Fix 3D HDR texture import with lossless compression
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1fc8208765
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2 changed files with 5 additions and 1 deletions
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@ -276,6 +276,10 @@ void ResourceImporterLayeredTexture::_save_tex(Vector<Ref<Image>> p_images, cons
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f->store_32(0);
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f->store_32(0);
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f->store_32(0);
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f->store_32(0);
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if ((p_compress_mode == COMPRESS_LOSSLESS || p_compress_mode == COMPRESS_LOSSY) && p_images[0]->get_format() >= Image::FORMAT_RF) {
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p_compress_mode = COMPRESS_VRAM_UNCOMPRESSED; // These can't go as lossy.
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}
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for (int i = 0; i < p_images.size(); i++) {
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for (int i = 0; i < p_images.size(); i++) {
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ResourceImporterTexture::save_to_ctex_format(f, p_images[i], ResourceImporterTexture::CompressMode(p_compress_mode), used_channels, p_vram_compression, p_lossy);
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ResourceImporterTexture::save_to_ctex_format(f, p_images[i], ResourceImporterTexture::CompressMode(p_compress_mode), used_channels, p_vram_compression, p_lossy);
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}
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}
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@ -380,7 +380,7 @@ void ResourceImporterTexture::_save_ctex(const Ref<Image> &p_image, const String
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f->store_32(0);
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f->store_32(0);
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f->store_32(0);
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f->store_32(0);
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if ((p_compress_mode == COMPRESS_LOSSLESS || p_compress_mode == COMPRESS_LOSSY) && p_image->get_format() > Image::FORMAT_RGBA8) {
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if ((p_compress_mode == COMPRESS_LOSSLESS || p_compress_mode == COMPRESS_LOSSY) && p_image->get_format() >= Image::FORMAT_RF) {
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p_compress_mode = COMPRESS_VRAM_UNCOMPRESSED; //these can't go as lossy
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p_compress_mode = COMPRESS_VRAM_UNCOMPRESSED; //these can't go as lossy
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}
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}
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