Advance animation after confirming

This commit is contained in:
kobewi 2021-05-23 15:32:03 +02:00
parent 26dd4746a1
commit 798f9c8632
2 changed files with 15 additions and 17 deletions

View file

@ -3746,19 +3746,7 @@ void AnimationTrackEditor::_insert_track(bool p_create_reset, bool p_create_bezi
undo_redo->commit_action();
if (advance) {
float step = animation->get_step();
if (step == 0) {
step = 1;
}
float pos = timeline->get_play_position();
pos = Math::snapped(pos + step, step);
if (pos > animation->get_length()) {
pos = animation->get_length();
}
set_anim_pos(pos);
emit_signal(SNAME("timeline_changed"), pos, true, false);
_edit_menu_pressed(EDIT_GOTO_NEXT_STEP_TIMELINE_ONLY);
}
}
@ -4086,12 +4074,20 @@ void AnimationTrackEditor::_confirm_insert_list() {
}
TrackIndices next_tracks(animation.ptr(), reset_anim.ptr());
bool advance = false;
while (insert_data.size()) {
if (insert_data.front()->get().advance) {
advance = true;
}
next_tracks = _confirm_insert(insert_data.front()->get(), next_tracks, create_reset, reset_anim, insert_confirm_bezier->is_pressed());
insert_data.pop_front();
}
undo_redo->commit_action();
if (advance) {
_edit_menu_pressed(EDIT_GOTO_NEXT_STEP_TIMELINE_ONLY);
}
}
PropertyInfo AnimationTrackEditor::_find_hint_for_track(int p_idx, NodePath &r_base_path, Variant *r_current_val) {
@ -5593,7 +5589,7 @@ void AnimationTrackEditor::goto_prev_step(bool p_from_mouse_event) {
emit_signal(SNAME("timeline_changed"), pos, true, false);
}
void AnimationTrackEditor::goto_next_step(bool p_from_mouse_event) {
void AnimationTrackEditor::goto_next_step(bool p_from_mouse_event, bool p_timeline_only) {
if (animation.is_null()) {
return;
}
@ -5617,7 +5613,7 @@ void AnimationTrackEditor::goto_next_step(bool p_from_mouse_event) {
}
set_anim_pos(pos);
emit_signal(SNAME("timeline_changed"), pos, true, false);
emit_signal(SNAME("timeline_changed"), pos, true, p_timeline_only);
}
void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
@ -5965,8 +5961,9 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
_update_key_edit();
}
} break;
case EDIT_GOTO_NEXT_STEP_TIMELINE_ONLY:
case EDIT_GOTO_NEXT_STEP: {
goto_next_step(false);
goto_next_step(false, p_option == EDIT_GOTO_NEXT_STEP_TIMELINE_ONLY);
} break;
case EDIT_GOTO_PREV_STEP: {
goto_prev_step(false);

View file

@ -518,6 +518,7 @@ public:
EDIT_ADD_RESET_KEY,
EDIT_DELETE_SELECTION,
EDIT_GOTO_NEXT_STEP,
EDIT_GOTO_NEXT_STEP_TIMELINE_ONLY, // Next step without updating animation.
EDIT_GOTO_PREV_STEP,
EDIT_APPLY_RESET,
EDIT_OPTIMIZE_ANIMATION,
@ -563,7 +564,7 @@ public:
void goto_prev_step(bool p_from_mouse_event);
/** If `p_from_mouse_event` is `true`, handle Shift key presses for precise snapping. */
void goto_next_step(bool p_from_mouse_event);
void goto_next_step(bool p_from_mouse_event, bool p_timeline_only = false);
MenuButton *get_edit_menu();
AnimationTrackEditor();