Merge pull request #42188 from Eoin-ONeill-Yokai/animationstateplayback/missing_binds

AnimationStateMachinePlayback: Added Missing Method Bindings
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Rémi Verschelde 2021-01-02 11:01:13 +01:00 committed by GitHub
commit 7a16efc885
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2 changed files with 9 additions and 0 deletions

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@ -35,6 +35,13 @@
Returns the current travel path as computed internally by the A* algorithm.
</description>
</method>
<method name="get_current_play_position" qualifiers="const">
<return type="float">
</return>
<description>
Returns the playback position within the current animation state.
</description>
</method>
<method name="is_playing" qualifiers="const">
<return type="bool">
</return>

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@ -495,6 +495,8 @@ void AnimationNodeStateMachinePlayback::_bind_methods() {
ClassDB::bind_method(D_METHOD("stop"), &AnimationNodeStateMachinePlayback::stop);
ClassDB::bind_method(D_METHOD("is_playing"), &AnimationNodeStateMachinePlayback::is_playing);
ClassDB::bind_method(D_METHOD("get_current_node"), &AnimationNodeStateMachinePlayback::get_current_node);
ClassDB::bind_method(D_METHOD("get_current_play_position"), &AnimationNodeStateMachinePlayback::get_current_play_pos);
ClassDB::bind_method(D_METHOD("get_current_length"), &AnimationNodeStateMachinePlayback::get_current_length);
ClassDB::bind_method(D_METHOD("get_travel_path"), &AnimationNodeStateMachinePlayback::get_travel_path);
}