Use ThreadWorkPool instead of thread_process_array in NavMap

Port ThreadWorkPool to 3.x
This commit is contained in:
Adam Scott 2022-04-19 00:24:49 -04:00
parent 494876e3d8
commit 7749346f48
5 changed files with 252 additions and 2 deletions

View file

@ -528,6 +528,7 @@ public:
virtual int get_processor_count() const; virtual int get_processor_count() const;
virtual String get_processor_name() const; virtual String get_processor_name() const;
virtual int get_default_thread_pool_size() const { return get_processor_count(); }
virtual String get_unique_id() const; virtual String get_unique_id() const;

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@ -0,0 +1,81 @@
/*************************************************************************/
/* thread_work_pool.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "thread_work_pool.h"
#include "core/os/os.h"
void ThreadWorkPool::_thread_function(void *p_user) {
ThreadData *thread = static_cast<ThreadData *>(p_user);
while (true) {
thread->start.wait();
if (thread->exit.load()) {
break;
}
thread->work->work();
thread->completed.post();
}
}
void ThreadWorkPool::init(int p_thread_count) {
ERR_FAIL_COND(threads != nullptr);
if (p_thread_count < 0) {
p_thread_count = OS::get_singleton()->get_default_thread_pool_size();
}
thread_count = p_thread_count;
threads = memnew_arr(ThreadData, thread_count);
for (uint32_t i = 0; i < thread_count; i++) {
threads[i].exit.store(false);
threads[i].thread.start(&ThreadWorkPool::_thread_function, &threads[i]);
}
}
void ThreadWorkPool::finish() {
if (threads == nullptr) {
return;
}
for (uint32_t i = 0; i < thread_count; i++) {
threads[i].exit.store(true);
threads[i].start.post();
}
for (uint32_t i = 0; i < thread_count; i++) {
threads[i].thread.wait_to_finish();
}
memdelete_arr(threads);
threads = nullptr;
}
ThreadWorkPool::~ThreadWorkPool() {
finish();
}

157
core/os/thread_work_pool.h Normal file
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@ -0,0 +1,157 @@
/*************************************************************************/
/* thread_work_pool.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef THREAD_WORK_POOL_H
#define THREAD_WORK_POOL_H
#include "core/os/memory.h"
#include "core/os/semaphore.h"
#include "core/os/thread.h"
#include <atomic>
class ThreadWorkPool {
std::atomic<uint32_t> index;
struct BaseWork {
std::atomic<uint32_t> *index = nullptr;
uint32_t max_elements = 0;
virtual void work() = 0;
virtual ~BaseWork() = default;
};
template <class C, class M, class U>
struct Work : public BaseWork {
C *instance;
M method;
U userdata;
virtual void work() override {
while (true) {
uint32_t work_index = index->fetch_add(1, std::memory_order_relaxed);
if (work_index >= max_elements) {
break;
}
(instance->*method)(work_index, userdata);
}
}
};
struct ThreadData {
Thread thread;
Semaphore start;
Semaphore completed;
std::atomic<bool> exit;
BaseWork *work = nullptr;
};
ThreadData *threads = nullptr;
uint32_t thread_count = 0;
uint32_t threads_working = 0;
BaseWork *current_work = nullptr;
static void _thread_function(void *p_user);
public:
template <class C, class M, class U>
void begin_work(uint32_t p_elements, C *p_instance, M p_method, U p_userdata) {
ERR_FAIL_COND(!threads); //never initialized
ERR_FAIL_COND(current_work != nullptr);
index.store(0, std::memory_order_release);
Work<C, M, U> *w = memnew((Work<C, M, U>));
w->instance = p_instance;
w->userdata = p_userdata;
w->method = p_method;
w->index = &index;
w->max_elements = p_elements;
current_work = w;
threads_working = MIN(p_elements, thread_count);
for (uint32_t i = 0; i < threads_working; i++) {
threads[i].work = w;
threads[i].start.post();
}
}
bool is_working() const {
return current_work != nullptr;
}
bool is_done_dispatching() const {
ERR_FAIL_COND_V(current_work == nullptr, true);
return index.load(std::memory_order_acquire) >= current_work->max_elements;
}
uint32_t get_work_index() const {
ERR_FAIL_COND_V(current_work == nullptr, 0);
uint32_t idx = index.load(std::memory_order_acquire);
return MIN(idx, current_work->max_elements);
}
void end_work() {
ERR_FAIL_COND(current_work == nullptr);
for (uint32_t i = 0; i < threads_working; i++) {
threads[i].completed.wait();
threads[i].work = nullptr;
}
threads_working = 0;
memdelete(current_work);
current_work = nullptr;
}
template <class C, class M, class U>
void do_work(uint32_t p_elements, C *p_instance, M p_method, U p_userdata) {
switch (p_elements) {
case 0:
// Nothing to do, so do nothing.
break;
case 1:
// No value in pushing the work to another thread if it's a single job
// and we're going to wait for it to finish. Just run it right here.
(p_instance->*p_method)(0, p_userdata);
break;
default:
// Multiple jobs to do; commence threaded business.
begin_work(p_elements, p_instance, p_method, p_userdata);
end_work();
}
}
_FORCE_INLINE_ int get_thread_count() const { return thread_count; }
void init(int p_thread_count = -1);
void finish();
~ThreadWorkPool();
};
#endif // THREAD_POOL_H

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@ -30,7 +30,6 @@
#include "nav_map.h" #include "nav_map.h"
#include "core/os/threaded_array_processor.h"
#include "nav_region.h" #include "nav_region.h"
#include "rvo_agent.h" #include "rvo_agent.h"
#include <algorithm> #include <algorithm>
@ -52,6 +51,10 @@ NavMap::NavMap() :
deltatime(0.0), deltatime(0.0),
map_update_id(0) {} map_update_id(0) {}
NavMap::~NavMap() {
step_work_pool.finish();
}
void NavMap::set_up(Vector3 p_up) { void NavMap::set_up(Vector3 p_up) {
up = p_up; up = p_up;
regenerate_polygons = true; regenerate_polygons = true;
@ -702,7 +705,10 @@ void NavMap::compute_single_step(uint32_t index, RvoAgent **agent) {
void NavMap::step(real_t p_deltatime) { void NavMap::step(real_t p_deltatime) {
deltatime = p_deltatime; deltatime = p_deltatime;
if (controlled_agents.size() > 0) { if (controlled_agents.size() > 0) {
thread_process_array( if (step_work_pool.get_thread_count() == 0) {
step_work_pool.init();
}
step_work_pool.do_work(
controlled_agents.size(), controlled_agents.size(),
this, this,
&NavMap::compute_single_step, &NavMap::compute_single_step,

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@ -34,6 +34,7 @@
#include "nav_rid.h" #include "nav_rid.h"
#include "core/math/math_defs.h" #include "core/math/math_defs.h"
#include "core/os/thread_work_pool.h"
#include "nav_utils.h" #include "nav_utils.h"
#include <KdTree.h> #include <KdTree.h>
@ -83,8 +84,12 @@ class NavMap : public NavRid {
/// Change the id each time the map is updated. /// Change the id each time the map is updated.
uint32_t map_update_id; uint32_t map_update_id;
/// Pooled threads for computing steps
ThreadWorkPool step_work_pool;
public: public:
NavMap(); NavMap();
~NavMap();
void set_up(Vector3 p_up); void set_up(Vector3 p_up);
Vector3 get_up() const { Vector3 get_up() const {