Expose SceneTreeDock::get_tree_editor()
This can be useful for plugins that rely on some signals emitted by it, Like my Networked Scene Editor plugin https://github.com/thimenesup/GodotNetworkedSceneEditor
This commit is contained in:
parent
bb5bf8ef49
commit
79a4930501
1 changed files with 1 additions and 0 deletions
|
@ -2709,6 +2709,7 @@ void SceneTreeDock::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("_feature_profile_changed"), &SceneTreeDock::_feature_profile_changed);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("instance"), &SceneTreeDock::instance);
|
||||
ClassDB::bind_method(D_METHOD("get_tree_editor"), &SceneTreeDock::get_tree_editor);
|
||||
ClassDB::bind_method(D_METHOD("replace_node"), &SceneTreeDock::replace_node);
|
||||
|
||||
ADD_SIGNAL(MethodInfo("remote_tree_selected"));
|
||||
|
|
Loading…
Reference in a new issue