Merge pull request #32477 from aaronfranke/equal-approx-separate
Make is_equal_approx separate and make == exact again
This commit is contained in:
commit
77816fea8b
37 changed files with 198 additions and 86 deletions
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@ -214,6 +214,11 @@ void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) {
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}
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}
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bool Color::is_equal_approx(const Color &p_color) const {
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return Math::is_equal_approx(r, p_color.r) && Math::is_equal_approx(g, p_color.g) && Math::is_equal_approx(b, p_color.b) && Math::is_equal_approx(a, p_color.a);
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}
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void Color::invert() {
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r = 1.0 - r;
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@ -86,6 +86,8 @@ struct Color {
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void operator/=(const Color &p_color);
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void operator/=(const real_t &rvalue);
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bool is_equal_approx(const Color &p_color) const;
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void invert();
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void contrast();
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Color inverted() const;
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@ -69,6 +69,11 @@ void AABB::merge_with(const AABB &p_aabb) {
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size = max - min;
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}
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bool AABB::is_equal_approx(const AABB &p_aabb) const {
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return position.is_equal_approx(p_aabb.position) && size.is_equal_approx(p_aabb.size);
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}
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AABB AABB::intersection(const AABB &p_aabb) const {
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Vector3 src_min = position;
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@ -64,6 +64,7 @@ public:
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bool operator==(const AABB &p_rval) const;
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bool operator!=(const AABB &p_rval) const;
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bool is_equal_approx(const AABB &p_aabb) const;
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_FORCE_INLINE_ bool intersects(const AABB &p_aabb) const; /// Both AABBs overlap
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_FORCE_INLINE_ bool intersects_inclusive(const AABB &p_aabb) const; /// Both AABBs (or their faces) overlap
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_FORCE_INLINE_ bool encloses(const AABB &p_aabb) const; /// p_aabb is completely inside this
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@ -106,17 +106,17 @@ Basis Basis::orthonormalized() const {
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}
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bool Basis::is_orthogonal() const {
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Basis id;
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Basis identity;
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Basis m = (*this) * transposed();
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return is_equal_approx(id, m);
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return m.is_equal_approx(identity);
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}
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bool Basis::is_diagonal() const {
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return (
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Math::is_equal_approx(elements[0][1], 0) && Math::is_equal_approx(elements[0][2], 0) &&
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Math::is_equal_approx(elements[1][0], 0) && Math::is_equal_approx(elements[1][2], 0) &&
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Math::is_equal_approx(elements[2][0], 0) && Math::is_equal_approx(elements[2][1], 0));
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Math::is_zero_approx(elements[0][1]) && Math::is_zero_approx(elements[0][2]) &&
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Math::is_zero_approx(elements[1][0]) && Math::is_zero_approx(elements[1][2]) &&
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Math::is_zero_approx(elements[2][0]) && Math::is_zero_approx(elements[2][1]));
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}
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bool Basis::is_rotation() const {
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@ -557,16 +557,9 @@ void Basis::set_euler_yxz(const Vector3 &p_euler) {
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*this = ymat * xmat * zmat;
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}
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bool Basis::is_equal_approx(const Basis &a, const Basis &b, real_t p_epsilon) const {
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bool Basis::is_equal_approx(const Basis &p_basis) const {
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < 3; j++) {
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if (!Math::is_equal_approx(a.elements[i][j], b.elements[i][j], p_epsilon))
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return false;
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}
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}
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return true;
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return elements[0].is_equal_approx(p_basis.elements[0]) && elements[1].is_equal_approx(p_basis.elements[1]) && elements[2].is_equal_approx(p_basis.elements[2]);
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}
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bool Basis::is_equal_approx_ratio(const Basis &a, const Basis &b, real_t p_epsilon) const {
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@ -127,7 +127,9 @@ public:
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return elements[0][2] * v[0] + elements[1][2] * v[1] + elements[2][2] * v[2];
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}
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bool is_equal_approx(const Basis &a, const Basis &b, real_t p_epsilon = CMP_EPSILON) const;
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bool is_equal_approx(const Basis &p_basis) const;
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// TODO: Break compatibility in 4.0 by getting rid of this so that it's only an instance method. See also TODO in variant_call.cpp
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bool is_equal_approx(const Basis &a, const Basis &b) const { return a.is_equal_approx(b); }
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bool is_equal_approx_ratio(const Basis &a, const Basis &b, real_t p_epsilon = UNIT_EPSILON) const;
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bool operator==(const Basis &p_matrix) const;
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@ -364,7 +364,7 @@ static int _bsp_create_node(const Face3 *p_faces, const Vector<int> &p_indices,
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const Face3 &f = p_faces[indices[i]];
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/*
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if (f.get_plane().is_almost_like(divisor_plane))
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if (f.get_plane().is_equal_approx(divisor_plane))
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continue;
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*/
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@ -412,7 +412,7 @@ static int _bsp_create_node(const Face3 *p_faces, const Vector<int> &p_indices,
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for (int i = 0; i < p_planes.size(); i++) {
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if (p_planes[i].is_almost_like(divisor_plane)) {
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if (p_planes[i].is_equal_approx(divisor_plane)) {
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divisor_plane_idx = i;
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break;
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}
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@ -80,11 +80,11 @@ public:
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}
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static bool edge_compare(const Vector<Vector2> &p_vertices, const Edge &p_a, const Edge &p_b) {
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if (p_vertices[p_a.edge[0]] == p_vertices[p_b.edge[0]] && p_vertices[p_a.edge[1]] == p_vertices[p_b.edge[1]]) {
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if (p_vertices[p_a.edge[0]].is_equal_approx(p_vertices[p_b.edge[0]]) && p_vertices[p_a.edge[1]].is_equal_approx(p_vertices[p_b.edge[1]])) {
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return true;
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}
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if (p_vertices[p_a.edge[0]] == p_vertices[p_b.edge[1]] && p_vertices[p_a.edge[1]] == p_vertices[p_b.edge[0]]) {
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if (p_vertices[p_a.edge[0]].is_equal_approx(p_vertices[p_b.edge[1]]) && p_vertices[p_a.edge[1]].is_equal_approx(p_vertices[p_b.edge[0]])) {
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return true;
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}
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@ -32,9 +32,6 @@
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#include "core/math/math_funcs.h"
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#define _PLANE_EQ_DOT_EPSILON 0.999
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#define _PLANE_EQ_D_EPSILON 0.0001
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void Plane::set_normal(const Vector3 &p_normal) {
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normal = p_normal;
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@ -156,9 +153,9 @@ bool Plane::intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vec
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/* misc */
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bool Plane::is_almost_like(const Plane &p_plane) const {
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bool Plane::is_equal_approx(const Plane &p_plane) const {
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return (normal.dot(p_plane.normal) > _PLANE_EQ_DOT_EPSILON && Math::absd(d - p_plane.d) < _PLANE_EQ_D_EPSILON);
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return normal.is_equal_approx(p_plane.normal) && Math::is_equal_approx(d, p_plane.d);
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}
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Plane::operator String() const {
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@ -68,7 +68,7 @@ public:
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/* misc */
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Plane operator-() const { return Plane(-normal, -d); }
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bool is_almost_like(const Plane &p_plane) const;
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bool is_equal_approx(const Plane &p_plane) const;
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_FORCE_INLINE_ bool operator==(const Plane &p_plane) const;
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_FORCE_INLINE_ bool operator!=(const Plane &p_plane) const;
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@ -125,12 +125,12 @@ Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_
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bool Plane::operator==(const Plane &p_plane) const {
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return normal == p_plane.normal && Math::is_equal_approx(d, p_plane.d);
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return normal == p_plane.normal && d == p_plane.d;
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}
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bool Plane::operator!=(const Plane &p_plane) const {
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return normal != p_plane.normal || !Math::is_equal_approx(d, p_plane.d);
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return normal != p_plane.normal || d != p_plane.d;
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}
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#endif // PLANE_H
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@ -121,6 +121,11 @@ Quat Quat::operator*(const Quat &q) const {
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return r;
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}
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bool Quat::is_equal_approx(const Quat &p_quat) const {
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return Math::is_equal_approx(x, p_quat.x) && Math::is_equal_approx(y, p_quat.y) && Math::is_equal_approx(z, p_quat.z) && Math::is_equal_approx(w, p_quat.w);
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}
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real_t Quat::length() const {
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return Math::sqrt(length_squared());
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@ -43,6 +43,7 @@ public:
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real_t x, y, z, w;
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_FORCE_INLINE_ real_t length_squared() const;
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bool is_equal_approx(const Quat &p_quat) const;
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real_t length() const;
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void normalize();
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Quat normalized() const;
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@ -401,7 +401,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
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ERR_CONTINUE(O == E);
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ERR_CONTINUE(O == NULL);
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if (O->get().plane.is_almost_like(f.plane)) {
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if (O->get().plane.is_equal_approx(f.plane)) {
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//merge and delete edge and contiguous face, while repointing edges (uuugh!)
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int ois = O->get().indices.size();
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int merged = 0;
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@ -30,6 +30,11 @@
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#include "core/math/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D
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bool Rect2::is_equal_approx(const Rect2 &p_rect) const {
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return position.is_equal_approx(p_rect.position) && size.is_equal_approx(p_rect.size);
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}
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bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const {
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real_t min = 0, max = 1;
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@ -153,6 +153,7 @@ struct Rect2 {
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return true;
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}
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bool is_equal_approx(const Rect2 &p_rect) const;
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bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; }
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bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; }
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@ -182,6 +182,11 @@ Transform Transform::orthonormalized() const {
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return _copy;
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}
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bool Transform::is_equal_approx(const Transform &p_transform) const {
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return basis.is_equal_approx(p_transform.basis) && origin.is_equal_approx(p_transform.origin);
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}
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bool Transform::operator==(const Transform &p_transform) const {
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return (basis == p_transform.basis && origin == p_transform.origin);
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@ -70,6 +70,7 @@ public:
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void orthonormalize();
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Transform orthonormalized() const;
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bool is_equal_approx(const Transform &p_transform) const;
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bool operator==(const Transform &p_transform) const;
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bool operator!=(const Transform &p_transform) const;
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@ -147,6 +147,7 @@ void Transform2D::orthonormalize() {
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elements[0] = x;
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elements[1] = y;
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}
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Transform2D Transform2D::orthonormalized() const {
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Transform2D on = *this;
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@ -154,6 +155,11 @@ Transform2D Transform2D::orthonormalized() const {
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return on;
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}
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bool Transform2D::is_equal_approx(const Transform2D &p_transform) const {
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return elements[0].is_equal_approx(p_transform.elements[0]) && elements[1].is_equal_approx(p_transform.elements[1]) && elements[2].is_equal_approx(p_transform.elements[2]);
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}
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bool Transform2D::operator==(const Transform2D &p_transform) const {
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for (int i = 0; i < 3; i++) {
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@ -96,6 +96,7 @@ struct Transform2D {
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void orthonormalize();
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Transform2D orthonormalized() const;
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bool is_equal_approx(const Transform2D &p_transform) const;
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bool operator==(const Transform2D &p_transform) const;
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bool operator!=(const Transform2D &p_transform) const;
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@ -203,6 +203,10 @@ Vector2 Vector2::reflect(const Vector2 &p_normal) const {
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return 2.0 * p_normal * this->dot(p_normal) - *this;
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}
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bool Vector2::is_equal_approx(const Vector2 &p_v) const {
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return Math::is_equal_approx(x, p_v.x) && Math::is_equal_approx(y, p_v.y);
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}
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/* Vector2i */
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Vector2i Vector2i::operator+(const Vector2i &p_v) const {
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@ -92,6 +92,8 @@ struct Vector2 {
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Vector2 bounce(const Vector2 &p_normal) const;
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Vector2 reflect(const Vector2 &p_normal) const;
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bool is_equal_approx(const Vector2 &p_v) const;
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Vector2 operator+(const Vector2 &p_v) const;
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void operator+=(const Vector2 &p_v);
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Vector2 operator-(const Vector2 &p_v) const;
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@ -221,11 +223,11 @@ _FORCE_INLINE_ Vector2 Vector2::operator-() const {
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_FORCE_INLINE_ bool Vector2::operator==(const Vector2 &p_vec2) const {
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return Math::is_equal_approx(x, p_vec2.x) && Math::is_equal_approx(y, p_vec2.y);
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return x == p_vec2.x && y == p_vec2.y;
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}
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_FORCE_INLINE_ bool Vector2::operator!=(const Vector2 &p_vec2) const {
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return !Math::is_equal_approx(x, p_vec2.x) || !Math::is_equal_approx(y, p_vec2.y);
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return x != p_vec2.x || y != p_vec2.y;
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}
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Vector2 Vector2::linear_interpolate(const Vector2 &p_b, real_t p_t) const {
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@ -149,6 +149,11 @@ Basis Vector3::to_diagonal_matrix() const {
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0, 0, z);
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}
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bool Vector3::is_equal_approx(const Vector3 &p_v) const {
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return Math::is_equal_approx(x, p_v.x) && Math::is_equal_approx(y, p_v.y) && Math::is_equal_approx(z, p_v.z);
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}
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Vector3::operator String() const {
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return (rtos(x) + ", " + rtos(y) + ", " + rtos(z));
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@ -119,6 +119,8 @@ struct Vector3 {
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_FORCE_INLINE_ Vector3 bounce(const Vector3 &p_normal) const;
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_FORCE_INLINE_ Vector3 reflect(const Vector3 &p_normal) const;
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bool is_equal_approx(const Vector3 &p_v) const;
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/* Operators */
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_FORCE_INLINE_ Vector3 &operator+=(const Vector3 &p_v);
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@ -330,11 +332,12 @@ Vector3 Vector3::operator-() const {
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bool Vector3::operator==(const Vector3 &p_v) const {
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return (Math::is_equal_approx(x, p_v.x) && Math::is_equal_approx(y, p_v.y) && Math::is_equal_approx(z, p_v.z));
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return x == p_v.x && y == p_v.y && z == p_v.z;
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}
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bool Vector3::operator!=(const Vector3 &p_v) const {
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return (!Math::is_equal_approx(x, p_v.x) || !Math::is_equal_approx(y, p_v.y) || !Math::is_equal_approx(z, p_v.z));
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return x != p_v.x || y != p_v.y || z != p_v.z;
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}
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bool Vector3::operator<(const Vector3 &p_v) const {
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@ -351,12 +351,13 @@ struct _VariantCall {
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r_ret = retval;
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}
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VCALL_LOCALMEM0R(Vector2, normalized);
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VCALL_LOCALMEM0R(Vector2, length);
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VCALL_LOCALMEM0R(Vector2, length_squared);
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VCALL_LOCALMEM0R(Vector2, is_normalized);
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VCALL_LOCALMEM1R(Vector2, distance_to);
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VCALL_LOCALMEM1R(Vector2, distance_squared_to);
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VCALL_LOCALMEM0R(Vector2, length);
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VCALL_LOCALMEM0R(Vector2, length_squared);
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VCALL_LOCALMEM0R(Vector2, normalized);
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VCALL_LOCALMEM0R(Vector2, is_normalized);
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VCALL_LOCALMEM1R(Vector2, is_equal_approx);
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VCALL_LOCALMEM1R(Vector2, posmod);
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VCALL_LOCALMEM1R(Vector2, posmodv);
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VCALL_LOCALMEM1R(Vector2, project);
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@ -385,24 +386,28 @@ struct _VariantCall {
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VCALL_LOCALMEM0R(Vector2, sign);
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VCALL_LOCALMEM0R(Rect2, get_area);
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VCALL_LOCALMEM0R(Rect2, has_no_area);
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VCALL_LOCALMEM1R(Rect2, has_point);
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VCALL_LOCALMEM1R(Rect2, is_equal_approx);
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VCALL_LOCALMEM1R(Rect2, intersects);
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VCALL_LOCALMEM1R(Rect2, encloses);
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VCALL_LOCALMEM0R(Rect2, has_no_area);
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VCALL_LOCALMEM1R(Rect2, clip);
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VCALL_LOCALMEM1R(Rect2, merge);
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VCALL_LOCALMEM1R(Rect2, has_point);
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VCALL_LOCALMEM1R(Rect2, expand);
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VCALL_LOCALMEM1R(Rect2, grow);
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VCALL_LOCALMEM2R(Rect2, grow_margin);
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VCALL_LOCALMEM4R(Rect2, grow_individual);
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VCALL_LOCALMEM1R(Rect2, expand);
|
||||
VCALL_LOCALMEM0R(Rect2, abs);
|
||||
|
||||
VCALL_LOCALMEM0R(Vector3, min_axis);
|
||||
VCALL_LOCALMEM0R(Vector3, max_axis);
|
||||
VCALL_LOCALMEM1R(Vector3, distance_to);
|
||||
VCALL_LOCALMEM1R(Vector3, distance_squared_to);
|
||||
VCALL_LOCALMEM0R(Vector3, length);
|
||||
VCALL_LOCALMEM0R(Vector3, length_squared);
|
||||
VCALL_LOCALMEM0R(Vector3, is_normalized);
|
||||
VCALL_LOCALMEM0R(Vector3, normalized);
|
||||
VCALL_LOCALMEM0R(Vector3, is_normalized);
|
||||
VCALL_LOCALMEM1R(Vector3, is_equal_approx);
|
||||
VCALL_LOCALMEM0R(Vector3, inverse);
|
||||
VCALL_LOCALMEM1R(Vector3, snapped);
|
||||
VCALL_LOCALMEM2R(Vector3, rotated);
|
||||
|
@ -418,8 +423,6 @@ struct _VariantCall {
|
|||
VCALL_LOCALMEM0R(Vector3, floor);
|
||||
VCALL_LOCALMEM0R(Vector3, ceil);
|
||||
VCALL_LOCALMEM0R(Vector3, round);
|
||||
VCALL_LOCALMEM1R(Vector3, distance_to);
|
||||
VCALL_LOCALMEM1R(Vector3, distance_squared_to);
|
||||
VCALL_LOCALMEM1R(Vector3, posmod);
|
||||
VCALL_LOCALMEM1R(Vector3, posmodv);
|
||||
VCALL_LOCALMEM1R(Vector3, project);
|
||||
|
@ -433,6 +436,7 @@ struct _VariantCall {
|
|||
VCALL_LOCALMEM0R(Plane, normalized);
|
||||
VCALL_LOCALMEM0R(Plane, center);
|
||||
VCALL_LOCALMEM0R(Plane, get_any_point);
|
||||
VCALL_LOCALMEM1R(Plane, is_equal_approx);
|
||||
VCALL_LOCALMEM1R(Plane, is_point_over);
|
||||
VCALL_LOCALMEM1R(Plane, distance_to);
|
||||
VCALL_LOCALMEM2R(Plane, has_point);
|
||||
|
@ -467,6 +471,7 @@ struct _VariantCall {
|
|||
VCALL_LOCALMEM0R(Quat, length_squared);
|
||||
VCALL_LOCALMEM0R(Quat, normalized);
|
||||
VCALL_LOCALMEM0R(Quat, is_normalized);
|
||||
VCALL_LOCALMEM1R(Quat, is_equal_approx);
|
||||
VCALL_LOCALMEM0R(Quat, inverse);
|
||||
VCALL_LOCALMEM1R(Quat, dot);
|
||||
VCALL_LOCALMEM1R(Quat, xform);
|
||||
|
@ -492,6 +497,7 @@ struct _VariantCall {
|
|||
VCALL_LOCALMEM1R(Color, darkened);
|
||||
VCALL_LOCALMEM1R(Color, to_html);
|
||||
VCALL_LOCALMEM4R(Color, from_hsv);
|
||||
VCALL_LOCALMEM1R(Color, is_equal_approx);
|
||||
|
||||
VCALL_LOCALMEM0R(RID, get_id);
|
||||
|
||||
|
@ -739,13 +745,16 @@ struct _VariantCall {
|
|||
VCALL_PTR0R(AABB, get_area);
|
||||
VCALL_PTR0R(AABB, has_no_area);
|
||||
VCALL_PTR0R(AABB, has_no_surface);
|
||||
VCALL_PTR1R(AABB, has_point);
|
||||
VCALL_PTR1R(AABB, is_equal_approx);
|
||||
VCALL_PTR1R(AABB, intersects);
|
||||
VCALL_PTR1R(AABB, encloses);
|
||||
VCALL_PTR1R(AABB, merge);
|
||||
VCALL_PTR1R(AABB, intersection);
|
||||
VCALL_PTR1R(AABB, intersects_plane);
|
||||
VCALL_PTR2R(AABB, intersects_segment);
|
||||
VCALL_PTR1R(AABB, has_point);
|
||||
VCALL_PTR1R(AABB, intersection);
|
||||
VCALL_PTR1R(AABB, merge);
|
||||
VCALL_PTR1R(AABB, expand);
|
||||
VCALL_PTR1R(AABB, grow);
|
||||
VCALL_PTR1R(AABB, get_support);
|
||||
VCALL_PTR0R(AABB, get_longest_axis);
|
||||
VCALL_PTR0R(AABB, get_longest_axis_index);
|
||||
|
@ -753,8 +762,6 @@ struct _VariantCall {
|
|||
VCALL_PTR0R(AABB, get_shortest_axis);
|
||||
VCALL_PTR0R(AABB, get_shortest_axis_index);
|
||||
VCALL_PTR0R(AABB, get_shortest_axis_size);
|
||||
VCALL_PTR1R(AABB, expand);
|
||||
VCALL_PTR1R(AABB, grow);
|
||||
VCALL_PTR1R(AABB, get_endpoint);
|
||||
|
||||
VCALL_PTR0R(Transform2D, inverse);
|
||||
|
@ -767,6 +774,7 @@ struct _VariantCall {
|
|||
VCALL_PTR1R(Transform2D, scaled);
|
||||
VCALL_PTR1R(Transform2D, translated);
|
||||
VCALL_PTR2R(Transform2D, interpolate_with);
|
||||
VCALL_PTR1R(Transform2D, is_equal_approx);
|
||||
|
||||
static void _call_Transform2D_xform(Variant &r_ret, Variant &p_self, const Variant **p_args) {
|
||||
|
||||
|
@ -823,7 +831,7 @@ struct _VariantCall {
|
|||
VCALL_PTR0R(Basis, get_orthogonal_index);
|
||||
VCALL_PTR0R(Basis, orthonormalized);
|
||||
VCALL_PTR2R(Basis, slerp);
|
||||
VCALL_PTR2R(Basis, is_equal_approx);
|
||||
VCALL_PTR2R(Basis, is_equal_approx); // TODO: Break compatibility in 4.0 to change this to an instance method (a.is_equal_approx(b) as VCALL_PTR1R) for consistency.
|
||||
VCALL_PTR0R(Basis, get_rotation_quat);
|
||||
|
||||
VCALL_PTR0R(Transform, inverse);
|
||||
|
@ -834,6 +842,7 @@ struct _VariantCall {
|
|||
VCALL_PTR0R(Transform, orthonormalized);
|
||||
VCALL_PTR2R(Transform, looking_at);
|
||||
VCALL_PTR2R(Transform, interpolate_with);
|
||||
VCALL_PTR1R(Transform, is_equal_approx);
|
||||
|
||||
static void _call_Transform_xform(Variant &r_ret, Variant &p_self, const Variant **p_args) {
|
||||
|
||||
|
@ -1614,19 +1623,20 @@ void register_variant_methods() {
|
|||
ADDFUNC0R(STRING, POOL_BYTE_ARRAY, String, to_ascii, varray());
|
||||
ADDFUNC0R(STRING, POOL_BYTE_ARRAY, String, to_utf8, varray());
|
||||
|
||||
ADDFUNC0R(VECTOR2, VECTOR2, Vector2, normalized, varray());
|
||||
ADDFUNC0R(VECTOR2, REAL, Vector2, length, varray());
|
||||
ADDFUNC0R(VECTOR2, REAL, Vector2, angle, varray());
|
||||
ADDFUNC0R(VECTOR2, REAL, Vector2, length_squared, varray());
|
||||
ADDFUNC0R(VECTOR2, BOOL, Vector2, is_normalized, varray());
|
||||
ADDFUNC1R(VECTOR2, REAL, Vector2, angle_to, VECTOR2, "to", varray());
|
||||
ADDFUNC1R(VECTOR2, REAL, Vector2, angle_to_point, VECTOR2, "to", varray());
|
||||
ADDFUNC1R(VECTOR2, VECTOR2, Vector2, direction_to, VECTOR2, "b", varray());
|
||||
ADDFUNC1R(VECTOR2, REAL, Vector2, distance_to, VECTOR2, "to", varray());
|
||||
ADDFUNC1R(VECTOR2, REAL, Vector2, distance_squared_to, VECTOR2, "to", varray());
|
||||
ADDFUNC0R(VECTOR2, REAL, Vector2, length, varray());
|
||||
ADDFUNC0R(VECTOR2, REAL, Vector2, length_squared, varray());
|
||||
ADDFUNC0R(VECTOR2, VECTOR2, Vector2, normalized, varray());
|
||||
ADDFUNC0R(VECTOR2, BOOL, Vector2, is_normalized, varray());
|
||||
ADDFUNC1R(VECTOR2, BOOL, Vector2, is_equal_approx, VECTOR2, "v", varray());
|
||||
ADDFUNC1R(VECTOR2, VECTOR2, Vector2, posmod, REAL, "mod", varray());
|
||||
ADDFUNC1R(VECTOR2, VECTOR2, Vector2, posmodv, VECTOR2, "modv", varray());
|
||||
ADDFUNC1R(VECTOR2, VECTOR2, Vector2, project, VECTOR2, "b", varray());
|
||||
ADDFUNC1R(VECTOR2, REAL, Vector2, angle_to, VECTOR2, "to", varray());
|
||||
ADDFUNC1R(VECTOR2, REAL, Vector2, angle_to_point, VECTOR2, "to", varray());
|
||||
ADDFUNC2R(VECTOR2, VECTOR2, Vector2, linear_interpolate, VECTOR2, "b", REAL, "t", varray());
|
||||
ADDFUNC2R(VECTOR2, VECTOR2, Vector2, slerp, VECTOR2, "b", REAL, "t", varray());
|
||||
ADDFUNC4R(VECTOR2, VECTOR2, Vector2, cubic_interpolate, VECTOR2, "b", VECTOR2, "pre_a", VECTOR2, "post_b", REAL, "t", varray());
|
||||
|
@ -1648,31 +1658,36 @@ void register_variant_methods() {
|
|||
ADDFUNC0R(VECTOR2, VECTOR2, Vector2, sign, varray());
|
||||
|
||||
ADDFUNC0R(RECT2, REAL, Rect2, get_area, varray());
|
||||
ADDFUNC0R(RECT2, BOOL, Rect2, has_no_area, varray());
|
||||
ADDFUNC1R(RECT2, BOOL, Rect2, has_point, VECTOR2, "point", varray());
|
||||
ADDFUNC1R(RECT2, BOOL, Rect2, is_equal_approx, RECT2, "rect", varray());
|
||||
ADDFUNC1R(RECT2, BOOL, Rect2, intersects, RECT2, "b", varray());
|
||||
ADDFUNC1R(RECT2, BOOL, Rect2, encloses, RECT2, "b", varray());
|
||||
ADDFUNC0R(RECT2, BOOL, Rect2, has_no_area, varray());
|
||||
ADDFUNC1R(RECT2, RECT2, Rect2, clip, RECT2, "b", varray());
|
||||
ADDFUNC1R(RECT2, RECT2, Rect2, merge, RECT2, "b", varray());
|
||||
ADDFUNC1R(RECT2, BOOL, Rect2, has_point, VECTOR2, "point", varray());
|
||||
ADDFUNC1R(RECT2, RECT2, Rect2, expand, VECTOR2, "to", varray());
|
||||
ADDFUNC1R(RECT2, RECT2, Rect2, grow, REAL, "by", varray());
|
||||
ADDFUNC2R(RECT2, RECT2, Rect2, grow_margin, INT, "margin", REAL, "by", varray());
|
||||
ADDFUNC4R(RECT2, RECT2, Rect2, grow_individual, REAL, "left", REAL, "top", REAL, "right", REAL, " bottom", varray());
|
||||
ADDFUNC1R(RECT2, RECT2, Rect2, expand, VECTOR2, "to", varray());
|
||||
ADDFUNC0R(RECT2, RECT2, Rect2, abs, varray());
|
||||
|
||||
ADDFUNC0R(VECTOR3, INT, Vector3, min_axis, varray());
|
||||
ADDFUNC0R(VECTOR3, INT, Vector3, max_axis, varray());
|
||||
ADDFUNC1R(VECTOR3, REAL, Vector3, angle_to, VECTOR3, "to", varray());
|
||||
ADDFUNC1R(VECTOR3, VECTOR3, Vector3, direction_to, VECTOR3, "b", varray());
|
||||
ADDFUNC1R(VECTOR3, REAL, Vector3, distance_to, VECTOR3, "b", varray());
|
||||
ADDFUNC1R(VECTOR3, REAL, Vector3, distance_squared_to, VECTOR3, "b", varray());
|
||||
ADDFUNC0R(VECTOR3, REAL, Vector3, length, varray());
|
||||
ADDFUNC0R(VECTOR3, REAL, Vector3, length_squared, varray());
|
||||
ADDFUNC0R(VECTOR3, BOOL, Vector3, is_normalized, varray());
|
||||
ADDFUNC0R(VECTOR3, VECTOR3, Vector3, normalized, varray());
|
||||
ADDFUNC0R(VECTOR3, BOOL, Vector3, is_normalized, varray());
|
||||
ADDFUNC1R(VECTOR3, BOOL, Vector3, is_equal_approx, VECTOR3, "v", varray());
|
||||
ADDFUNC0R(VECTOR3, VECTOR3, Vector3, inverse, varray());
|
||||
ADDFUNC1R(VECTOR3, VECTOR3, Vector3, snapped, VECTOR3, "by", varray());
|
||||
ADDFUNC2R(VECTOR3, VECTOR3, Vector3, rotated, VECTOR3, "axis", REAL, "phi", varray());
|
||||
ADDFUNC2R(VECTOR3, VECTOR3, Vector3, linear_interpolate, VECTOR3, "b", REAL, "t", varray());
|
||||
ADDFUNC2R(VECTOR3, VECTOR3, Vector3, slerp, VECTOR3, "b", REAL, "t", varray());
|
||||
ADDFUNC4R(VECTOR3, VECTOR3, Vector3, cubic_interpolate, VECTOR3, "b", VECTOR3, "pre_a", VECTOR3, "post_b", REAL, "t", varray());
|
||||
ADDFUNC1R(VECTOR3, VECTOR3, Vector3, direction_to, VECTOR3, "b", varray());
|
||||
ADDFUNC2R(VECTOR3, VECTOR3, Vector3, move_toward, VECTOR3, "to", REAL, "delta", varray());
|
||||
ADDFUNC1R(VECTOR3, REAL, Vector3, dot, VECTOR3, "b", varray());
|
||||
ADDFUNC1R(VECTOR3, VECTOR3, Vector3, cross, VECTOR3, "b", varray());
|
||||
|
@ -1682,12 +1697,9 @@ void register_variant_methods() {
|
|||
ADDFUNC0R(VECTOR3, VECTOR3, Vector3, floor, varray());
|
||||
ADDFUNC0R(VECTOR3, VECTOR3, Vector3, ceil, varray());
|
||||
ADDFUNC0R(VECTOR3, VECTOR3, Vector3, round, varray());
|
||||
ADDFUNC1R(VECTOR3, REAL, Vector3, distance_to, VECTOR3, "b", varray());
|
||||
ADDFUNC1R(VECTOR3, REAL, Vector3, distance_squared_to, VECTOR3, "b", varray());
|
||||
ADDFUNC1R(VECTOR3, VECTOR3, Vector3, posmod, REAL, "mod", varray());
|
||||
ADDFUNC1R(VECTOR3, VECTOR3, Vector3, posmodv, VECTOR3, "modv", varray());
|
||||
ADDFUNC1R(VECTOR3, VECTOR3, Vector3, project, VECTOR3, "b", varray());
|
||||
ADDFUNC1R(VECTOR3, REAL, Vector3, angle_to, VECTOR3, "to", varray());
|
||||
ADDFUNC1R(VECTOR3, VECTOR3, Vector3, slide, VECTOR3, "n", varray());
|
||||
ADDFUNC1R(VECTOR3, VECTOR3, Vector3, bounce, VECTOR3, "n", varray());
|
||||
ADDFUNC1R(VECTOR3, VECTOR3, Vector3, reflect, VECTOR3, "n", varray());
|
||||
|
@ -1696,6 +1708,7 @@ void register_variant_methods() {
|
|||
ADDFUNC0R(PLANE, PLANE, Plane, normalized, varray());
|
||||
ADDFUNC0R(PLANE, VECTOR3, Plane, center, varray());
|
||||
ADDFUNC0R(PLANE, VECTOR3, Plane, get_any_point, varray());
|
||||
ADDFUNC1R(PLANE, BOOL, Plane, is_equal_approx, PLANE, "plane", varray());
|
||||
ADDFUNC1R(PLANE, BOOL, Plane, is_point_over, VECTOR3, "point", varray());
|
||||
ADDFUNC1R(PLANE, REAL, Plane, distance_to, VECTOR3, "point", varray());
|
||||
ADDFUNC2R(PLANE, BOOL, Plane, has_point, VECTOR3, "point", REAL, "epsilon", varray(CMP_EPSILON));
|
||||
|
@ -1708,6 +1721,7 @@ void register_variant_methods() {
|
|||
ADDFUNC0R(QUAT, REAL, Quat, length_squared, varray());
|
||||
ADDFUNC0R(QUAT, QUAT, Quat, normalized, varray());
|
||||
ADDFUNC0R(QUAT, BOOL, Quat, is_normalized, varray());
|
||||
ADDFUNC1R(QUAT, BOOL, Quat, is_equal_approx, QUAT, "quat", varray());
|
||||
ADDFUNC0R(QUAT, QUAT, Quat, inverse, varray());
|
||||
ADDFUNC1R(QUAT, REAL, Quat, dot, QUAT, "b", varray());
|
||||
ADDFUNC1R(QUAT, VECTOR3, Quat, xform, VECTOR3, "v", varray());
|
||||
|
@ -1733,6 +1747,7 @@ void register_variant_methods() {
|
|||
ADDFUNC1R(COLOR, COLOR, Color, darkened, REAL, "amount", varray());
|
||||
ADDFUNC1R(COLOR, STRING, Color, to_html, BOOL, "with_alpha", varray(true));
|
||||
ADDFUNC4R(COLOR, COLOR, Color, from_hsv, REAL, "h", REAL, "s", REAL, "v", REAL, "a", varray(1.0));
|
||||
ADDFUNC1R(COLOR, BOOL, Color, is_equal_approx, COLOR, "color", varray());
|
||||
|
||||
ADDFUNC0R(_RID, INT, RID, get_id, varray());
|
||||
|
||||
|
@ -1878,13 +1893,16 @@ void register_variant_methods() {
|
|||
ADDFUNC0R(AABB, REAL, AABB, get_area, varray());
|
||||
ADDFUNC0R(AABB, BOOL, AABB, has_no_area, varray());
|
||||
ADDFUNC0R(AABB, BOOL, AABB, has_no_surface, varray());
|
||||
ADDFUNC1R(AABB, BOOL, AABB, has_point, VECTOR3, "point", varray());
|
||||
ADDFUNC1R(AABB, BOOL, AABB, is_equal_approx, AABB, "aabb", varray());
|
||||
ADDFUNC1R(AABB, BOOL, AABB, intersects, AABB, "with", varray());
|
||||
ADDFUNC1R(AABB, BOOL, AABB, encloses, AABB, "with", varray());
|
||||
ADDFUNC1R(AABB, AABB, AABB, merge, AABB, "with", varray());
|
||||
ADDFUNC1R(AABB, AABB, AABB, intersection, AABB, "with", varray());
|
||||
ADDFUNC1R(AABB, BOOL, AABB, intersects_plane, PLANE, "plane", varray());
|
||||
ADDFUNC2R(AABB, BOOL, AABB, intersects_segment, VECTOR3, "from", VECTOR3, "to", varray());
|
||||
ADDFUNC1R(AABB, BOOL, AABB, has_point, VECTOR3, "point", varray());
|
||||
ADDFUNC1R(AABB, AABB, AABB, intersection, AABB, "with", varray());
|
||||
ADDFUNC1R(AABB, AABB, AABB, merge, AABB, "with", varray());
|
||||
ADDFUNC1R(AABB, AABB, AABB, expand, VECTOR3, "to_point", varray());
|
||||
ADDFUNC1R(AABB, AABB, AABB, grow, REAL, "by", varray());
|
||||
ADDFUNC1R(AABB, VECTOR3, AABB, get_support, VECTOR3, "dir", varray());
|
||||
ADDFUNC0R(AABB, VECTOR3, AABB, get_longest_axis, varray());
|
||||
ADDFUNC0R(AABB, INT, AABB, get_longest_axis_index, varray());
|
||||
|
@ -1892,8 +1910,6 @@ void register_variant_methods() {
|
|||
ADDFUNC0R(AABB, VECTOR3, AABB, get_shortest_axis, varray());
|
||||
ADDFUNC0R(AABB, INT, AABB, get_shortest_axis_index, varray());
|
||||
ADDFUNC0R(AABB, REAL, AABB, get_shortest_axis_size, varray());
|
||||
ADDFUNC1R(AABB, AABB, AABB, expand, VECTOR3, "to_point", varray());
|
||||
ADDFUNC1R(AABB, AABB, AABB, grow, REAL, "by", varray());
|
||||
ADDFUNC1R(AABB, VECTOR3, AABB, get_endpoint, INT, "idx", varray());
|
||||
|
||||
ADDFUNC0R(TRANSFORM2D, TRANSFORM2D, Transform2D, inverse, varray());
|
||||
|
@ -1910,6 +1926,7 @@ void register_variant_methods() {
|
|||
ADDFUNC1R(TRANSFORM2D, VECTOR2, Transform2D, basis_xform, VECTOR2, "v", varray());
|
||||
ADDFUNC1R(TRANSFORM2D, VECTOR2, Transform2D, basis_xform_inv, VECTOR2, "v", varray());
|
||||
ADDFUNC2R(TRANSFORM2D, TRANSFORM2D, Transform2D, interpolate_with, TRANSFORM2D, "transform", REAL, "weight", varray());
|
||||
ADDFUNC1R(TRANSFORM2D, BOOL, Transform2D, is_equal_approx, TRANSFORM2D, "transform", varray());
|
||||
|
||||
ADDFUNC0R(BASIS, BASIS, Basis, inverse, varray());
|
||||
ADDFUNC0R(BASIS, BASIS, Basis, transposed, varray());
|
||||
|
@ -1926,7 +1943,7 @@ void register_variant_methods() {
|
|||
ADDFUNC1R(BASIS, VECTOR3, Basis, xform_inv, VECTOR3, "v", varray());
|
||||
ADDFUNC0R(BASIS, INT, Basis, get_orthogonal_index, varray());
|
||||
ADDFUNC2R(BASIS, BASIS, Basis, slerp, BASIS, "b", REAL, "t", varray());
|
||||
ADDFUNC2R(BASIS, BOOL, Basis, is_equal_approx, BASIS, "b", REAL, "epsilon", varray(CMP_EPSILON));
|
||||
ADDFUNC2R(BASIS, BOOL, Basis, is_equal_approx, BASIS, "b", REAL, "epsilon", varray(CMP_EPSILON)); // TODO: Replace in 4.0, see other TODO.
|
||||
ADDFUNC0R(BASIS, QUAT, Basis, get_rotation_quat, varray());
|
||||
|
||||
ADDFUNC0R(TRANSFORM, TRANSFORM, Transform, inverse, varray());
|
||||
|
@ -1937,6 +1954,7 @@ void register_variant_methods() {
|
|||
ADDFUNC1R(TRANSFORM, TRANSFORM, Transform, translated, VECTOR3, "ofs", varray());
|
||||
ADDFUNC2R(TRANSFORM, TRANSFORM, Transform, looking_at, VECTOR3, "target", VECTOR3, "up", varray());
|
||||
ADDFUNC2R(TRANSFORM, TRANSFORM, Transform, interpolate_with, TRANSFORM, "transform", REAL, "weight", varray());
|
||||
ADDFUNC1R(TRANSFORM, BOOL, Transform, is_equal_approx, TRANSFORM, "transform", varray());
|
||||
ADDFUNC1R(TRANSFORM, NIL, Transform, xform, NIL, "v", varray());
|
||||
ADDFUNC1R(TRANSFORM, NIL, Transform, xform_inv, NIL, "v", varray());
|
||||
|
||||
|
|
|
@ -242,7 +242,7 @@ void CSGBrushOperation::BuildPoly::_clip_segment(const CSGBrush *p_brush, int p_
|
|||
//check if edge and poly share a vertex, of so, assign it to segment_idx
|
||||
for (int i = 0; i < points.size(); i++) {
|
||||
for (int j = 0; j < 2; j++) {
|
||||
if (segment[j] == points[i].point) {
|
||||
if (segment[j].is_equal_approx(points[i].point)) {
|
||||
segment_idx[j] = i;
|
||||
inserted_points.push_back(i);
|
||||
break;
|
||||
|
@ -310,7 +310,7 @@ void CSGBrushOperation::BuildPoly::_clip_segment(const CSGBrush *p_brush, int p_
|
|||
Vector2 edgeseg[2] = { points[edges[i].points[0]].point, points[edges[i].points[1]].point };
|
||||
Vector2 closest = Geometry::get_closest_point_to_segment_2d(segment[j], edgeseg);
|
||||
|
||||
if (closest == segment[j]) {
|
||||
if (closest.is_equal_approx(segment[j])) {
|
||||
//point rest of this edge
|
||||
res = closest;
|
||||
found = true;
|
||||
|
@ -439,7 +439,7 @@ void CSGBrushOperation::BuildPoly::clip(const CSGBrush *p_brush, int p_face, Mes
|
|||
|
||||
//transform A points to 2D
|
||||
|
||||
if (segment[0] == segment[1])
|
||||
if (segment[0].is_equal_approx(segment[1]))
|
||||
return; //too small
|
||||
|
||||
_clip_segment(p_brush, p_face, segment, mesh_merge, p_for_B);
|
||||
|
@ -461,10 +461,10 @@ void CSGBrushOperation::_collision_callback(const CSGBrush *A, int p_face_a, Map
|
|||
|
||||
{
|
||||
//check if either is a degenerate
|
||||
if (va[0] == va[1] || va[0] == va[2] || va[1] == va[2])
|
||||
if (va[0].is_equal_approx(va[1]) || va[0].is_equal_approx(va[2]) || va[1].is_equal_approx(va[2]))
|
||||
return;
|
||||
|
||||
if (vb[0] == vb[1] || vb[0] == vb[2] || vb[1] == vb[2])
|
||||
if (vb[0].is_equal_approx(vb[1]) || vb[0].is_equal_approx(vb[2]) || vb[1].is_equal_approx(vb[2]))
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -458,6 +458,11 @@ namespace Godot
|
|||
return _position == other._position && _size == other._size;
|
||||
}
|
||||
|
||||
public bool IsEqualApprox(AABB other)
|
||||
{
|
||||
return _position.IsEqualApprox(other._position) && _size.IsEqualApprox(other._size);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return _position.GetHashCode() ^ _size.GetHashCode();
|
||||
|
|
|
@ -654,6 +654,11 @@ namespace Godot
|
|||
return Row0.Equals(other.Row0) && Row1.Equals(other.Row1) && Row2.Equals(other.Row2);
|
||||
}
|
||||
|
||||
public bool IsEqualApprox(Basis other)
|
||||
{
|
||||
return Row0.IsEqualApprox(other.Row0) && Row1.IsEqualApprox(other.Row1) && Row2.IsEqualApprox(other.Row2);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return Row0.GetHashCode() ^ Row1.GetHashCode() ^ Row2.GetHashCode();
|
||||
|
|
|
@ -660,6 +660,11 @@ namespace Godot
|
|||
}
|
||||
|
||||
public bool Equals(Color other)
|
||||
{
|
||||
return r == other.r && g == other.g && b == other.b && a == other.a;
|
||||
}
|
||||
|
||||
public bool IsEqualApprox(Color other)
|
||||
{
|
||||
return Mathf.IsEqualApprox(r, other.r) && Mathf.IsEqualApprox(g, other.g) && Mathf.IsEqualApprox(b, other.b) && Mathf.IsEqualApprox(a, other.a);
|
||||
}
|
||||
|
|
|
@ -204,7 +204,12 @@ namespace Godot
|
|||
|
||||
public bool Equals(Plane other)
|
||||
{
|
||||
return _normal == other._normal && Mathf.IsEqualApprox(D, other.D);
|
||||
return _normal == other._normal && D == other.D;
|
||||
}
|
||||
|
||||
public bool IsEqualApprox(Plane other)
|
||||
{
|
||||
return _normal.IsEqualApprox(other._normal) && Mathf.IsEqualApprox(D, other.D);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
|
|
|
@ -362,6 +362,11 @@ namespace Godot
|
|||
}
|
||||
|
||||
public bool Equals(Quat other)
|
||||
{
|
||||
return x == other.x && y == other.y && z == other.z && w == other.w;
|
||||
}
|
||||
|
||||
public bool IsEqualApprox(Quat other)
|
||||
{
|
||||
return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z) && Mathf.IsEqualApprox(w, other.w);
|
||||
}
|
||||
|
|
|
@ -231,6 +231,11 @@ namespace Godot
|
|||
return _position.Equals(other._position) && _size.Equals(other._size);
|
||||
}
|
||||
|
||||
public bool IsEqualApprox(Rect2 other)
|
||||
{
|
||||
return _position.IsEqualApprox(other._position) && _size.IsEqualApprox(other.Size);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return _position.GetHashCode() ^ _size.GetHashCode();
|
||||
|
|
|
@ -185,6 +185,11 @@ namespace Godot
|
|||
return basis.Equals(other.basis) && origin.Equals(other.origin);
|
||||
}
|
||||
|
||||
public bool IsEqualApprox(Transform other)
|
||||
{
|
||||
return basis.IsEqualApprox(other.basis) && origin.IsEqualApprox(other.origin);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return basis.GetHashCode() ^ origin.GetHashCode();
|
||||
|
|
|
@ -357,6 +357,11 @@ namespace Godot
|
|||
return x.Equals(other.x) && y.Equals(other.y) && origin.Equals(other.origin);
|
||||
}
|
||||
|
||||
public bool IsEqualApprox(Transform2D other)
|
||||
{
|
||||
return x.IsEqualApprox(other.x) && y.IsEqualApprox(other.y) && origin.IsEqualApprox(other.origin);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return x.GetHashCode() ^ y.GetHashCode() ^ origin.GetHashCode();
|
||||
|
|
|
@ -454,6 +454,11 @@ namespace Godot
|
|||
}
|
||||
|
||||
public bool Equals(Vector2 other)
|
||||
{
|
||||
return x == other.x && y == other.y;
|
||||
}
|
||||
|
||||
public bool IsEqualApprox(Vector2 other)
|
||||
{
|
||||
return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y);
|
||||
}
|
||||
|
|
|
@ -512,6 +512,11 @@ namespace Godot
|
|||
}
|
||||
|
||||
public bool Equals(Vector3 other)
|
||||
{
|
||||
return x == other.x && y == other.y && z == other.z;
|
||||
}
|
||||
|
||||
public bool IsEqualApprox(Vector3 other)
|
||||
{
|
||||
return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z);
|
||||
}
|
||||
|
|
|
@ -541,7 +541,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
|
|||
|
||||
if (CLOCK_TANGENT(apex_point, portal_left, left) >= 0) {
|
||||
//process
|
||||
if (Math::is_zero_approx(portal_left.distance_squared_to(apex_point)) || CLOCK_TANGENT(apex_point, left, portal_right) > 0) {
|
||||
if (portal_left.is_equal_approx(apex_point) || CLOCK_TANGENT(apex_point, left, portal_right) > 0) {
|
||||
left_poly = p;
|
||||
portal_left = left;
|
||||
} else {
|
||||
|
@ -551,7 +551,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
|
|||
left_poly = p;
|
||||
portal_left = apex_point;
|
||||
portal_right = apex_point;
|
||||
if (!path.size() || path[path.size() - 1] != apex_point)
|
||||
if (!path.size() || !path[path.size() - 1].is_equal_approx(apex_point))
|
||||
path.push_back(apex_point);
|
||||
skip = true;
|
||||
}
|
||||
|
@ -559,7 +559,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
|
|||
|
||||
if (!skip && CLOCK_TANGENT(apex_point, portal_right, right) <= 0) {
|
||||
//process
|
||||
if (Math::is_zero_approx(portal_right.distance_squared_to(apex_point)) || CLOCK_TANGENT(apex_point, right, portal_left) < 0) {
|
||||
if (portal_right.is_equal_approx(apex_point) || CLOCK_TANGENT(apex_point, right, portal_left) < 0) {
|
||||
right_poly = p;
|
||||
portal_right = right;
|
||||
} else {
|
||||
|
@ -569,7 +569,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
|
|||
right_poly = p;
|
||||
portal_right = apex_point;
|
||||
portal_left = apex_point;
|
||||
if (!path.size() || path[path.size() - 1] != apex_point)
|
||||
if (!path.size() || !path[path.size() - 1].is_equal_approx(apex_point))
|
||||
path.push_back(apex_point);
|
||||
}
|
||||
}
|
||||
|
@ -595,7 +595,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
|
|||
}
|
||||
}
|
||||
|
||||
if (!path.size() || !Math::is_zero_approx(path[path.size() - 1].distance_squared_to(begin_point))) {
|
||||
if (!path.size() || !path[path.size() - 1].is_equal_approx(begin_point)) {
|
||||
path.push_back(begin_point); // Add the begin point
|
||||
} else {
|
||||
path.write[path.size() - 1] = begin_point; // Replace first midpoint by the exact begin point
|
||||
|
@ -603,7 +603,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
|
|||
|
||||
path.invert();
|
||||
|
||||
if (path.size() <= 1 || !Math::is_zero_approx(path[path.size() - 1].distance_squared_to(end_point))) {
|
||||
if (path.size() <= 1 || !path[path.size() - 1].is_equal_approx(end_point)) {
|
||||
path.push_back(end_point); // Add the end point
|
||||
} else {
|
||||
path.write[path.size() - 1] = end_point; // Replace last midpoint by the exact end point
|
||||
|
|
|
@ -2870,9 +2870,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
|
|||
const Vector3 &v1 = t1.value.loc;
|
||||
const Vector3 &v2 = t2.value.loc;
|
||||
|
||||
if (v0 == v2) {
|
||||
if (v0.is_equal_approx(v2)) {
|
||||
//0 and 2 are close, let's see if 1 is close
|
||||
if (v0 != v1) {
|
||||
if (!v0.is_equal_approx(v1)) {
|
||||
//not close, not optimizable
|
||||
return false;
|
||||
}
|
||||
|
@ -2909,9 +2909,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
|
|||
|
||||
//localize both to rotation from q0
|
||||
|
||||
if (Math::is_zero_approx((q0 - q2).length())) {
|
||||
if (q0.is_equal_approx(q2)) {
|
||||
|
||||
if (!Math::is_zero_approx((q0 - q1).length()))
|
||||
if (!q0.is_equal_approx(q1))
|
||||
return false;
|
||||
|
||||
} else {
|
||||
|
@ -2959,9 +2959,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
|
|||
const Vector3 &v1 = t1.value.scale;
|
||||
const Vector3 &v2 = t2.value.scale;
|
||||
|
||||
if (v0 == v2) {
|
||||
if (v0.is_equal_approx(v2)) {
|
||||
//0 and 2 are close, let's see if 1 is close
|
||||
if (v0 != v1) {
|
||||
if (!v0.is_equal_approx(v1)) {
|
||||
//not close, not optimizable
|
||||
return false;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue