C#: Avoid GodotSharp as project assembly name
The name GodotSharp conflicts with the name of the Godot assembly, this causes a cyclic dependency.
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1 changed files with 11 additions and 2 deletions
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@ -232,10 +232,12 @@ String relative_to(const String &p_path, const String &p_relative_to) {
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return relative_to_impl(path_abs_norm, relative_to_abs_norm);
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}
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const Vector<String> reserved_assembly_names = { "GodotSharp", "GodotSharpEditor", "Godot.SourceGenerators" };
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String get_csharp_project_name() {
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String name = ProjectSettings::get_singleton()->get_setting_with_override("dotnet/project/assembly_name");
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String name = GLOBAL_GET("dotnet/project/assembly_name");
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if (name.is_empty()) {
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name = ProjectSettings::get_singleton()->get_setting_with_override("application/config/name");
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name = GLOBAL_GET("application/config/name");
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Vector<String> invalid_chars = Vector<String>({ //
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// Windows reserved filename chars.
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":", "*", "?", "\"", "<", ">", "|",
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@ -248,9 +250,16 @@ String get_csharp_project_name() {
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name = name.replace(invalid_chars[i], "-");
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}
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}
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if (name.is_empty()) {
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name = "UnnamedProject";
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}
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// Avoid reserved names that conflict with Godot assemblies.
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if (reserved_assembly_names.has(name)) {
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name += "_";
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}
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return name;
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}
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