Merge pull request #85335 from zinefer/bugfix-blend-importer-on-windows-network-share

Replace `//` with `\\` before sending path to Blender
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Rémi Verschelde 2024-01-09 15:30:50 +01:00
commit 78fadf45ca
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@ -134,7 +134,19 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_
// Get global paths for source and sink.
// Escape paths to be valid Python strings to embed in the script.
const String source_global = ProjectSettings::get_singleton()->globalize_path(p_path).c_escape();
String source_global = ProjectSettings::get_singleton()->globalize_path(p_path);
#ifdef WINDOWS_ENABLED
// On Windows, when using a network share path, the above will return a path starting with "//"
// which once handed to Blender will be treated like a relative path. So we need to replace the
// first two characters with "\\" to make it absolute again.
if (source_global.is_network_share_path()) {
source_global = "\\\\" + source_global.substr(2);
}
#endif
source_global = source_global.c_escape();
const String blend_basename = p_path.get_file().get_basename();
const String sink = ProjectSettings::get_singleton()->get_imported_files_path().path_join(
vformat("%s-%s.gltf", blend_basename, p_path.md5_text()));