Merge pull request #36085 from YeldhamDev/rip_animationtreeplayer_press_f
Remove AnimationTreePlayer node
This commit is contained in:
commit
78074fed8d
7 changed files with 1 additions and 3994 deletions
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@ -112,7 +112,6 @@
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#include "editor/plugins/animation_player_editor_plugin.h"
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#include "editor/plugins/animation_state_machine_editor.h"
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#include "editor/plugins/animation_tree_editor_plugin.h"
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#include "editor/plugins/animation_tree_player_editor_plugin.h"
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#include "editor/plugins/asset_library_editor_plugin.h"
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#include "editor/plugins/audio_stream_editor_plugin.h"
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#include "editor/plugins/baked_lightmap_editor_plugin.h"
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@ -6650,7 +6649,6 @@ EditorNode::EditorNode() {
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add_editor_plugin(memnew(MultiMeshEditorPlugin(this)));
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add_editor_plugin(memnew(MeshInstanceEditorPlugin(this)));
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add_editor_plugin(memnew(AnimationTreeEditorPlugin(this)));
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add_editor_plugin(memnew(AnimationTreePlayerEditorPlugin(this)));
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add_editor_plugin(memnew(MeshLibraryEditorPlugin(this)));
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add_editor_plugin(memnew(StyleBoxEditorPlugin(this)));
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add_editor_plugin(memnew(SpriteEditorPlugin(this)));
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@ -1 +0,0 @@
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<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1 1v14h1.166v-2h1.834v2h8v-2h2v2h1v-14h-1v2h-2v-2h-8v2h-1.834v-2zm4 3h2v1 1h1 3v2h-2v1 1h1 1v2h-1-2a1.0001 1.0001 0 0 1 -1-1v-1-2h-1a1.0001 1.0001 0 0 1 -1-1v-1-1zm-2.834 1h1.834v2h-1.834zm9.834 0h2v2h-2zm-9.834 4h1.834v2h-1.834zm9.834 0h2v2h-2z" fill="#cea4f1"/></svg>
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@ -1,184 +0,0 @@
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/*************************************************************************/
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/* animation_tree_player_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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||||
/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef ANIMATION_TREE_PLAYER_EDITOR_PLUGIN_H
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#define ANIMATION_TREE_PLAYER_EDITOR_PLUGIN_H
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "editor/property_editor.h"
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#include "scene/animation/animation_tree_player.h"
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#include "scene/gui/button.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/tree.h"
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class AnimationTreePlayerEditor : public Control {
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GDCLASS(AnimationTreePlayerEditor, Control);
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static const char *_node_type_names[];
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enum ClickType {
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CLICK_NONE,
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CLICK_NAME,
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CLICK_NODE,
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CLICK_INPUT_SLOT,
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CLICK_OUTPUT_SLOT,
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CLICK_PARAMETER
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};
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enum {
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MENU_GRAPH_CLEAR = 100,
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MENU_IMPORT_ANIMATIONS = 101,
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NODE_DISCONNECT,
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NODE_RENAME,
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NODE_ERASE,
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NODE_ADD_INPUT,
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NODE_DELETE_INPUT,
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NODE_SET_AUTOADVANCE,
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NODE_CLEAR_AUTOADVANCE
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};
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bool renaming_edit;
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StringName edited_node;
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bool updating_edit;
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Popup *edit_dialog;
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HSlider *edit_scroll[2];
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LineEdit *edit_line[4];
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OptionButton *edit_option;
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Label *edit_label[4];
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Button *edit_button;
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Button *filter_button;
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CheckButton *edit_check;
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EditorFileDialog *file_dialog;
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int file_op;
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void _popup_edit_dialog();
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void _setup_edit_dialog(const StringName &p_node);
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PopupMenu *master_anim_popup;
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PopupMenu *node_popup;
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PopupMenu *add_popup;
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HScrollBar *h_scroll;
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VScrollBar *v_scroll;
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MenuButton *add_menu;
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CustomPropertyEditor *property_editor;
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AnimationTreePlayer *anim_tree;
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List<StringName> order;
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Set<StringName> active_nodes;
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int last_x, last_y;
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Point2 offset;
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ClickType click_type;
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Point2 click_pos;
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StringName click_node;
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int click_slot;
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Point2 click_motion;
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ClickType rclick_type;
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StringName rclick_node;
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int rclick_slot;
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Button *play_button;
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Size2 _get_maximum_size();
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Size2 get_node_size(const StringName &p_node) const;
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void _draw_node(const StringName &p_node);
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AcceptDialog *filter_dialog;
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Tree *filter;
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void _draw_cos_line(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color);
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void _update_scrollbars();
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void _scroll_moved(float);
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void _play_toggled();
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/*
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void _node_param_changed();
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void _node_add_callback();
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void _node_add(VisualServer::AnimationTreeNodeType p_type);
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void _node_edit_property(const StringName& p_node);
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*/
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void _master_anim_menu_item(int p_item);
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void _node_menu_item(int p_item);
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void _add_menu_item(int p_item);
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void _filter_edited();
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void _find_paths_for_filter(const StringName &p_node, Set<String> &paths);
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void _edit_filters();
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void _edit_oneshot_start();
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void _edit_dialog_animation_changed();
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void _edit_dialog_edit_animation();
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void _edit_dialog_changeds(String);
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void _edit_dialog_changede(String);
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void _edit_dialog_changedf(float);
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void _edit_dialog_changed();
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void _dialog_changed() const;
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ClickType _locate_click(const Point2 &p_click, StringName *p_node_id, int *p_slot_index) const;
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Point2 _get_slot_pos(const StringName &p_node_id, bool p_input, int p_slot);
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StringName _add_node(int p_item);
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void _file_dialog_selected(String p_path);
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protected:
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void _notification(int p_what);
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void _gui_input(Ref<InputEvent> p_event);
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static void _bind_methods();
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public:
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virtual Size2 get_minimum_size() const;
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void edit(AnimationTreePlayer *p_anim_tree);
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AnimationTreePlayerEditor();
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};
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class AnimationTreePlayerEditorPlugin : public EditorPlugin {
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GDCLASS(AnimationTreePlayerEditorPlugin, EditorPlugin);
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AnimationTreePlayerEditor *anim_tree_editor;
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EditorNode *editor;
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Button *button;
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public:
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virtual String get_name() const { return "AnimTree"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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AnimationTreePlayerEditorPlugin(EditorNode *p_node);
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~AnimationTreePlayerEditorPlugin();
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};
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#endif // ANIMATION_TREE_EDITOR_PLUGIN_H
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@ -1,487 +0,0 @@
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/*************************************************************************/
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/* animation_tree_player.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
|
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/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
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/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
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/* */
|
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef ANIMATION_TREE_PLAYER_H
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#define ANIMATION_TREE_PLAYER_H
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#include "animation_player.h"
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#include "scene/3d/skeleton.h"
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#include "scene/3d/spatial.h"
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#include "scene/resources/animation.h"
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class AnimationTreePlayer : public Node {
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GDCLASS(AnimationTreePlayer, Node);
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OBJ_CATEGORY("Animation Nodes");
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public:
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enum AnimationProcessMode {
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ANIMATION_PROCESS_PHYSICS,
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ANIMATION_PROCESS_IDLE,
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};
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enum NodeType {
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NODE_OUTPUT,
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NODE_ANIMATION,
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NODE_ONESHOT,
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NODE_MIX,
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NODE_BLEND2,
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NODE_BLEND3,
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NODE_BLEND4,
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NODE_TIMESCALE,
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NODE_TIMESEEK,
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NODE_TRANSITION,
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NODE_MAX,
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};
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enum ConnectError {
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CONNECT_OK,
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CONNECT_INCOMPLETE,
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CONNECT_CYCLE
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};
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private:
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enum {
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DISCONNECTED = -1,
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};
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struct TrackKey {
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uint32_t id;
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StringName subpath_concatenated;
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int bone_idx;
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inline bool operator<(const TrackKey &p_right) const {
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if (id == p_right.id) {
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if (bone_idx == p_right.bone_idx) {
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return subpath_concatenated < p_right.subpath_concatenated;
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} else
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return bone_idx < p_right.bone_idx;
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} else
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return id < p_right.id;
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}
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};
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struct Track {
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uint32_t id;
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Object *object;
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Spatial *spatial;
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Skeleton *skeleton;
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int bone_idx;
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Vector<StringName> subpath;
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Vector3 loc;
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Quat rot;
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Vector3 scale;
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Variant value;
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bool skip;
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Track() :
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id(0),
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object(NULL),
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spatial(NULL),
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skeleton(NULL),
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bone_idx(-1),
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skip(false) {}
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};
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typedef Map<TrackKey, Track> TrackMap;
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TrackMap track_map;
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struct Input {
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StringName node;
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//Input() { node=-1; }
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};
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struct NodeBase {
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bool cycletest;
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NodeType type;
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Point2 pos;
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Vector<Input> inputs;
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NodeBase() { cycletest = false; };
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virtual ~NodeBase() { cycletest = false; }
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};
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struct NodeOut : public NodeBase {
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NodeOut() {
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type = NODE_OUTPUT;
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inputs.resize(1);
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}
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};
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struct AnimationNode : public NodeBase {
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Ref<Animation> animation;
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struct TrackRef {
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int local_track;
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Track *track;
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float weight;
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};
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uint64_t last_version;
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List<TrackRef> tref;
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AnimationNode *next;
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float time;
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float step;
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String from;
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bool skip;
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HashMap<NodePath, bool> filter;
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AnimationNode() {
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type = NODE_ANIMATION;
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next = NULL;
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last_version = 0;
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skip = false;
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}
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};
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struct OneShotNode : public NodeBase {
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bool active;
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bool start;
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float fade_in;
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float fade_out;
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bool autorestart;
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float autorestart_delay;
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float autorestart_random_delay;
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bool mix;
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float time;
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float remaining;
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float autorestart_remaining;
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HashMap<NodePath, bool> filter;
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OneShotNode() {
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type = NODE_ONESHOT;
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fade_in = 0;
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fade_out = 0;
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inputs.resize(2);
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autorestart = false;
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autorestart_delay = 1;
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autorestart_remaining = 0;
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mix = false;
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||||
active = false;
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||||
start = false;
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||||
}
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||||
};
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||||
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||||
struct MixNode : public NodeBase {
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float amount;
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MixNode() {
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type = NODE_MIX;
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inputs.resize(2);
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||||
}
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||||
};
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||||
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||||
struct Blend2Node : public NodeBase {
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||||
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||||
float value;
|
||||
HashMap<NodePath, bool> filter;
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||||
Blend2Node() {
|
||||
type = NODE_BLEND2;
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||||
value = 0;
|
||||
inputs.resize(2);
|
||||
}
|
||||
};
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||||
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||||
struct Blend3Node : public NodeBase {
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||||
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||||
float value;
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||||
Blend3Node() {
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||||
type = NODE_BLEND3;
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||||
value = 0;
|
||||
inputs.resize(3);
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||||
}
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||||
};
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||||
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||||
struct Blend4Node : public NodeBase {
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||||
|
||||
Point2 value;
|
||||
Blend4Node() {
|
||||
type = NODE_BLEND4;
|
||||
inputs.resize(4);
|
||||
}
|
||||
};
|
||||
|
||||
struct TimeScaleNode : public NodeBase {
|
||||
|
||||
float scale;
|
||||
TimeScaleNode() {
|
||||
type = NODE_TIMESCALE;
|
||||
scale = 1;
|
||||
inputs.resize(1);
|
||||
}
|
||||
};
|
||||
|
||||
struct TimeSeekNode : public NodeBase {
|
||||
|
||||
float seek_pos;
|
||||
|
||||
TimeSeekNode() {
|
||||
type = NODE_TIMESEEK;
|
||||
inputs.resize(1);
|
||||
seek_pos = -1;
|
||||
}
|
||||
};
|
||||
|
||||
struct TransitionNode : public NodeBase {
|
||||
|
||||
struct InputData {
|
||||
|
||||
bool auto_advance;
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||||
InputData() { auto_advance = false; }
|
||||
};
|
||||
|
||||
Vector<InputData> input_data;
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||||
|
||||
float prev_time;
|
||||
float prev_xfading;
|
||||
int prev;
|
||||
bool switched;
|
||||
|
||||
float time;
|
||||
int current;
|
||||
|
||||
float xfade;
|
||||
|
||||
TransitionNode() {
|
||||
type = NODE_TRANSITION;
|
||||
xfade = 0;
|
||||
inputs.resize(1);
|
||||
input_data.resize(1);
|
||||
current = 0;
|
||||
prev = -1;
|
||||
prev_time = 0;
|
||||
prev_xfading = 0;
|
||||
switched = false;
|
||||
}
|
||||
void set_current(int p_current);
|
||||
};
|
||||
|
||||
void _update_sources();
|
||||
|
||||
StringName out_name;
|
||||
NodeOut *out;
|
||||
|
||||
NodePath base_path;
|
||||
NodePath master;
|
||||
|
||||
ConnectError last_error;
|
||||
AnimationNode *active_list;
|
||||
AnimationProcessMode animation_process_mode;
|
||||
bool processing;
|
||||
bool active;
|
||||
bool dirty_caches;
|
||||
Map<StringName, NodeBase *> node_map;
|
||||
|
||||
// return time left to finish animation
|
||||
float _process_node(const StringName &p_node, AnimationNode **r_prev_anim, float p_time, bool p_seek = false, float p_fallback_weight = 1.0, HashMap<NodePath, float> *p_weights = NULL);
|
||||
void _process_animation(float p_delta);
|
||||
bool reset_request;
|
||||
|
||||
ConnectError _cycle_test(const StringName &p_at_node);
|
||||
void _clear_cycle_test();
|
||||
|
||||
Track *_find_track(const NodePath &p_path);
|
||||
void _recompute_caches();
|
||||
void _recompute_caches(const StringName &p_node);
|
||||
PoolVector<String> _get_node_list();
|
||||
|
||||
void _compute_weights(float *p_fallback_weight, HashMap<NodePath, float> *p_weights, float p_coeff, const HashMap<NodePath, bool> *p_filter = NULL, float p_filtered_coeff = 0);
|
||||
|
||||
protected:
|
||||
bool _set(const StringName &p_name, const Variant &p_value);
|
||||
bool _get(const StringName &p_name, Variant &r_ret) const;
|
||||
void _get_property_list(List<PropertyInfo> *p_list) const;
|
||||
void _notification(int p_what);
|
||||
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
void add_node(NodeType p_type, const StringName &p_node); // nodes must be >0 node 0 is built-in (exit)
|
||||
bool node_exists(const StringName &p_name) const;
|
||||
|
||||
Error node_rename(const StringName &p_node, const StringName &p_new_name);
|
||||
int node_get_input_count(const StringName &p_node) const;
|
||||
StringName node_get_input_source(const StringName &p_node, int p_input) const;
|
||||
|
||||
String get_configuration_warning() const;
|
||||
|
||||
/* ANIMATION NODE */
|
||||
void animation_node_set_animation(const StringName &p_node, const Ref<Animation> &p_animation);
|
||||
Ref<Animation> animation_node_get_animation(const StringName &p_node) const;
|
||||
void animation_node_set_master_animation(const StringName &p_node, const String &p_master_animation);
|
||||
String animation_node_get_master_animation(const StringName &p_node) const;
|
||||
float animation_node_get_position(const StringName &p_node) const;
|
||||
|
||||
void animation_node_set_filter_path(const StringName &p_node, const NodePath &p_track_path, bool p_filter);
|
||||
void animation_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const;
|
||||
bool animation_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const;
|
||||
|
||||
/* ONE SHOT NODE */
|
||||
|
||||
void oneshot_node_set_fadein_time(const StringName &p_node, float p_time);
|
||||
void oneshot_node_set_fadeout_time(const StringName &p_node, float p_time);
|
||||
|
||||
float oneshot_node_get_fadein_time(const StringName &p_node) const;
|
||||
float oneshot_node_get_fadeout_time(const StringName &p_node) const;
|
||||
|
||||
void oneshot_node_set_autorestart(const StringName &p_node, bool p_active);
|
||||
void oneshot_node_set_autorestart_delay(const StringName &p_node, float p_time);
|
||||
void oneshot_node_set_autorestart_random_delay(const StringName &p_node, float p_time);
|
||||
|
||||
bool oneshot_node_has_autorestart(const StringName &p_node) const;
|
||||
float oneshot_node_get_autorestart_delay(const StringName &p_node) const;
|
||||
float oneshot_node_get_autorestart_random_delay(const StringName &p_node) const;
|
||||
|
||||
void oneshot_node_set_mix_mode(const StringName &p_node, bool p_mix);
|
||||
bool oneshot_node_get_mix_mode(const StringName &p_node) const;
|
||||
|
||||
void oneshot_node_start(const StringName &p_node);
|
||||
void oneshot_node_stop(const StringName &p_node);
|
||||
bool oneshot_node_is_active(const StringName &p_node) const;
|
||||
|
||||
void oneshot_node_set_filter_path(const StringName &p_node, const NodePath &p_filter, bool p_enable);
|
||||
void oneshot_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const;
|
||||
bool oneshot_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const;
|
||||
|
||||
/* MIX/BLEND NODES */
|
||||
|
||||
void mix_node_set_amount(const StringName &p_node, float p_amount);
|
||||
float mix_node_get_amount(const StringName &p_node) const;
|
||||
|
||||
void blend2_node_set_amount(const StringName &p_node, float p_amount);
|
||||
float blend2_node_get_amount(const StringName &p_node) const;
|
||||
void blend2_node_set_filter_path(const StringName &p_node, const NodePath &p_filter, bool p_enable);
|
||||
void blend2_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const;
|
||||
bool blend2_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const;
|
||||
|
||||
void blend3_node_set_amount(const StringName &p_node, float p_amount);
|
||||
float blend3_node_get_amount(const StringName &p_node) const;
|
||||
|
||||
void blend4_node_set_amount(const StringName &p_node, const Point2 &p_amount);
|
||||
Point2 blend4_node_get_amount(const StringName &p_node) const;
|
||||
|
||||
/* TIMESCALE/TIMESEEK NODES */
|
||||
|
||||
void timescale_node_set_scale(const StringName &p_node, float p_scale);
|
||||
float timescale_node_get_scale(const StringName &p_node) const;
|
||||
|
||||
void timeseek_node_seek(const StringName &p_node, float p_pos);
|
||||
|
||||
/* TRANSITION NODE */
|
||||
|
||||
void transition_node_set_input_count(const StringName &p_node, int p_inputs); // used for transition node
|
||||
int transition_node_get_input_count(const StringName &p_node) const;
|
||||
void transition_node_delete_input(const StringName &p_node, int p_input); // used for transition node
|
||||
|
||||
void transition_node_set_input_auto_advance(const StringName &p_node, int p_input, bool p_auto_advance); // used for transition node
|
||||
bool transition_node_has_input_auto_advance(const StringName &p_node, int p_input) const;
|
||||
|
||||
void transition_node_set_xfade_time(const StringName &p_node, float p_time); // used for transition node
|
||||
float transition_node_get_xfade_time(const StringName &p_node) const;
|
||||
|
||||
void transition_node_set_current(const StringName &p_node, int p_current);
|
||||
int transition_node_get_current(const StringName &p_node) const;
|
||||
|
||||
void node_set_position(const StringName &p_node, const Vector2 &p_pos); //for display
|
||||
|
||||
/* GETS */
|
||||
Point2 node_get_position(const StringName &p_node) const; //for display
|
||||
|
||||
NodeType node_get_type(const StringName &p_node) const;
|
||||
|
||||
void get_node_list(List<StringName> *p_node_list) const;
|
||||
void remove_node(const StringName &p_node);
|
||||
|
||||
Error connect_nodes(const StringName &p_src_node, const StringName &p_dst_node, int p_dst_input);
|
||||
bool are_nodes_connected(const StringName &p_src_node, const StringName &p_dst_node, int p_dst_input) const;
|
||||
void disconnect_nodes(const StringName &p_node, int p_input);
|
||||
|
||||
void set_base_path(const NodePath &p_path);
|
||||
NodePath get_base_path() const;
|
||||
|
||||
void set_master_player(const NodePath &p_path);
|
||||
NodePath get_master_player() const;
|
||||
|
||||
struct Connection {
|
||||
|
||||
StringName src_node;
|
||||
StringName dst_node;
|
||||
int dst_input;
|
||||
};
|
||||
|
||||
void get_connection_list(List<Connection> *p_connections) const;
|
||||
|
||||
/* playback */
|
||||
|
||||
void set_active(bool p_active);
|
||||
bool is_active() const;
|
||||
|
||||
void reset();
|
||||
|
||||
void recompute_caches();
|
||||
|
||||
ConnectError get_last_error() const;
|
||||
|
||||
void set_animation_process_mode(AnimationProcessMode p_mode);
|
||||
AnimationProcessMode get_animation_process_mode() const;
|
||||
|
||||
void _set_process(bool p_process, bool p_force = false);
|
||||
|
||||
void advance(float p_time);
|
||||
|
||||
AnimationTreePlayer();
|
||||
~AnimationTreePlayer();
|
||||
};
|
||||
|
||||
VARIANT_ENUM_CAST(AnimationTreePlayer::NodeType);
|
||||
VARIANT_ENUM_CAST(AnimationTreePlayer::AnimationProcessMode);
|
||||
|
||||
#endif // ANIMATION_TREE_PLAYER_H
|
|
@ -73,7 +73,6 @@
|
|||
#include "scene/animation/animation_node_state_machine.h"
|
||||
#include "scene/animation/animation_player.h"
|
||||
#include "scene/animation/animation_tree.h"
|
||||
#include "scene/animation/animation_tree_player.h"
|
||||
#include "scene/animation/root_motion_view.h"
|
||||
#include "scene/animation/tween.h"
|
||||
#include "scene/audio/audio_stream_player.h"
|
||||
|
@ -374,7 +373,6 @@ void register_scene_types() {
|
|||
ClassDB::register_class<AnimationPlayer>();
|
||||
ClassDB::register_class<Tween>();
|
||||
|
||||
ClassDB::register_class<AnimationTreePlayer>();
|
||||
ClassDB::register_class<AnimationTree>();
|
||||
ClassDB::register_class<AnimationNode>();
|
||||
ClassDB::register_class<AnimationRootNode>();
|
||||
|
@ -735,7 +733,7 @@ void register_scene_types() {
|
|||
ClassDB::add_compatibility_class("ImageSkyBox", "PanoramaSky");
|
||||
ClassDB::add_compatibility_class("FixedSpatialMaterial", "SpatialMaterial");
|
||||
ClassDB::add_compatibility_class("Mesh", "ArrayMesh");
|
||||
|
||||
ClassDB::add_compatibility_class("AnimationTreePlayer", "AnimationTree");
|
||||
#endif
|
||||
|
||||
OS::get_singleton()->yield(); //may take time to init
|
||||
|
|
Loading…
Reference in a new issue