Merge pull request #85717 from thmasn/master
Explain parameter usage in GPUParticles3D and GPUParticles2D
This commit is contained in:
commit
7798ea773b
2 changed files with 2 additions and 0 deletions
|
@ -37,6 +37,7 @@
|
|||
<param index="4" name="flags" type="int" />
|
||||
<description>
|
||||
Emits a single particle. Whether [param xform], [param velocity], [param color] and [param custom] are applied depends on the value of [param flags]. See [enum EmitFlags].
|
||||
The default ParticleProcessMaterial will overwrite [param color] and use the contents of [param custom] as [code](rotation, age, animation, lifetime)[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="restart">
|
||||
|
|
|
@ -35,6 +35,7 @@
|
|||
<param index="4" name="flags" type="int" />
|
||||
<description>
|
||||
Emits a single particle. Whether [param xform], [param velocity], [param color] and [param custom] are applied depends on the value of [param flags]. See [enum EmitFlags].
|
||||
The default ParticleProcessMaterial will overwrite [param color] and use the contents of [param custom] as [code](rotation, age, animation, lifetime)[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_draw_pass_mesh" qualifiers="const">
|
||||
|
|
Loading…
Reference in a new issue