Merge pull request #97585 from rsubtil/feature-dap_object_inspection

Support object inspection through DAP
This commit is contained in:
Rémi Verschelde 2024-10-04 11:21:46 +02:00
commit 783b15078d
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GPG key ID: C3336907360768E1
6 changed files with 262 additions and 22 deletions

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@ -30,6 +30,7 @@
#include "debug_adapter_parser.h" #include "debug_adapter_parser.h"
#include "editor/debugger/debug_adapter/debug_adapter_types.h"
#include "editor/debugger/editor_debugger_node.h" #include "editor/debugger/editor_debugger_node.h"
#include "editor/debugger/script_editor_debugger.h" #include "editor/debugger/script_editor_debugger.h"
#include "editor/export/editor_export_platform.h" #include "editor/export/editor_export_platform.h"
@ -442,26 +443,34 @@ Dictionary DebugAdapterParser::req_variables(const Dictionary &p_params) const {
return Dictionary(); return Dictionary();
} }
Dictionary response = prepare_success_response(p_params), body;
response["body"] = body;
Dictionary args = p_params["arguments"]; Dictionary args = p_params["arguments"];
int variable_id = args["variablesReference"]; int variable_id = args["variablesReference"];
HashMap<int, Array>::Iterator E = DebugAdapterProtocol::get_singleton()->variable_list.find(variable_id); if (HashMap<int, Array>::Iterator E = DebugAdapterProtocol::get_singleton()->variable_list.find(variable_id); E) {
Dictionary response = prepare_success_response(p_params);
Dictionary body;
response["body"] = body;
if (E) {
if (!DebugAdapterProtocol::get_singleton()->get_current_peer()->supportsVariableType) { if (!DebugAdapterProtocol::get_singleton()->get_current_peer()->supportsVariableType) {
for (int i = 0; i < E->value.size(); i++) { for (int i = 0; i < E->value.size(); i++) {
Dictionary variable = E->value[i]; Dictionary variable = E->value[i];
variable.erase("type"); variable.erase("type");
} }
} }
body["variables"] = E ? E->value : Array(); body["variables"] = E ? E->value : Array();
return response; return response;
} else { } else {
return Dictionary(); // If the requested variable is an object, it needs to be requested from the debuggee.
ObjectID object_id = DebugAdapterProtocol::get_singleton()->search_object_id(variable_id);
if (object_id.is_null()) {
return prepare_error_response(p_params, DAP::ErrorType::UNKNOWN);
}
DebugAdapterProtocol::get_singleton()->request_remote_object(object_id);
} }
return Dictionary();
} }
Dictionary DebugAdapterParser::req_next(const Dictionary &p_params) const { Dictionary DebugAdapterParser::req_next(const Dictionary &p_params) const {
@ -479,16 +488,27 @@ Dictionary DebugAdapterParser::req_stepIn(const Dictionary &p_params) const {
} }
Dictionary DebugAdapterParser::req_evaluate(const Dictionary &p_params) const { Dictionary DebugAdapterParser::req_evaluate(const Dictionary &p_params) const {
Dictionary response = prepare_success_response(p_params), body;
response["body"] = body;
Dictionary args = p_params["arguments"]; Dictionary args = p_params["arguments"];
String expression = args["expression"];
int frame_id = args.has("frameId") ? static_cast<int>(args["frameId"]) : DebugAdapterProtocol::get_singleton()->_current_frame;
String value = EditorDebuggerNode::get_singleton()->get_var_value(args["expression"]); if (HashMap<String, DAP::Variable>::Iterator E = DebugAdapterProtocol::get_singleton()->eval_list.find(expression); E) {
body["result"] = value; Dictionary response = prepare_success_response(p_params);
body["variablesReference"] = 0; Dictionary body;
response["body"] = body;
return response; DAP::Variable var = E->value;
body["result"] = var.value;
body["variablesReference"] = var.variablesReference;
// Since an evaluation can alter the state of the debuggee, they are volatile, and should only be used once
DebugAdapterProtocol::get_singleton()->eval_list.erase(E->key);
return response;
} else {
DebugAdapterProtocol::get_singleton()->request_remote_evaluate(expression, frame_id);
}
return Dictionary();
} }
Dictionary DebugAdapterParser::req_godot_put_msg(const Dictionary &p_params) const { Dictionary DebugAdapterParser::req_godot_put_msg(const Dictionary &p_params) const {

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@ -33,8 +33,8 @@
#include "core/config/project_settings.h" #include "core/config/project_settings.h"
#include "core/debugger/debugger_marshalls.h" #include "core/debugger/debugger_marshalls.h"
#include "core/io/json.h" #include "core/io/json.h"
#include "core/io/marshalls.h"
#include "editor/debugger/script_editor_debugger.h" #include "editor/debugger/script_editor_debugger.h"
#include "editor/doc_tools.h"
#include "editor/editor_log.h" #include "editor/editor_log.h"
#include "editor/editor_node.h" #include "editor/editor_node.h"
#include "editor/editor_settings.h" #include "editor/editor_settings.h"
@ -186,6 +186,8 @@ void DebugAdapterProtocol::reset_stack_info() {
stackframe_list.clear(); stackframe_list.clear();
variable_list.clear(); variable_list.clear();
object_list.clear();
object_pending_set.clear();
} }
int DebugAdapterProtocol::parse_variant(const Variant &p_var) { int DebugAdapterProtocol::parse_variant(const Variant &p_var) {
@ -671,12 +673,194 @@ int DebugAdapterProtocol::parse_variant(const Variant &p_var) {
variable_list.insert(id, arr); variable_list.insert(id, arr);
return id; return id;
} }
case Variant::OBJECT: {
// Objects have to be requested from the debuggee. This has do be done
// in a lazy way, as retrieving object properties takes time.
EncodedObjectAsID *encoded_obj = Object::cast_to<EncodedObjectAsID>(p_var);
// Object may be null; in that case, return early.
if (!encoded_obj) {
return 0;
}
// Object may have been already requested.
ObjectID object_id = encoded_obj->get_object_id();
if (object_list.has(object_id)) {
return object_list[object_id];
}
// Queue requesting the object.
int id = variable_id++;
object_list.insert(object_id, id);
return id;
}
default: default:
// Simple atomic stuff, or too complex to be manipulated // Simple atomic stuff, or too complex to be manipulated
return 0; return 0;
} }
} }
void DebugAdapterProtocol::parse_object(SceneDebuggerObject &p_obj) {
// If the object is not on the pending list, we weren't expecting it. Ignore it.
ObjectID object_id = p_obj.id;
if (!object_pending_set.erase(object_id)) {
return;
}
// Populate DAP::Variable's with the object's properties. These properties will be divided by categories.
Array properties;
Array script_members;
Array script_constants;
Array script_node;
DAP::Variable node_type;
Array node_properties;
for (SceneDebuggerObject::SceneDebuggerProperty &property : p_obj.properties) {
PropertyInfo &info = property.first;
// Script members ("Members/" prefix)
if (info.name.begins_with("Members/")) {
info.name = info.name.trim_prefix("Members/");
script_members.push_back(parse_object_variable(property));
}
// Script constants ("Constants/" prefix)
else if (info.name.begins_with("Constants/")) {
info.name = info.name.trim_prefix("Constants/");
script_constants.push_back(parse_object_variable(property));
}
// Script node ("Node/" prefix)
else if (info.name.begins_with("Node/")) {
info.name = info.name.trim_prefix("Node/");
script_node.push_back(parse_object_variable(property));
}
// Regular categories (with type Variant::NIL)
else if (info.type == Variant::NIL) {
if (!node_properties.is_empty()) {
node_type.value = itos(node_properties.size());
variable_list.insert(node_type.variablesReference, node_properties.duplicate());
properties.push_back(node_type.to_json());
}
node_type.name = info.name;
node_type.type = "Category";
node_type.variablesReference = variable_id++;
node_properties.clear();
}
// Regular properties.
else {
node_properties.push_back(parse_object_variable(property));
}
}
// Add the last category.
if (!node_properties.is_empty()) {
node_type.value = itos(node_properties.size());
variable_list.insert(node_type.variablesReference, node_properties.duplicate());
properties.push_back(node_type.to_json());
}
// Add the script categories, in reverse order to be at the front of the array:
// ( [members; constants; node; category1; category2; ...] )
if (!script_node.is_empty()) {
DAP::Variable node;
node.name = "Node";
node.type = "Category";
node.value = itos(script_node.size());
node.variablesReference = variable_id++;
variable_list.insert(node.variablesReference, script_node);
properties.push_front(node.to_json());
}
if (!script_constants.is_empty()) {
DAP::Variable constants;
constants.name = "Constants";
constants.type = "Category";
constants.value = itos(script_constants.size());
constants.variablesReference = variable_id++;
variable_list.insert(constants.variablesReference, script_constants);
properties.push_front(constants.to_json());
}
if (!script_members.is_empty()) {
DAP::Variable members;
members.name = "Members";
members.type = "Category";
members.value = itos(script_members.size());
members.variablesReference = variable_id++;
variable_list.insert(members.variablesReference, script_members);
properties.push_front(members.to_json());
}
ERR_FAIL_COND(!object_list.has(object_id));
variable_list.insert(object_list[object_id], properties);
}
void DebugAdapterProtocol::parse_evaluation(DebuggerMarshalls::ScriptStackVariable &p_var) {
// If the eval is not on the pending list, we weren't expecting it. Ignore it.
String eval = p_var.name;
if (!eval_pending_list.erase(eval)) {
return;
}
DAP::Variable variable;
variable.name = p_var.name;
variable.value = p_var.value;
variable.type = Variant::get_type_name(p_var.value.get_type());
variable.variablesReference = parse_variant(p_var.value);
eval_list.insert(variable.name, variable);
}
const Variant DebugAdapterProtocol::parse_object_variable(const SceneDebuggerObject::SceneDebuggerProperty &p_property) {
const PropertyInfo &info = p_property.first;
const Variant &value = p_property.second;
DAP::Variable var;
var.name = info.name;
var.type = Variant::get_type_name(info.type);
var.value = value;
var.variablesReference = parse_variant(value);
return var.to_json();
}
ObjectID DebugAdapterProtocol::search_object_id(DAPVarID p_var_id) {
for (const KeyValue<ObjectID, DAPVarID> &E : object_list) {
if (E.value == p_var_id) {
return E.key;
}
}
return ObjectID();
}
bool DebugAdapterProtocol::request_remote_object(const ObjectID &p_object_id) {
// If the object is already on the pending list, we don't need to request it again.
if (object_pending_set.has(p_object_id)) {
return false;
}
EditorDebuggerNode::get_singleton()->get_default_debugger()->request_remote_object(p_object_id);
object_pending_set.insert(p_object_id);
return true;
}
bool DebugAdapterProtocol::request_remote_evaluate(const String &p_eval, int p_stack_frame) {
// If the eval is already on the pending list, we don't need to request it again
if (eval_pending_list.has(p_eval)) {
return false;
}
EditorDebuggerNode::get_singleton()->get_default_debugger()->request_remote_evaluate(p_eval, p_stack_frame);
eval_pending_list.insert(p_eval);
return true;
}
bool DebugAdapterProtocol::process_message(const String &p_text) { bool DebugAdapterProtocol::process_message(const String &p_text) {
JSON json; JSON json;
ERR_FAIL_COND_V_MSG(json.parse(p_text) != OK, true, "Malformed message!"); ERR_FAIL_COND_V_MSG(json.parse(p_text) != OK, true, "Malformed message!");
@ -986,6 +1170,20 @@ void DebugAdapterProtocol::on_debug_data(const String &p_msg, const Array &p_dat
return; return;
} }
if (p_msg == "scene:inspect_object") {
// An object was requested from the debuggee; parse it.
SceneDebuggerObject remote_obj;
remote_obj.deserialize(p_data);
parse_object(remote_obj);
} else if (p_msg == "evaluation_return") {
// An evaluation was requested from the debuggee; parse it.
DebuggerMarshalls::ScriptStackVariable remote_evaluation;
remote_evaluation.deserialize(p_data);
parse_evaluation(remote_evaluation);
}
notify_custom_data(p_msg, p_data); notify_custom_data(p_msg, p_data);
} }

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@ -31,12 +31,13 @@
#ifndef DEBUG_ADAPTER_PROTOCOL_H #ifndef DEBUG_ADAPTER_PROTOCOL_H
#define DEBUG_ADAPTER_PROTOCOL_H #define DEBUG_ADAPTER_PROTOCOL_H
#include "core/io/stream_peer.h" #include "core/debugger/debugger_marshalls.h"
#include "core/io/stream_peer_tcp.h" #include "core/io/stream_peer_tcp.h"
#include "core/io/tcp_server.h" #include "core/io/tcp_server.h"
#include "debug_adapter_parser.h" #include "debug_adapter_parser.h"
#include "debug_adapter_types.h" #include "debug_adapter_types.h"
#include "scene/debugger/scene_debugger.h"
#define DAP_MAX_BUFFER_SIZE 4194304 // 4MB #define DAP_MAX_BUFFER_SIZE 4194304 // 4MB
#define DAP_MAX_CLIENTS 8 #define DAP_MAX_CLIENTS 8
@ -75,6 +76,8 @@ class DebugAdapterProtocol : public Object {
friend class DebugAdapterParser; friend class DebugAdapterParser;
using DAPVarID = int;
private: private:
static DebugAdapterProtocol *singleton; static DebugAdapterProtocol *singleton;
DebugAdapterParser *parser = nullptr; DebugAdapterParser *parser = nullptr;
@ -99,6 +102,13 @@ private:
void reset_stack_info(); void reset_stack_info();
int parse_variant(const Variant &p_var); int parse_variant(const Variant &p_var);
void parse_object(SceneDebuggerObject &p_obj);
const Variant parse_object_variable(const SceneDebuggerObject::SceneDebuggerProperty &p_property);
void parse_evaluation(DebuggerMarshalls::ScriptStackVariable &p_var);
ObjectID search_object_id(DAPVarID p_var_id);
bool request_remote_object(const ObjectID &p_object_id);
bool request_remote_evaluate(const String &p_eval, int p_stack_frame);
bool _initialized = false; bool _initialized = false;
bool _processing_breakpoint = false; bool _processing_breakpoint = false;
@ -106,7 +116,7 @@ private:
bool _processing_stackdump = false; bool _processing_stackdump = false;
int _remaining_vars = 0; int _remaining_vars = 0;
int _current_frame = 0; int _current_frame = 0;
uint64_t _request_timeout = 1000; uint64_t _request_timeout = 5000;
bool _sync_breakpoints = false; bool _sync_breakpoints = false;
String _current_request; String _current_request;
@ -114,10 +124,16 @@ private:
int breakpoint_id = 0; int breakpoint_id = 0;
int stackframe_id = 0; int stackframe_id = 0;
int variable_id = 0; DAPVarID variable_id = 0;
List<DAP::Breakpoint> breakpoint_list; List<DAP::Breakpoint> breakpoint_list;
HashMap<DAP::StackFrame, List<int>, DAP::StackFrame> stackframe_list; HashMap<DAP::StackFrame, List<int>, DAP::StackFrame> stackframe_list;
HashMap<int, Array> variable_list; HashMap<DAPVarID, Array> variable_list;
HashMap<ObjectID, DAPVarID> object_list;
HashSet<ObjectID> object_pending_set;
HashMap<String, DAP::Variable> eval_list;
HashSet<String> eval_pending_list;
public: public:
friend class DebugAdapterServer; friend class DebugAdapterServer;

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@ -64,10 +64,7 @@ void EditorExpressionEvaluator::_evaluate() {
return; return;
} }
Array expr_data; editor_debugger->request_remote_evaluate(expression, editor_debugger->get_stack_script_frame());
expr_data.push_back(expression);
expr_data.push_back(editor_debugger->get_stack_script_frame());
editor_debugger->send_message("evaluate", expr_data);
expression_input->clear(); expression_input->clear();
} }

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@ -253,6 +253,13 @@ const SceneDebuggerTree *ScriptEditorDebugger::get_remote_tree() {
return scene_tree; return scene_tree;
} }
void ScriptEditorDebugger::request_remote_evaluate(const String &p_expression, int p_stack_frame) {
Array msg;
msg.push_back(p_expression);
msg.push_back(p_stack_frame);
_put_msg("evaluate", msg);
}
void ScriptEditorDebugger::update_remote_object(ObjectID p_obj_id, const String &p_prop, const Variant &p_value) { void ScriptEditorDebugger::update_remote_object(ObjectID p_obj_id, const String &p_prop, const Variant &p_value) {
Array msg; Array msg;
msg.push_back(p_obj_id); msg.push_back(p_obj_id);

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@ -254,6 +254,8 @@ public:
void request_remote_tree(); void request_remote_tree();
const SceneDebuggerTree *get_remote_tree(); const SceneDebuggerTree *get_remote_tree();
void request_remote_evaluate(const String &p_expression, int p_stack_frame);
void start(Ref<RemoteDebuggerPeer> p_peer); void start(Ref<RemoteDebuggerPeer> p_peer);
void stop(); void stop();