Update all AnimationTree's editors when editing

(cherry picked from commit 0f17fe642c)
This commit is contained in:
Kongfa Waroros 2021-02-06 20:32:21 +07:00 committed by Rémi Verschelde
parent 6e95397180
commit 77a4615031

View file

@ -57,10 +57,11 @@ void AnimationTreeEditor::edit(AnimationTree *p_tree) {
Vector<String> path; Vector<String> path;
if (tree && tree->has_meta("_tree_edit_path")) { if (tree && tree->has_meta("_tree_edit_path")) {
path = tree->get_meta("_tree_edit_path"); path = tree->get_meta("_tree_edit_path");
edit_path(path);
} else { } else {
current_root = 0; current_root = 0;
} }
edit_path(path);
} }
void AnimationTreeEditor::_path_button_pressed(int p_path) { void AnimationTreeEditor::_path_button_pressed(int p_path) {
@ -127,6 +128,11 @@ void AnimationTreeEditor::edit_path(const Vector<String> &p_path) {
} else { } else {
current_root = 0; current_root = 0;
edited_path = button_path; edited_path = button_path;
for (int i = 0; i < editors.size(); i++) {
editors[i]->edit(Ref<AnimationNode>());
editors[i]->hide();
}
} }
_update_path(); _update_path();