Merge pull request #50764 from AndreaCatania/AndreaCatania-patch-4
Fix GLTF crash when the material is not set.
This commit is contained in:
commit
78dae32247
1 changed files with 1 additions and 1 deletions
|
@ -2796,7 +2796,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
|
|||
mat = mat3d;
|
||||
}
|
||||
|
||||
import_mesh->add_surface(primitive, array, morphs, Dictionary(), mat, mat->get_name());
|
||||
import_mesh->add_surface(primitive, array, morphs, Dictionary(), mat, mat.is_valid() ? mat->get_name() : String());
|
||||
}
|
||||
|
||||
Vector<float> blend_weights;
|
||||
|
|
Loading…
Reference in a new issue