Fixes the accelerometer
Resolves the issue of the accelerometer behaving differently across devices with landscape as default and devices with portrait as default.
This commit is contained in:
parent
5d99e15e43
commit
7a2698bb44
1 changed files with 18 additions and 3 deletions
|
@ -571,9 +571,24 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
|
|||
}
|
||||
|
||||
@Override public void onSensorChanged(SensorEvent event) {
|
||||
float x = event.values[0];
|
||||
float y = event.values[1];
|
||||
float z = event.values[2];
|
||||
Display display = ((WindowManager) getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
|
||||
int displayRotation = display.getRotation();
|
||||
|
||||
float[] adjustedValues = new float[3];
|
||||
final int axisSwap[][] = {
|
||||
{ 1, -1, 0, 1 }, // ROTATION_0
|
||||
{-1, -1, 1, 0 }, // ROTATION_90
|
||||
{-1, 1, 0, 1 }, // ROTATION_180
|
||||
{ 1, 1, 1, 0 } }; // ROTATION_270
|
||||
|
||||
final int[] as = axisSwap[displayRotation];
|
||||
adjustedValues[0] = (float)as[0] * event.values[ as[2] ];
|
||||
adjustedValues[1] = (float)as[1] * event.values[ as[3] ];
|
||||
adjustedValues[2] = event.values[2];
|
||||
|
||||
float x = adjustedValues[0];
|
||||
float y = adjustedValues[1];
|
||||
float z = adjustedValues[2];
|
||||
GodotLib.accelerometer(x,y,z);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue