Additional Fix for Multi-touch release problem

- Was duplicating the functionality of event.getActionIndex() but was missing the bitmask.
- Switched back to getActionIndex() but kept the corrected getPointerId() from
  change #1980

https://github.com/okamstudio/godot/pull/1908
This commit is contained in:
Kyle Luce 2015-05-31 19:37:19 -07:00
parent 07a466f6e6
commit 77461a126e

View file

@ -747,7 +747,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
//}
} break;
case MotionEvent.ACTION_POINTER_UP: {
final int indexPointUp = event.getAction() >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
final int indexPointUp = event.getActionIndex();
final int pointer_idx = event.getPointerId(indexPointUp);
GodotLib.touch(4,pointer_idx,evcount,arr);
//System.out.printf("%d - s.up at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx));