Fix bug with Basis.Transposed()

Fix bug where Basis.Transposed() incorrectly updated local basis, and
returned an unmodified copy. This also fixes Transform.Inverse().
This commit is contained in:
oisincar 2018-07-18 23:59:30 +01:00
parent a731bd5864
commit 7a4d593198

View file

@ -343,17 +343,17 @@ namespace Godot
{
var tr = this;
real_t temp = this[0, 1];
this[0, 1] = this[1, 0];
this[1, 0] = temp;
real_t temp = tr[0, 1];
tr[0, 1] = tr[1, 0];
tr[1, 0] = temp;
temp = this[0, 2];
this[0, 2] = this[2, 0];
this[2, 0] = temp;
temp = tr[0, 2];
tr[0, 2] = tr[2, 0];
tr[2, 0] = temp;
temp = this[1, 2];
this[1, 2] = this[2, 1];
this[2, 1] = temp;
temp = tr[1, 2];
tr[1, 2] = tr[2, 1];
tr[2, 1] = temp;
return tr;
}