simplify calculation of max in grayscale

This commit is contained in:
Markus Sauermann 2022-02-20 18:36:46 +01:00
parent 91a57b5b6a
commit 79a75cd683

View file

@ -2843,8 +2843,7 @@ String VisualShaderNodeColorFunc::generate_code(Shader::Mode p_mode, VisualShade
code += " vec3 c = " + p_input_vars[0] + ";\n";
code += " float max1 = max(c.r, c.g);\n";
code += " float max2 = max(max1, c.b);\n";
code += " float max3 = max(max1, max2);\n";
code += " " + p_output_vars[0] + " = vec3(max3, max3, max3);\n";
code += " " + p_output_vars[0] + " = vec3(max2, max2, max2);\n";
code += " }\n";
break;
case FUNC_SEPIA: