diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index 05594fd79cc..acc4c620e67 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -53,6 +53,16 @@ uint32_t RayCast2D::get_layer_mask() const { return layer_mask; } +void RayCast2D::set_type_mask(uint32_t p_mask) { + + type_mask=p_mask; +} + +uint32_t RayCast2D::get_type_mask() const { + + return type_mask; +} + bool RayCast2D::is_colliding() const{ return collided; @@ -162,7 +172,7 @@ void RayCast2D::_notification(int p_what) { Physics2DDirectSpaceState::RayResult rr; - if (dss->intersect_ray(gt.get_origin(),gt.xform(to),rr,exclude,layer_mask)) { + if (dss->intersect_ray(gt.get_origin(),gt.xform(to),rr,exclude,layer_mask,type_mask)) { collided=true; against=rr.collider_id; @@ -241,9 +251,13 @@ void RayCast2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_layer_mask","mask"),&RayCast2D::set_layer_mask); ObjectTypeDB::bind_method(_MD("get_layer_mask"),&RayCast2D::get_layer_mask); + ObjectTypeDB::bind_method(_MD("set_type_mask","mask"),&RayCast2D::set_type_mask); + ObjectTypeDB::bind_method(_MD("get_type_mask"),&RayCast2D::get_type_mask); + ADD_PROPERTY(PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled")); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"cast_to"),_SCS("set_cast_to"),_SCS("get_cast_to")); ADD_PROPERTY(PropertyInfo(Variant::INT,"layer_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask")); + ADD_PROPERTY(PropertyInfo(Variant::INT,"type_mask",PROPERTY_HINT_FLAGS,"Static,Kinematic,Rigid,Character,Area"),_SCS("set_type_mask"),_SCS("get_type_mask")); } RayCast2D::RayCast2D() { @@ -253,5 +267,6 @@ RayCast2D::RayCast2D() { collided=false; against_shape=0; layer_mask=1; + type_mask=Physics2DDirectSpaceState::TYPE_MASK_COLLISION; cast_to=Vector2(0,50); } diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h index c7616be5233..8c3ce8b3b38 100644 --- a/scene/2d/ray_cast_2d.h +++ b/scene/2d/ray_cast_2d.h @@ -44,6 +44,7 @@ class RayCast2D : public Node2D { Vector2 collision_normal; Set exclude; uint32_t layer_mask; + uint32_t type_mask; Vector2 cast_to; @@ -62,6 +63,9 @@ public: void set_layer_mask(uint32_t p_mask); uint32_t get_layer_mask() const; + void set_type_mask(uint32_t p_mask); + uint32_t get_type_mask() const; + bool is_colliding() const; Object *get_collider() const; int get_collider_shape() const;