diff --git a/modules/gltf/editor/editor_scene_importer_blend.cpp b/modules/gltf/editor/editor_scene_importer_blend.cpp index 9587604e566..24dab16b90a 100644 --- a/modules/gltf/editor/editor_scene_importer_blend.cpp +++ b/modules/gltf/editor/editor_scene_importer_blend.cpp @@ -134,7 +134,19 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_ // Get global paths for source and sink. // Escape paths to be valid Python strings to embed in the script. - const String source_global = ProjectSettings::get_singleton()->globalize_path(p_path).c_escape(); + String source_global = ProjectSettings::get_singleton()->globalize_path(p_path); + +#ifdef WINDOWS_ENABLED + // On Windows, when using a network share path, the above will return a path starting with "//" + // which once handed to Blender will be treated like a relative path. So we need to replace the + // first two characters with "\\" to make it absolute again. + if (source_global.is_network_share_path()) { + source_global = "\\\\" + source_global.substr(2); + } +#endif + + source_global = source_global.c_escape(); + const String blend_basename = p_path.get_file().get_basename(); const String sink = ProjectSettings::get_singleton()->get_imported_files_path().path_join( vformat("%s-%s.gltf", blend_basename, p_path.md5_text()));