Add includeInternal
to C# NodeExtensions and fix get_child documentation
Node methods in C# extended to use generics now have the optional parameter `includeInternal` like their non-generic equivalents. Also, fixed a typo in the `Node.get_child` documentation.
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2 changed files with 15 additions and 7 deletions
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@ -241,7 +241,7 @@
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<description>
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Returns a child node by its index (see [method get_child_count]). This method is often used for iterating all children of a node.
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Negative indices access the children from the last one.
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If [param include_internal] is [code]true[/code], internal children are skipped (see [code]internal[/code] parameter in [method add_child]).
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If [param include_internal] is [code]false[/code], internal children are skipped (see [code]internal[/code] parameter in [method add_child]).
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To access a child node via its name, use [method get_node].
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</description>
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</method>
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@ -93,8 +93,12 @@ namespace Godot
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/// Negative indices access the children from the last one.
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/// To access a child node via its name, use <see cref="GetNode"/>.
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/// </summary>
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/// <seealso cref="GetChildOrNull{T}(int)"/>
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/// <seealso cref="GetChildOrNull{T}(int, bool)"/>
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/// <param name="idx">Child index.</param>
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/// <param name="includeInternal">
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/// If <see langword="false"/>, internal children are skipped (see <c>internal</c>
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/// parameter in <see cref="AddChild(Node, bool, InternalMode)"/>).
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/// </param>
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/// <exception cref="InvalidCastException">
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/// Thrown when the given the fetched node can't be casted to the given type <typeparamref name="T"/>.
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/// </exception>
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@ -102,9 +106,9 @@ namespace Godot
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/// <returns>
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/// The child <see cref="Node"/> at the given index <paramref name="idx"/>.
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/// </returns>
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public T GetChild<T>(int idx) where T : class
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public T GetChild<T>(int idx, bool includeInternal = false) where T : class
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{
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return (T)(object)GetChild(idx);
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return (T)(object)GetChild(idx, includeInternal);
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}
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/// <summary>
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@ -113,15 +117,19 @@ namespace Godot
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/// Negative indices access the children from the last one.
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/// To access a child node via its name, use <see cref="GetNode"/>.
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/// </summary>
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/// <seealso cref="GetChild{T}(int)"/>
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/// <seealso cref="GetChild{T}(int, bool)"/>
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/// <param name="idx">Child index.</param>
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/// <param name="includeInternal">
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/// If <see langword="false"/>, internal children are skipped (see <c>internal</c>
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/// parameter in <see cref="AddChild(Node, bool, InternalMode)"/>).
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/// </param>
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/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
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/// <returns>
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/// The child <see cref="Node"/> at the given index <paramref name="idx"/>, or <see langword="null"/> if not found.
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/// </returns>
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public T GetChildOrNull<T>(int idx) where T : class
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public T GetChildOrNull<T>(int idx, bool includeInternal = false) where T : class
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{
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return GetChild(idx) as T;
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return GetChild(idx, includeInternal) as T;
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}
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/// <summary>
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