Fix crash when loading scene instance after node vanished from parent

This commit is contained in:
Pedro J. Estébanez 2021-11-17 14:00:23 +01:00
parent eb98fd9442
commit 78ffc2a987

View file

@ -315,13 +315,13 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
node->_set_owner_nocheck(owner);
}
}
}
// we only want to deal with pinned flag if instancing as pure main (no instance, no inheriting)
if (p_edit_state == GEN_EDIT_STATE_MAIN) {
_sanitize_node_pinned_properties(node);
} else {
node->remove_meta("_edit_pinned_properties_");
// we only want to deal with pinned flag if instancing as pure main (no instance, no inheriting)
if (p_edit_state == GEN_EDIT_STATE_MAIN) {
_sanitize_node_pinned_properties(node);
} else {
node->remove_meta("_edit_pinned_properties_");
}
}
ret_nodes[i] = node;