Restore drag&drop textures in visual shaders

This commit is contained in:
Yuri Roubinsky 2020-02-13 19:19:41 +03:00
parent ef51726ff3
commit 7aad7df574

View file

@ -2179,7 +2179,7 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
_add_custom_node(arr[i]);
j++;
}
} else if (ClassDB::get_parent_class(type) == "Texture") {
} else if (ClassDB::get_parent_class(type) == "Texture2D") {
saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
saved_node_pos_dirty = true;
_add_texture_node(arr[i]);