Merge pull request #58266 from clayjohn/revert-sky-change
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commit
7a68ee5134
4 changed files with 4 additions and 4 deletions
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@ -9,7 +9,7 @@
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<tutorials>
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</tutorials>
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<members>
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<member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Sky.ProcessMode" default="3">
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<member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Sky.ProcessMode" default="0">
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Sets the method for generating the radiance map from the sky. The radiance map is a cubemap with increasingly blurry versions of the sky corresponding to different levels of roughness. Radiance maps can be expensive to calculate. See [enum ProcessMode] for options.
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</member>
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<member name="radiance_size" type="int" setter="set_radiance_size" getter="get_radiance_size" enum="Sky.RadianceSize" default="3">
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@ -83,7 +83,7 @@ void Sky::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_material"), &Sky::get_material);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,PanoramaSkyMaterial,ProceduralSkyMaterial,PhysicalSkyMaterial"), "set_material", "get_material");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Automatic,High Quality (Slow),High Quality Incremental (Average),Real-Time (Fast)"), "set_process_mode", "get_process_mode");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Automatic,HighQuality,HighQualityIncremental,RealTime"), "set_process_mode", "get_process_mode");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "32,64,128,256,512,1024,2048"), "set_radiance_size", "get_radiance_size");
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BIND_ENUM_CONSTANT(RADIANCE_SIZE_32);
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@ -59,7 +59,7 @@ public:
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private:
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RID sky;
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ProcessMode mode = PROCESS_MODE_REALTIME;
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ProcessMode mode = PROCESS_MODE_AUTOMATIC;
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RadianceSize radiance_size = RADIANCE_SIZE_256;
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Ref<Material> sky_material;
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@ -254,7 +254,7 @@ public:
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int radiance_size = 256;
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RS::SkyMode mode = RS::SKY_MODE_REALTIME;
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RS::SkyMode mode = RS::SKY_MODE_AUTOMATIC;
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ReflectionData reflection;
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bool dirty = false;
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