Fix shader crash if using multiple underscores in identifier names

(cherry picked from commit 15358b808b)
This commit is contained in:
Yuri Roubinsky 2020-01-31 09:11:17 +03:00 committed by Rémi Verschelde
parent 04cfcb3ba0
commit 786b1cc7ff
2 changed files with 2 additions and 2 deletions

View file

@ -80,7 +80,7 @@ static String _opstr(SL::Operator p_op) {
static String _mkid(const String &p_id) {
String id = "m_" + p_id;
String id = "m_" + p_id.replace("__", "_dus_");
return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl
}

View file

@ -166,7 +166,7 @@ static String _opstr(SL::Operator p_op) {
static String _mkid(const String &p_id) {
String id = "m_" + p_id;
String id = "m_" + p_id.replace("__", "_dus_");
return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl
}