Clarify the required child node type in the GridContainer documentation

This closes #41822.

(cherry picked from commit 40b5331d79)
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Hugo Locurcio 2020-09-07 01:41:08 +02:00 committed by Rémi Verschelde
parent 5f1dd48496
commit 77a6766b3e
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@ -1,11 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="GridContainer" inherits="Container" version="3.2">
<brief_description>
Grid container used to arrange elements in a grid like layout.
Grid container used to arrange Control-derived children in a grid like layout.
</brief_description>
<description>
Grid container will arrange its children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns. For example, if the container has 5 children, and 2 columns, there will be 3 rows in the container.
GridContainer will arrange its Control-derived children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns. For example, if the container has 5 children, and 2 columns, there will be 3 rows in the container.
Notice that grid layout will preserve the columns and rows for every size of the container, and that empty columns will be expanded automatically.
[b]Note:[/b] GridContainer only works with child nodes inheriting from Control. It won't rearrange child nodes inheriting from Node2D.
</description>
<tutorials>
</tutorials>
@ -13,7 +14,7 @@
</methods>
<members>
<member name="columns" type="int" setter="set_columns" getter="get_columns" default="1">
The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its children to accommodate the new layout.
The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its Control-derived children to accommodate the new layout.
</member>
<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" />
</members>