Use filename as fallback instead of the class name for mesh instance loaded by dragging from file to editor.

This commit is contained in:
asheraryam 2018-11-29 22:14:53 +02:00
parent 8dd00ed176
commit 79ca8e7305

View file

@ -3238,7 +3238,7 @@ bool SpatialEditorViewport::_create_instance(Node *parent, String &path, const P
if (mesh != NULL) {
MeshInstance *mesh_instance = memnew(MeshInstance);
mesh_instance->set_mesh(mesh);
mesh_instance->set_name(mesh->get_name());
mesh_instance->set_name(path.get_file().get_basename());
instanced_scene = mesh_instance;
} else {
if (!scene.is_valid()) { // invalid scene