From 1e8eff815a96928bb8acdf45388838aed82dbb3c Mon Sep 17 00:00:00 2001 From: Kusok <118438257+kus04e4ek@users.noreply.github.com> Date: Thu, 25 Apr 2024 16:47:09 +0800 Subject: [PATCH] Don't ignore `audio/driver/output_latency.web` --- main/main.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/main/main.cpp b/main/main.cpp index 78a539fff7d..905740fd90a 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -2341,10 +2341,13 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph Engine::get_singleton()->set_max_physics_steps_per_frame(GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "physics/common/max_physics_steps_per_frame", PROPERTY_HINT_RANGE, "1,100,1"), 8)); Engine::get_singleton()->set_physics_jitter_fix(GLOBAL_DEF("physics/common/physics_jitter_fix", 0.5)); Engine::get_singleton()->set_max_fps(GLOBAL_DEF(PropertyInfo(Variant::INT, "application/run/max_fps", PROPERTY_HINT_RANGE, "0,1000,1"), 0)); - Engine::get_singleton()->set_audio_output_latency(GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "audio/driver/output_latency", PROPERTY_HINT_RANGE, "1,100,1"), 15)); + + GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "audio/driver/output_latency", PROPERTY_HINT_RANGE, "1,100,1"), 15); // Use a safer default output_latency for web to avoid audio cracking on low-end devices, especially mobile. GLOBAL_DEF_RST("audio/driver/output_latency.web", 50); + Engine::get_singleton()->set_audio_output_latency(GLOBAL_GET("audio/driver/output_latency")); + GLOBAL_DEF("debug/settings/stdout/print_fps", false); GLOBAL_DEF("debug/settings/stdout/print_gpu_profile", false); GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false);