Disable blending before blitting to framebuffer from WebXR
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1 changed files with 8 additions and 0 deletions
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@ -171,6 +171,11 @@ const GodotWebXR = {
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gl.bindTexture(gl.TEXTURE_2D, texture);
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gl.uniform1i(GodotWebXR.programInfo.uniformLocations.uSampler, 0);
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const blend_enabled = gl.getParameter(gl.BLEND);
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if (blend_enabled) {
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gl.disable(gl.BLEND);
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}
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gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
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// Restore state.
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@ -178,6 +183,9 @@ const GodotWebXR = {
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gl.disableVertexAttribArray(GodotWebXR.programInfo.attribLocations.vertexPosition);
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gl.bindBuffer(gl.ARRAY_BUFFER, null);
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gl.useProgram(orig_program);
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if (blend_enabled) {
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gl.enable(gl.BLEND);
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}
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},
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// Holds the controllers list between function calls.
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