Reimplement Resource._local_to_scene_setup & remove workaround

Reimplements the virtual method _setup_local_to_scene, lost in #51970

Also deprecates the redundant `setup_local_to_scene_requested` signal.
This commit is contained in:
Micky 2022-10-08 14:47:58 +02:00
parent 8c1817f755
commit 79ce0c6e80
3 changed files with 24 additions and 5 deletions

View file

@ -379,8 +379,8 @@ Node *Resource::get_local_scene() const {
} }
void Resource::setup_local_to_scene() { void Resource::setup_local_to_scene() {
// Can't use GDVIRTUAL in Resource, so this will have to be done with a signal
emit_signal(SNAME("setup_local_to_scene_requested")); emit_signal(SNAME("setup_local_to_scene_requested"));
GDVIRTUAL_CALL(_setup_local_to_scene);
} }
void Resource::reset_local_to_scene() { void Resource::reset_local_to_scene() {
@ -460,6 +460,7 @@ void Resource::_bind_methods() {
get_rid_bind.return_val.type = Variant::RID; get_rid_bind.return_val.type = Variant::RID;
::ClassDB::add_virtual_method(get_class_static(), get_rid_bind, true, Vector<String>(), true); ::ClassDB::add_virtual_method(get_class_static(), get_rid_bind, true, Vector<String>(), true);
GDVIRTUAL_BIND(_setup_local_to_scene);
} }
Resource::Resource() : Resource::Resource() :

View file

@ -33,6 +33,7 @@
#include "core/io/resource_uid.h" #include "core/io/resource_uid.h"
#include "core/object/class_db.h" #include "core/object/class_db.h"
#include "core/object/gdvirtual.gen.inc"
#include "core/object/ref_counted.h" #include "core/object/ref_counted.h"
#include "core/templates/safe_refcount.h" #include "core/templates/safe_refcount.h"
#include "core/templates/self_list.h" #include "core/templates/self_list.h"
@ -81,6 +82,7 @@ protected:
void _take_over_path(const String &p_path); void _take_over_path(const String &p_path);
virtual void reset_local_to_scene(); virtual void reset_local_to_scene();
GDVIRTUAL0(_setup_local_to_scene);
public: public:
static Node *(*_get_local_scene_func)(); //used by editor static Node *(*_get_local_scene_func)(); //used by editor

View file

@ -19,6 +19,21 @@
Override this method to return a custom [RID] when [method get_rid] is called. Override this method to return a custom [RID] when [method get_rid] is called.
</description> </description>
</method> </method>
<method name="_setup_local_to_scene" qualifiers="virtual">
<return type="void" />
<description>
Override this method to customize the newly duplicated resource created from [method PackedScene.instantiate], if the original's [member resource_local_to_scene] is set to [code]true[/code].
[b]Example:[/b] Set a random [code]damage[/code] value to every local resource from an instantiated scene.
[codeblock]
extends Resource
var damage = 0
func _setup_local_to_scene():
damage = randi_range(10, 40)
[/codeblock]
</description>
</method>
<method name="duplicate" qualifiers="const"> <method name="duplicate" qualifiers="const">
<return type="Resource" /> <return type="Resource" />
<param index="0" name="subresources" type="bool" default="false" /> <param index="0" name="subresources" type="bool" default="false" />
@ -58,8 +73,8 @@
<method name="setup_local_to_scene" is_deprecated="true"> <method name="setup_local_to_scene" is_deprecated="true">
<return type="void" /> <return type="void" />
<description> <description>
Emits the [signal setup_local_to_scene_requested] signal. If [member resource_local_to_scene] is set to [code]true[/code], this method is called from [method PackedScene.instantiate] by the newly duplicated resource within the scene instance. Calls [method _setup_local_to_scene]. If [member resource_local_to_scene] is set to [code]true[/code], this method is automatically called from [method PackedScene.instantiate] by the newly duplicated resource within the scene instance.
For most resources, this method performs no logic of its own. Custom behavior can be defined by connecting [signal setup_local_to_scene_requested] from a script, [b]not[/b] by overriding this method. [i]Deprecated.[/i] This method should only be called internally. Override [method _setup_local_to_scene] instead.
</description> </description>
</method> </method>
<method name="take_over_path"> <method name="take_over_path">
@ -90,9 +105,10 @@
[b]Note:[/b] This signal is not emitted automatically for properties of custom resources. If necessary, a setter needs to be created to emit the signal. [b]Note:[/b] This signal is not emitted automatically for properties of custom resources. If necessary, a setter needs to be created to emit the signal.
</description> </description>
</signal> </signal>
<signal name="setup_local_to_scene_requested"> <signal name="setup_local_to_scene_requested" is_deprecated="true">
<description> <description>
Emitted by the newly duplicated resource with [member resource_local_to_scene] set to [code]true[/code], when the scene is instantiated. Custom behavior can be defined by connecting this signal. Emitted by a newly duplicated resource with [member resource_local_to_scene] set to [code]true[/code].
[i]Deprecated.[/i] This signal is only emitted when the resource is created. Override [method _setup_local_to_scene] instead.
</description> </description>
</signal> </signal>
</signals> </signals>