Restore drag&drop textures in visual shaders
This commit is contained in:
parent
ef51726ff3
commit
7aad7df574
1 changed files with 1 additions and 1 deletions
|
@ -2179,7 +2179,7 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
|
|||
_add_custom_node(arr[i]);
|
||||
j++;
|
||||
}
|
||||
} else if (ClassDB::get_parent_class(type) == "Texture") {
|
||||
} else if (ClassDB::get_parent_class(type) == "Texture2D") {
|
||||
saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
|
||||
saved_node_pos_dirty = true;
|
||||
_add_texture_node(arr[i]);
|
||||
|
|
Loading…
Reference in a new issue