Fix Script editor completion doesn't suggest members of a script for type hints
This commit is contained in:
parent
004c174086
commit
7afbd5904e
2 changed files with 11 additions and 1 deletions
|
@ -2983,8 +2983,17 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path
|
|||
base_type.has_type = false;
|
||||
}
|
||||
} break;
|
||||
case GDScriptParser::DataType::SCRIPT:
|
||||
case GDScriptParser::DataType::GDSCRIPT: {
|
||||
Ref<GDScript> scr = base_type.script_type;
|
||||
if (scr.is_valid()) {
|
||||
for (const Map<StringName, Ref<GDScript>>::Element *E = scr->get_subclasses().front(); E; E = E->next()) {
|
||||
ScriptCodeCompletionOption option(E->key().operator String(), ScriptCodeCompletionOption::KIND_CLASS);
|
||||
options.insert(option.display, option);
|
||||
}
|
||||
}
|
||||
FALLTHROUGH;
|
||||
}
|
||||
case GDScriptParser::DataType::SCRIPT: {
|
||||
Ref<Script> scr = base_type.script_type;
|
||||
if (scr.is_valid()) {
|
||||
Map<StringName, Variant> constants;
|
||||
|
|
|
@ -5786,6 +5786,7 @@ bool GDScriptParser::_parse_type(DataType &r_type, bool p_can_be_void) {
|
|||
can_index = false;
|
||||
tokenizer->advance();
|
||||
} break;
|
||||
case GDScriptTokenizer::TK_CURSOR:
|
||||
case GDScriptTokenizer::TK_IDENTIFIER: {
|
||||
if (can_index) {
|
||||
_set_error("Unexpected identifier.");
|
||||
|
|
Loading…
Reference in a new issue