Mono: Lazily load scripts metadata file

- Only load the scripts metadata file when it's really needed. This way we avoid false errors, when there is no C# project,  about missing scripts metadata file.
This commit is contained in:
Ignacio Etcheverry 2019-04-26 01:19:54 +02:00
parent bf1fe11143
commit 791e1294c3
4 changed files with 21 additions and 9 deletions

View file

@ -919,7 +919,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
}
#endif
void CSharpLanguage::project_assembly_loaded() {
void CSharpLanguage::_load_scripts_metadata() {
scripts_metadata.clear();
@ -953,6 +953,7 @@ void CSharpLanguage::project_assembly_loaded() {
}
scripts_metadata = old_dict_var.operator Dictionary();
scripts_metadata_invalidated = false;
print_verbose("Successfully loaded scripts metadata");
} else {
@ -1024,11 +1025,13 @@ bool CSharpLanguage::debug_break(const String &p_error, bool p_allow_continue) {
}
}
void CSharpLanguage::_uninitialize_script_bindings() {
void CSharpLanguage::_on_scripts_domain_unloaded() {
for (Map<Object *, CSharpScriptBinding>::Element *E = script_bindings.front(); E; E = E->next()) {
CSharpScriptBinding &script_binding = E->value();
script_binding.inited = false;
}
scripts_metadata_invalidated = true;
}
void CSharpLanguage::set_language_index(int p_idx) {
@ -1086,6 +1089,8 @@ CSharpLanguage::CSharpLanguage() {
#endif
lang_idx = -1;
scripts_metadata_invalidated = true;
}
CSharpLanguage::~CSharpLanguage() {

View file

@ -309,14 +309,17 @@ class CSharpLanguage : public ScriptLanguage {
int lang_idx;
Dictionary scripts_metadata;
bool scripts_metadata_invalidated;
// For debug_break and debug_break_parse
int _debug_parse_err_line;
String _debug_parse_err_file;
String _debug_error;
void _load_scripts_metadata();
friend class GDMono;
void _uninitialize_script_bindings();
void _on_scripts_domain_unloaded();
public:
StringNameCache string_names;
@ -341,9 +344,15 @@ public:
void reload_assemblies(bool p_soft_reload);
#endif
void project_assembly_loaded();
_FORCE_INLINE_ Dictionary get_scripts_metadata_or_nothing() {
return scripts_metadata_invalidated ? Dictionary() : scripts_metadata;
}
_FORCE_INLINE_ const Dictionary &get_scripts_metadata() { return scripts_metadata; }
_FORCE_INLINE_ const Dictionary &get_scripts_metadata() {
if (scripts_metadata_invalidated)
_load_scripts_metadata();
return scripts_metadata;
}
virtual String get_name() const;

View file

@ -158,7 +158,7 @@ Error generate_scripts_metadata(const String &p_project_path, const String &p_ou
PoolStringArray project_files = GDMonoMarshal::mono_array_to_PoolStringArray(ret);
PoolStringArray::Read r = project_files.read();
Dictionary old_dict = CSharpLanguage::get_singleton()->get_scripts_metadata();
Dictionary old_dict = CSharpLanguage::get_singleton()->get_scripts_metadata_or_nothing();
Dictionary new_dict;
for (int i = 0; i < project_files.size(); i++) {

View file

@ -658,8 +658,6 @@ bool GDMono::_load_project_assembly() {
if (success) {
mono_assembly_set_main(project_assembly->get_assembly());
CSharpLanguage::get_singleton()->project_assembly_loaded();
} else {
if (OS::get_singleton()->is_stdout_verbose())
print_error("Mono: Failed to load project assembly");
@ -866,7 +864,7 @@ Error GDMono::reload_scripts_domain() {
}
}
CSharpLanguage::get_singleton()->_uninitialize_script_bindings();
CSharpLanguage::get_singleton()->_on_scripts_domain_unloaded();
Error err = _load_scripts_domain();
if (err != OK) {