Use ThreadWorkPool instead of thread_process_array in NavMap
Port ThreadWorkPool to 3.x
This commit is contained in:
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494876e3d8
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7749346f48
5 changed files with 252 additions and 2 deletions
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@ -528,6 +528,7 @@ public:
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virtual int get_processor_count() const;
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virtual String get_processor_name() const;
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virtual int get_default_thread_pool_size() const { return get_processor_count(); }
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virtual String get_unique_id() const;
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81
core/os/thread_work_pool.cpp
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81
core/os/thread_work_pool.cpp
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@ -0,0 +1,81 @@
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/*************************************************************************/
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/* thread_work_pool.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "thread_work_pool.h"
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#include "core/os/os.h"
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void ThreadWorkPool::_thread_function(void *p_user) {
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ThreadData *thread = static_cast<ThreadData *>(p_user);
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while (true) {
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thread->start.wait();
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if (thread->exit.load()) {
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break;
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}
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thread->work->work();
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thread->completed.post();
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}
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}
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void ThreadWorkPool::init(int p_thread_count) {
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ERR_FAIL_COND(threads != nullptr);
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if (p_thread_count < 0) {
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p_thread_count = OS::get_singleton()->get_default_thread_pool_size();
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}
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thread_count = p_thread_count;
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threads = memnew_arr(ThreadData, thread_count);
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for (uint32_t i = 0; i < thread_count; i++) {
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threads[i].exit.store(false);
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threads[i].thread.start(&ThreadWorkPool::_thread_function, &threads[i]);
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}
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}
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void ThreadWorkPool::finish() {
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if (threads == nullptr) {
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return;
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}
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for (uint32_t i = 0; i < thread_count; i++) {
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threads[i].exit.store(true);
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threads[i].start.post();
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}
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for (uint32_t i = 0; i < thread_count; i++) {
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threads[i].thread.wait_to_finish();
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}
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memdelete_arr(threads);
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threads = nullptr;
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}
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ThreadWorkPool::~ThreadWorkPool() {
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finish();
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}
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157
core/os/thread_work_pool.h
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157
core/os/thread_work_pool.h
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@ -0,0 +1,157 @@
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/*************************************************************************/
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/* thread_work_pool.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef THREAD_WORK_POOL_H
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#define THREAD_WORK_POOL_H
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#include "core/os/memory.h"
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#include "core/os/semaphore.h"
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#include "core/os/thread.h"
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#include <atomic>
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class ThreadWorkPool {
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std::atomic<uint32_t> index;
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struct BaseWork {
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std::atomic<uint32_t> *index = nullptr;
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uint32_t max_elements = 0;
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virtual void work() = 0;
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virtual ~BaseWork() = default;
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};
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template <class C, class M, class U>
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struct Work : public BaseWork {
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C *instance;
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M method;
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U userdata;
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virtual void work() override {
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while (true) {
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uint32_t work_index = index->fetch_add(1, std::memory_order_relaxed);
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if (work_index >= max_elements) {
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break;
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}
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(instance->*method)(work_index, userdata);
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}
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}
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};
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struct ThreadData {
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Thread thread;
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Semaphore start;
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Semaphore completed;
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std::atomic<bool> exit;
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BaseWork *work = nullptr;
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};
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ThreadData *threads = nullptr;
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uint32_t thread_count = 0;
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uint32_t threads_working = 0;
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BaseWork *current_work = nullptr;
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static void _thread_function(void *p_user);
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public:
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template <class C, class M, class U>
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void begin_work(uint32_t p_elements, C *p_instance, M p_method, U p_userdata) {
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ERR_FAIL_COND(!threads); //never initialized
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ERR_FAIL_COND(current_work != nullptr);
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index.store(0, std::memory_order_release);
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Work<C, M, U> *w = memnew((Work<C, M, U>));
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w->instance = p_instance;
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w->userdata = p_userdata;
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w->method = p_method;
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w->index = &index;
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w->max_elements = p_elements;
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current_work = w;
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threads_working = MIN(p_elements, thread_count);
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for (uint32_t i = 0; i < threads_working; i++) {
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threads[i].work = w;
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threads[i].start.post();
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}
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}
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bool is_working() const {
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return current_work != nullptr;
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}
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bool is_done_dispatching() const {
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ERR_FAIL_COND_V(current_work == nullptr, true);
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return index.load(std::memory_order_acquire) >= current_work->max_elements;
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}
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uint32_t get_work_index() const {
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ERR_FAIL_COND_V(current_work == nullptr, 0);
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uint32_t idx = index.load(std::memory_order_acquire);
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return MIN(idx, current_work->max_elements);
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}
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void end_work() {
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ERR_FAIL_COND(current_work == nullptr);
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for (uint32_t i = 0; i < threads_working; i++) {
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threads[i].completed.wait();
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threads[i].work = nullptr;
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}
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threads_working = 0;
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memdelete(current_work);
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current_work = nullptr;
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}
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template <class C, class M, class U>
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void do_work(uint32_t p_elements, C *p_instance, M p_method, U p_userdata) {
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switch (p_elements) {
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case 0:
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// Nothing to do, so do nothing.
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break;
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case 1:
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// No value in pushing the work to another thread if it's a single job
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// and we're going to wait for it to finish. Just run it right here.
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(p_instance->*p_method)(0, p_userdata);
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break;
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default:
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// Multiple jobs to do; commence threaded business.
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begin_work(p_elements, p_instance, p_method, p_userdata);
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end_work();
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}
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}
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_FORCE_INLINE_ int get_thread_count() const { return thread_count; }
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void init(int p_thread_count = -1);
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void finish();
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~ThreadWorkPool();
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};
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#endif // THREAD_POOL_H
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@ -30,7 +30,6 @@
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#include "nav_map.h"
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#include "core/os/threaded_array_processor.h"
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#include "nav_region.h"
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#include "rvo_agent.h"
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#include <algorithm>
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deltatime(0.0),
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map_update_id(0) {}
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NavMap::~NavMap() {
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step_work_pool.finish();
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}
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void NavMap::set_up(Vector3 p_up) {
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up = p_up;
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regenerate_polygons = true;
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void NavMap::step(real_t p_deltatime) {
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deltatime = p_deltatime;
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if (controlled_agents.size() > 0) {
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thread_process_array(
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if (step_work_pool.get_thread_count() == 0) {
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step_work_pool.init();
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}
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step_work_pool.do_work(
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controlled_agents.size(),
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this,
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&NavMap::compute_single_step,
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@ -34,6 +34,7 @@
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#include "nav_rid.h"
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#include "core/math/math_defs.h"
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#include "core/os/thread_work_pool.h"
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#include "nav_utils.h"
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#include <KdTree.h>
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/// Change the id each time the map is updated.
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uint32_t map_update_id;
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/// Pooled threads for computing steps
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ThreadWorkPool step_work_pool;
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public:
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NavMap();
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~NavMap();
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void set_up(Vector3 p_up);
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Vector3 get_up() const {
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