Merge pull request #51191 from neikeq/mono-ios-aot-cache
C#+iOS: Cache AOT compilater output
This commit is contained in:
commit
7a7de3ce12
2 changed files with 199 additions and 38 deletions
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@ -249,55 +249,72 @@ namespace GodotTools.Export
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var aotObjFilePaths = new List<string>(assemblies.Count);
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foreach (var assembly in assemblies)
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string compilerDirPath = Path.Combine(GodotSharpDirs.DataEditorToolsDir, "aot-compilers",
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$"{OS.Platforms.iOS}-arm64");
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string crossCompiler = FindCrossCompiler(compilerDirPath);
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string aotCacheDir = Path.Combine(ProjectSettings.GlobalizePath(GodotSharpDirs.ResTempDir),
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"obj", isDebug ? "ExportDebug" : "ExportRelease", "godot-aot-cache");
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if (!Directory.Exists(aotCacheDir))
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Directory.CreateDirectory(aotCacheDir);
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var aotCache = new AotCache(Path.Combine(aotCacheDir, "cache.json"));
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try
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{
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string assemblyName = assembly.Key;
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string assemblyPath = assembly.Value;
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string asmFileName = assemblyName + ".dll.S";
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string objFileName = assemblyName + ".dll.o";
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foreach (var assembly in assemblies)
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{
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string asmFilePath = Path.Combine(aotTempDir, asmFileName);
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string assemblyName = assembly.Key;
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string assemblyPath = assembly.Value;
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var compilerArgs = GetAotCompilerArgs(OS.Platforms.iOS, isDebug, "arm64", aotOpts, assemblyPath, asmFilePath);
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string asmFilePath = Path.Combine(aotCacheDir, assemblyName + ".dll.S");
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string objFilePath = Path.Combine(aotCacheDir, assemblyName + ".dll.o");
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string compilerDirPath = Path.Combine(GodotSharpDirs.DataEditorToolsDir, "aot-compilers", $"{OS.Platforms.iOS}-arm64");
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ExecuteCompiler(FindCrossCompiler(compilerDirPath), compilerArgs, bclDir);
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// Assembling
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const string iOSPlatformName = "iPhoneOS";
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const string versionMin = "10.0"; // TODO: Turn this hard-coded version into an exporter setting
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string iOSSdkPath = Path.Combine(XcodeHelper.XcodePath,
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$"Contents/Developer/Platforms/{iOSPlatformName}.platform/Developer/SDKs/{iOSPlatformName}.sdk");
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string objFilePath = Path.Combine(aotTempDir, objFileName);
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var clangArgs = new List<string>()
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aotCache.RunCached(name: assemblyName, input: assemblyPath, output: objFilePath, () =>
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{
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"-isysroot", iOSSdkPath,
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"-Qunused-arguments",
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$"-miphoneos-version-min={versionMin}",
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"-arch", "arm64",
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"-c",
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"-o", objFilePath,
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"-x", "assembler"
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};
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Console.WriteLine($"AOT compiler: Compiling '{assemblyName}'...");
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if (isDebug)
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clangArgs.Add("-DDEBUG");
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var compilerArgs = GetAotCompilerArgs(OS.Platforms.iOS, isDebug,
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"arm64", aotOpts, assemblyPath, asmFilePath);
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clangArgs.Add(asmFilePath);
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ExecuteCompiler(crossCompiler, compilerArgs, bclDir);
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int clangExitCode = OS.ExecuteCommand(XcodeHelper.FindXcodeTool("clang"), clangArgs);
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if (clangExitCode != 0)
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throw new Exception($"Command 'clang' exited with code: {clangExitCode}");
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// Assembling
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const string iOSPlatformName = "iPhoneOS";
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const string versionMin = "10.0"; // TODO: Turn this hard-coded version into an exporter setting
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string iOSSdkPath = Path.Combine(XcodeHelper.XcodePath,
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$"Contents/Developer/Platforms/{iOSPlatformName}.platform/Developer/SDKs/{iOSPlatformName}.sdk");
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var clangArgs = new List<string>()
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{
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"-isysroot", iOSSdkPath,
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"-Qunused-arguments",
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$"-miphoneos-version-min={versionMin}",
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"-arch", "arm64",
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"-c",
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"-o", objFilePath,
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"-x", "assembler"
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};
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if (isDebug)
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clangArgs.Add("-DDEBUG");
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clangArgs.Add(asmFilePath);
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int clangExitCode = OS.ExecuteCommand(XcodeHelper.FindXcodeTool("clang"), clangArgs);
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if (clangExitCode != 0)
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throw new Exception($"Command 'clang' exited with code: {clangExitCode}");
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});
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aotObjFilePaths.Add(objFilePath);
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}
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aotModuleInfoSymbols.Add($"mono_aot_module_{AssemblyNameToAotSymbol(assemblyName)}_info");
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aotModuleInfoSymbols.Add($"mono_aot_module_{AssemblyNameToAotSymbol(assemblyName)}_info");
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}
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}
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finally
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{
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aotCache.SaveCache();
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}
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RunAr(aotObjFilePaths, libAotFilePath);
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144
modules/mono/editor/GodotTools/GodotTools/Export/AotCache.cs
Normal file
144
modules/mono/editor/GodotTools/GodotTools/Export/AotCache.cs
Normal file
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@ -0,0 +1,144 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Security.Cryptography;
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using System.Text;
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using Newtonsoft.Json;
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namespace GodotTools.Export
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{
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public class AotCache
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{
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private readonly string _cacheFilePath;
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private readonly Cache _cache = new Cache();
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private bool _hasUnsavedChanges = false;
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public AotCache(string cacheFilePath)
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{
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_cacheFilePath = cacheFilePath;
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if (File.Exists(_cacheFilePath))
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LoadCache(_cacheFilePath, out _cache);
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}
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private static byte[] ComputeSha256Checksum(string filePath)
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{
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using (var sha256 = SHA256.Create())
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{
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using (var streamReader = File.OpenRead(filePath))
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return sha256.ComputeHash(streamReader);
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}
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}
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private static bool CompareHashes(byte[] a, byte[] b)
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{
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if (a.Length != b.Length)
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return false;
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for (int i = 0; i < a.Length; i++)
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{
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if (a[i] != b[i])
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return false;
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}
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return true;
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}
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private class Cache
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{
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[JsonProperty("assemblies")]
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public Dictionary<string, CachedChecksums> Assemblies { get; set; } =
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new Dictionary<string, CachedChecksums>();
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}
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private struct CachedChecksums
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{
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[JsonProperty("input_checksum")] public string InputChecksumBase64 { get; set; }
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[JsonProperty("output_checksum")] public string OutputChecksumBase64 { get; set; }
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}
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private static void LoadCache(string cacheFilePath, out Cache cache)
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{
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using (var streamReader = new StreamReader(cacheFilePath, Encoding.UTF8))
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using (var jsonReader = new JsonTextReader(streamReader))
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{
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cache = new JsonSerializer().Deserialize<Cache>(jsonReader);
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}
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}
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private static void SaveCache(string cacheFilePath, Cache cache)
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{
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using (var streamWriter = new StreamWriter(cacheFilePath, append: false, Encoding.UTF8))
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using (var jsonWriter = new JsonTextWriter(streamWriter))
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{
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new JsonSerializer().Serialize(jsonWriter, cache);
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}
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}
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private bool TryGetCachedChecksums(string name, out CachedChecksums cachedChecksums)
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=> _cache.Assemblies.TryGetValue(name, out cachedChecksums);
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private void ChangeCache(string name, byte[] inputChecksum, byte[] outputChecksum)
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{
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_cache.Assemblies[name] = new CachedChecksums()
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{
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InputChecksumBase64 = Convert.ToBase64String(inputChecksum),
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OutputChecksumBase64 = Convert.ToBase64String(outputChecksum)
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};
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_hasUnsavedChanges = true;
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}
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public void SaveCache()
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{
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if (!_hasUnsavedChanges)
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return;
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SaveCache(_cacheFilePath, _cache);
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_hasUnsavedChanges = false;
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}
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private bool IsCached(string name, byte[] inputChecksum, string output)
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{
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if (!File.Exists(output))
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{
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return false;
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}
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if (!TryGetCachedChecksums(name, out var cachedChecksums))
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return false;
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if (string.IsNullOrEmpty(cachedChecksums.InputChecksumBase64) ||
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string.IsNullOrEmpty(cachedChecksums.OutputChecksumBase64))
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return false;
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var cachedInputChecksum = Convert.FromBase64String(cachedChecksums.InputChecksumBase64);
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if (!CompareHashes(inputChecksum, cachedInputChecksum))
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return false;
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var outputChecksum = ComputeSha256Checksum(output);
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var cachedOutputChecksum = Convert.FromBase64String(cachedChecksums.OutputChecksumBase64);
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if (!CompareHashes(outputChecksum, cachedOutputChecksum))
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return false;
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return true;
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}
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public void RunCached(string name, string input, string output, Action action)
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{
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var inputChecksum = ComputeSha256Checksum(input);
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if (IsCached(name, inputChecksum, output))
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{
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Console.WriteLine($"AOT compiler cache: '{name}' already compiled.");
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return;
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}
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action();
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var outputChecksum = ComputeSha256Checksum(output);
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ChangeCache(name, inputChecksum, outputChecksum);
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}
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}
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}
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