From 7927eb60137c49ab6eb6d591accf6409500dbc1e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Fri, 15 Jun 2018 08:54:06 +0200 Subject: [PATCH] doc: Remove extraneous empty lines in descriptions --- doc/classes/AudioEffectEQ10.xml | 1 - doc/classes/AudioEffectEQ21.xml | 1 - doc/classes/AudioEffectEQ6.xml | 1 - doc/classes/EditorImportPlugin.xml | 3 --- doc/classes/Engine.xml | 3 --- doc/classes/OS.xml | 1 - doc/classes/Quat.xml | 1 - doc/classes/Skeleton.xml | 3 --- doc/classes/Spatial.xml | 2 -- doc/classes/ToolButton.xml | 1 - 10 files changed, 17 deletions(-) diff --git a/doc/classes/AudioEffectEQ10.xml b/doc/classes/AudioEffectEQ10.xml index f88a9544174..daca342ace6 100644 --- a/doc/classes/AudioEffectEQ10.xml +++ b/doc/classes/AudioEffectEQ10.xml @@ -16,7 +16,6 @@ Band 8 : 4000 Hz Band 9 : 8000 Hz Band 10 : 16000 Hz - See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ21]. diff --git a/doc/classes/AudioEffectEQ21.xml b/doc/classes/AudioEffectEQ21.xml index 86d2189f27e..99d35604fcc 100644 --- a/doc/classes/AudioEffectEQ21.xml +++ b/doc/classes/AudioEffectEQ21.xml @@ -27,7 +27,6 @@ Band 19 : 11000 Hz Band 20 : 16000 Hz Band 21 : 22000 Hz - See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ10]. diff --git a/doc/classes/AudioEffectEQ6.xml b/doc/classes/AudioEffectEQ6.xml index 8f789cdbdd5..047c4c960ff 100644 --- a/doc/classes/AudioEffectEQ6.xml +++ b/doc/classes/AudioEffectEQ6.xml @@ -12,7 +12,6 @@ Band 4 : 1000 Hz Band 5 : 3200 Hz Band 6 : 10000 Hz - See also [AudioEffectEQ], [AudioEffectEQ10], [AudioEffectEQ21]. diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml index 406bd7b7df4..e48eb826912 100644 --- a/doc/classes/EditorImportPlugin.xml +++ b/doc/classes/EditorImportPlugin.xml @@ -5,10 +5,7 @@ EditorImportPlugins provide a way to extend the editor's resource import functionality. Use them to import resources from custom files or to provide alternatives to the editor's existing importers. Register your [EditorPlugin] with [method EditorPlugin.add_import_plugin]. - EditorImportPlugins work by associating with specific file extensions and a resource type. See [method get_recognized_extension] and [method get_resource_type]). They may optionally specify some import presets that affect the import process. EditorImportPlugins are responsible for creating the resources and saving them in the [code].import[/code] directory. - - Below is an example EditorImportPlugin that imports a [Mesh] from a file with the extension ".special" or ".spec": [codeblock] tool diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml index 32730053950..f921b76b210 100644 --- a/doc/classes/Engine.xml +++ b/doc/classes/Engine.xml @@ -16,7 +16,6 @@ Returns engine author information in a Dictionary. - "lead_developers" - Array of Strings, lead developer names "founders" - Array of Strings, founder names "project_managers" - Array of Strings, project manager names @@ -28,7 +27,6 @@ Returns an Array of copyright information Dictionaries. - "name" - String, component name "parts" - Array of Dictionaries {"files", "copyright", "license"} describing subsections of the component @@ -89,7 +87,6 @@ Returns the current engine version information in a Dictionary. - "major" - Holds the major version number as an int "minor" - Holds the minor version number as an int "patch" - Holds the patch version number as an int diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 9505cad8687..b53d1e23453 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -292,7 +292,6 @@ Returns the dots per inch density of the specified screen. - On Android Devices, the actual screen densities are grouped into six generalized densities: ldpi - 120 dpi mdpi - 160 dpi diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml index f1a6ce5c0bd..c755e6b02a2 100644 --- a/doc/classes/Quat.xml +++ b/doc/classes/Quat.xml @@ -6,7 +6,6 @@ A unit quaternion used for representing 3D rotations. It is similar to [Basis], which implements matrix representation of rotations, and can be parametrized using both an axis-angle pair or Euler angles. But due to its compactness and the way it is stored in memory, certain operations (obtaining axis-angle and performing SLERP, in particular) are more efficient and robust against floating point errors. - Quaternions need to be (re)normalized. diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml index f6662fbe0e6..4d826002fed 100644 --- a/doc/classes/Skeleton.xml +++ b/doc/classes/Skeleton.xml @@ -5,11 +5,8 @@ Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). Skeleton will support rag doll dynamics in the future. - The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose. - Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone. - diff --git a/doc/classes/Spatial.xml b/doc/classes/Spatial.xml index 46f2bedfc28..d9242d8c422 100644 --- a/doc/classes/Spatial.xml +++ b/doc/classes/Spatial.xml @@ -5,7 +5,6 @@ Most basic 3D game object, with a 3D [Transform] and visibility settings. All other 3D game objects inherit from Spatial. Use Spatial as a parent node to move, scale, rotate and show/hide children in a 3D project. - Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the Spatial object is set as top level. Affine operations in this coordinate system correspond to direct affine operations on the Spatial's transform. The word local below refers to this coordinate system. The coordinate system that is attached to the Spatial object itself is referred to as object-local coordinate system. @@ -284,7 +283,6 @@ Rotation part of the local transformation, specified in terms of YXZ-Euler angles in the format (X-angle, Y-angle, Z-angle), in radians. - Note that in the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three indepdent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful. diff --git a/doc/classes/ToolButton.xml b/doc/classes/ToolButton.xml index 1dbfd630107..d8db95a854e 100644 --- a/doc/classes/ToolButton.xml +++ b/doc/classes/ToolButton.xml @@ -5,7 +5,6 @@ This is a helper class to generate a flat [Button] (see [method Button.set_flat]), creating a ToolButton is equivalent to: - [codeblock] var btn = Button.new() btn.set_flat(true)