Fix crash in ResourceImporterTexture::_save_stex if webp disabled
Fixes #51535.
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1 changed files with 2 additions and 1 deletions
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@ -218,7 +218,8 @@ void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options,
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void ResourceImporterTexture::save_to_stex_format(FileAccess *f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality) {
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void ResourceImporterTexture::save_to_stex_format(FileAccess *f, const Ref<Image> &p_image, CompressMode p_compress_mode, Image::UsedChannels p_channels, Image::CompressMode p_compress_format, float p_lossy_quality) {
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switch (p_compress_mode) {
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switch (p_compress_mode) {
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case COMPRESS_LOSSLESS: {
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case COMPRESS_LOSSLESS: {
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bool lossless_force_png = ProjectSettings::get_singleton()->get("rendering/textures/lossless_compression/force_png");
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bool lossless_force_png = ProjectSettings::get_singleton()->get("rendering/textures/lossless_compression/force_png") ||
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!Image::_webp_mem_loader_func; // WebP module disabled.
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bool use_webp = !lossless_force_png && p_image->get_width() <= 16383 && p_image->get_height() <= 16383; // WebP has a size limit
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bool use_webp = !lossless_force_png && p_image->get_width() <= 16383 && p_image->get_height() <= 16383; // WebP has a size limit
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f->store_32(use_webp ? StreamTexture2D::DATA_FORMAT_WEBP : StreamTexture2D::DATA_FORMAT_PNG);
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f->store_32(use_webp ? StreamTexture2D::DATA_FORMAT_WEBP : StreamTexture2D::DATA_FORMAT_PNG);
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f->store_16(p_image->get_width());
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f->store_16(p_image->get_width());
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