Merge pull request #42188 from Eoin-ONeill-Yokai/animationstateplayback/missing_binds
AnimationStateMachinePlayback: Added Missing Method Bindings
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commit
7a16efc885
2 changed files with 9 additions and 0 deletions
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@ -35,6 +35,13 @@
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Returns the current travel path as computed internally by the A* algorithm.
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</description>
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</method>
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<method name="get_current_play_position" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Returns the playback position within the current animation state.
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</description>
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</method>
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<method name="is_playing" qualifiers="const">
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<return type="bool">
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</return>
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@ -495,6 +495,8 @@ void AnimationNodeStateMachinePlayback::_bind_methods() {
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ClassDB::bind_method(D_METHOD("stop"), &AnimationNodeStateMachinePlayback::stop);
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ClassDB::bind_method(D_METHOD("is_playing"), &AnimationNodeStateMachinePlayback::is_playing);
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ClassDB::bind_method(D_METHOD("get_current_node"), &AnimationNodeStateMachinePlayback::get_current_node);
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ClassDB::bind_method(D_METHOD("get_current_play_position"), &AnimationNodeStateMachinePlayback::get_current_play_pos);
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ClassDB::bind_method(D_METHOD("get_current_length"), &AnimationNodeStateMachinePlayback::get_current_length);
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ClassDB::bind_method(D_METHOD("get_travel_path"), &AnimationNodeStateMachinePlayback::get_travel_path);
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}
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