||
public:
|
||||
PortalGizmoPlugin();
|
||||
|
|
|
@ -114,6 +114,16 @@ String Portal::get_configuration_warning() const {
|
|||
return warning;
|
||||
}
|
||||
|
||||
void Portal::set_point(int p_idx, const Vector2 &p_point) {
|
||||
if (p_idx >= _pts_local_raw.size()) {
|
||||
return;
|
||||
}
|
||||
|
||||
_pts_local_raw.set(p_idx, p_point);
|
||||
_sanitize_points();
|
||||
update_gizmo();
|
||||
}
|
||||
|
||||
void Portal::set_points(const PoolVector<Vector2> &p_points) {
|
||||
_pts_local_raw = p_points;
|
||||
_sanitize_points();
|
||||
|
@ -670,6 +680,8 @@ void Portal::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("set_points", "points"), &Portal::set_points);
|
||||
ClassDB::bind_method(D_METHOD("get_points"), &Portal::get_points);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_point", "index", "position"), &Portal::set_point);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "portal_active"), "set_portal_active", "get_portal_active");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "two_way"), "set_two_way", "is_two_way");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "linked_room", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Room"), "set_linked_room", "get_linked_room");
|
||||
|
|
|
@ -47,6 +47,7 @@ class Portal : public Spatial {
|
|||
friend class RoomManager;
|
||||
friend class PortalGizmoPlugin;
|
||||
friend class PortalEditorPlugin;
|
||||
friend class PortalSpatialGizmo;
|
||||
|
||||
public:
|
||||
// ui interface .. will have no effect after room conversion
|
||||
|
@ -83,6 +84,9 @@ public:
|
|||
void set_points(const PoolVector<Vector2> &p_points);
|
||||
PoolVector<Vector2> get_points() const;
|
||||
|
||||
// primarily for the gizmo
|
||||
void set_point(int p_idx, const Vector2 &p_point);
|
||||
|
||||
String get_configuration_warning() const;
|
||||
|
||||
Portal();
|
||||
|
@ -105,7 +109,7 @@ private:
|
|||
void flip();
|
||||
void _sanitize_points();
|
||||
void _update_aabb();
|
||||
Vector3 _vec2to3(const Vector2 &p_pt) const { return Vector3(p_pt.x, p_pt.y, 0.0); }
|
||||
static Vector3 _vec2to3(const Vector2 &p_pt) { return Vector3(p_pt.x, p_pt.y, 0.0); }
|
||||
void _sort_verts_clockwise(bool portal_plane_convention, Vector<Vector3> &r_verts);
|
||||
Plane _plane_from_points_newell(const Vector<Vector3> &p_pts);
|
||||
void resolve_links(const LocalVector<Room *, int32_t> &p_rooms, const RID &p_from_room_rid);
|
||||
|
|
|
@ -130,6 +130,18 @@ void Room::set_use_default_simplify(bool p_use) {
|
|||
_use_default_simplify = p_use;
|
||||
}
|
||||
|
||||
void Room::set_point(int p_idx, const Vector3 &p_point) {
|
||||
if (p_idx >= _bound_pts.size()) {
|
||||
return;
|
||||
}
|
||||
|
||||
_bound_pts.set(p_idx, p_point);
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
_changed(true);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Room::set_points(const PoolVector<Vector3> &p_points) {
|
||||
_bound_pts = p_points;
|
||||
|
||||
|
@ -273,6 +285,8 @@ void Room::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("set_points", "points"), &Room::set_points);
|
||||
ClassDB::bind_method(D_METHOD("get_points"), &Room::get_points);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_point", "index", "position"), &Room::set_point);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_default_simplify"), "set_use_default_simplify", "get_use_default_simplify");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "room_simplify", PROPERTY_HINT_RANGE, "0.0,1.0,0.005"), "set_room_simplify", "get_room_simplify");
|
||||
|
||||
|
|
|
@ -45,6 +45,7 @@ class Room : public Spatial {
|
|||
friend class Portal;
|
||||
friend class RoomGizmoPlugin;
|
||||
friend class RoomEditorPlugin;
|
||||
friend class RoomSpatialGizmo;
|
||||
|
||||
RID _room_rid;
|
||||
|
||||
|
@ -71,6 +72,9 @@ public:
|
|||
void set_points(const PoolVector<Vector3> &p_points);
|
||||
PoolVector<Vector3> get_points() const;
|
||||
|
||||
// primarily for the gizmo
|
||||
void set_point(int p_idx, const Vector3 &p_point);
|
||||
|
||||
// editor only
|
||||
PoolVector<Vector3> generate_points();
|
||||
|
||||
|
|
Loading…
Reference in a new issue